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Seriously, here and on other sites, I get the impression some people almost want some games to fail.
You'd think that AAA studio today looking at "hardcore" PnP" rpg game as foundation for their new IP, would be met with more enthusiasm. How far are they are willing to go incorporate those rules we don't know…but from pure mechanics aspect it is certainly more envisioned as role playing game than any Mass Effect ever was…and the same is true from worldbuilding aspect next to any TES,. ( which, from first to last was always power fantasy with no limitations to player growth). But we wouldn't want any of those to become streamlined at any point then and turn us all into sceptics, eh? The kind with uneven standards. :P |
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Cyberpunk ruleset is two things: skill check for everything you do (combat, tech, dialogues, piloting/driving, even how well you dress) and its unique damage system. Skills are the RP aspect of Cyberpunk PnP. There is no perks, no trees, no talents here, not even character levels. Everything you do is just a skill check versus a skill. D20 was based off the system used in Cyberpunk 2020. The damage system has no character hit points per see. Instead, your limbs accumulate wounds which gives you penalties and once it get a mortal wound it is rendered useless and you need to make death/stun saves (unless that is the head, you die). The catch is that a mortal wound trigger at 12 damage and a 11mm pistol deal 3d6 per shot. It is brutal (wounds don't leave after combat, you can lose limbs, etc). |
CDPR got recognition for TW3 but they are still in the "as good as the last game" ligue. Considering the team they've assembled, amount of money spent and the development time, I'm quietly confident that they won't present us with a dumbed down multiplayer FPS.
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As far as the other things, you seem to be assuming none of those will be present in the game for some reason. I would be surprised if most of them weren't there. The only exception being skill checks for normal combat moves. Quote:
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But I don't really think AAA RPGs are "dumb", just very streamlined and accessible, and less complex overall in the sense they aren't based as much on pen-and-paper style RPGs (which is also my preference) and they tend to favor cinematic story and stick skills more. I still play them if they at least have some interesting RPG elements and put gameplay first over story. If Cyberpunk does have an awesome pen-and-paper style feel to the rules and implementations that will be a great thing. I think we could use more big AAA RPGs that go for that approach. |
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I have never liked that sort of setting for a game. Though knowing how hard CD works to bring the best to the table. I expect it to be a great game and fully supported by the team to update and fix any small little thing right away.
I will give this sort of game setting a try once again just because of the company making the game. |
I think they make good worlds. Like Witcher.
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As for skills, I expect a lot of merging, some being dropped and other changes to how they work. Why would they kept the vehicle pilot/driving skills if this is an action game for example. Then there are skills for singing, painting/drawing, dancing and playing music and a perform skill. There are also skills that are Science (pick one profession), Language(pick one) or Expert(pick one subject, example Expert on cars) that could have multiple entries that I can see being merged. There is about 15 social/dialogue skills too (excluding languages) from seducing people to just being credible (Credibility is limited to the Media role though). If they make changes to the skills, that means changing the career skills list of roles (aka classes) as well. That is if they even have roles in. The way improving skills works in Cyberpunk, I can see them just going the Skyrim route without the perks trees but with stats (PnP Cyberpunk allow you to raise skill through usage or pay for training and I expect them to keep that,as for the stats I expect them to stay too). Quote:
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Also, one final note but the dungeon-crawler "The Dark Spire" made by Wizardry developer vets had a bunch of skills in the game like that. I'm not sure even what all of them did (they had Singing, Gambling, Equestrian, tons of weird stuff like that), but there seemed to all have different uses. Here's a look at the skills in that game: http://thedarkspire.wikidot.com/skills Again, some of the skills have no listed use on that site, but there has to be something they do. The game is mysterious… |
They will definitely remove skills, classes ( like panzerboy) or even some stats ( like "cool") or merge several together.
Permadeath would be pointless…as for permanent limb damage what would force augmentation on the player, so no. But point is there will be a lot more to building your character than simply making it a different type of killing machine…I'm guessing like in Deus Ex four main routes: combat, stealth, social and hacking ( which in this game is very important and represents an entire alternate world) with some auxiliary like repairing, crafting, etc. Last few TES on the surface seem similar, but are actually heavily combat oriented. Cyberpunk (as I understand it) is more get in, grab what you came for and leave no trace behind. |
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Singing and/or playing a musical instrument is a huge part of the Rockerboy role/class (aka the rebel rock star). The Corporate role is about running a business and investing in the stock market. The Media role is being a journalist. The Techie is into science and repairing stuff. The MedTech is a doctor (with no combat skills). The Netrunner is about being plugged in the Net and hacking stuff. The Nomad has this whole Mad-Max like gang thing going. Solo is like pure combat. Cop, Fixer (and Nomad) is a mix of combat and skills that would be merged in any AAA RPG since Oblivion was released. That's all the classes/roles in the Cyberpunk 2020 manual. Thinking about it, I don't think they are going to remove the weapon skills, but then most of the classes don't have them anyway (you need to get them via pick-up skills). @BoboTheMighty Cool is the governing attribute for resitting drugs. I expect it to be in. |
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That's assuming CDP even uses a class system at all. They could go classless and just include most of those skills to allow you to build your own type of character. I would actually prefer that to be honest. That's not necessarily watering something down though. That's modifying the system so it can be used in a different medium. If you want an example of something that's watered down, look at each iteration of TES compared to the previous iteration. |
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Amalur did class-less while still giving a class identity through Destiny Cards. Quote:
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It's pretty hard to claim anything like that about Cyberpunk at this point because we don't have any idea what's being included and what's not. Hopefully CDP doesn't go too crazy with streamlining things. |
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Although, some of them are kinda OP. Example, a Rockerboy is able to incite 200+ people (minimum is 10 people, but 200 is at level 1 of the skill) to start a riot or do whatever they want. With the skill maxed they can raise entire nations against each others…and you can start with it maxed. Quote:
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