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Review of Tyranny
Note: As usual, it's a bit of a work in progress, so feel free to ask questions, make requests and whatever else. I have decided to skip the various sections this time, but I have no idea if that'll work out.
Review of Tyranny The RPG-veterans over at Obsidian Entertainment have returned with a new RPG, set in a world where the tyrant Kyros rules with an iron fist. The player enters the world as a so-called “Fatebinder”, which is basically a judge, jury and executioner. However, they are not above the law, and answer to the Archon of Justice, Tunon, who is tasked with bringing justice to the far corners of the world. There has been some controversy leading up to Tyranny about whether or not the main character has to be evil. Let me dispel that myth right away: It is entirely possible to be good overall, but not exclusively. It’s a rather fascinating concept, in that the main character is a person of influence in a dictatorship. Not everyone working for Hitler, Hussein or Mussolini were evil. Far from it, and I feel they could have gone even further with it in terms of drama, conspiracies, trust, betrayals and so on, but it’s still very interesting, with a lot of choices to make. https://dl.dropboxusercontent.com/u/…arCreation.jpg Character creation has had a facelift since since Pillars of Eternity In fact, there are choices to make right from the start. The character creation is an upgraded version of the one found in Pillars of Eternity, and the experience feels a bit smoother. Classes are now gone, replaced by a system more similar to Elder Scrolls, so all you really need to pick are looks, icon, voice, starting skills and background. The background is actually the most interesting, as it has an impact in quite a few conversations, opening up new dialogue options and occasionally even new ways of solving quests. I find such features refreshing, and it reminds me a bit of Arcanum, which is usually a good thing. Once the character has been created, it’s time to go through something called “Conquest”. Conquest is a rather quick, map-based intro where the player gets to choose what the Fatebinder did during the actual conquest of a region called The Tiers. Conquest can be skipped, but the choices have some surprising consequences throughout the game, and new dialogue options can pop up as a result when least expected, so it’s worth doing properly. After the conquest has taken place, it’s time to enter the world. It quickly becomes obvious that the engine is an upgraded version of what we saw in Pillars of Eternity: The interface is very similar, the look and feel is very similar, the combat mechanics are quite similar and so on and so forth. However, it’s a heavily polished version, which makes the whole experience feel better, especially later on. In terms of combat, the start is a bit slow due to the lack of abilities and long attack timers (hit, wait.. wait.. hit again.. wait.. ), but it really picks up after a while. https://dl.dropboxusercontent.com/u/…SkillCheck.png There are a lot of skill checks to encounter while exploring the world There are a few differences between the combat in Pillars of Eternity and the combat in Tyranny:
https://dl.dropboxusercontent.com/u/…annySpells.png High level spell crafting can create very powerful spells All that being said, combat is rarely the highlight of games developed by Obsidian, and Tyranny is no exception. It still feels a bit clunky at times, the encounter design is still a bit limited, and it’s fairly obvious that most of the effort went into the writing. This is not necessarily a bad thing; it simply depends on the preference of the player. Personally, I like games that require a lot of reading, and I prefer the writing in Tyranny to that of Pillars of Eternity. It is a bit less pretentious, a bit more direct and a bit more engaging. It might not sound important, but it does actually make a difference, especially since both Pillars of Eternity and Tyranny contain so much dialogue and lore. In fact, reading about the world and the various locations, people and history is actually more fun than exploring it. Don’t get me wrong: The world looks and feels great, and the atmosphere reminds me of Arcanum in a way, but it’s a bit too restricted. The dungeons are good, and contain a few decent puzzles here and there, but the outdoor regions are simply too small, which limits exploration and the overall sense of scope. For example, we are told early on that the Disfavored are few in numbers, but extremely skilled, whereas the Scarlet Chorus is a massive horde. This fits both their philosophies, their lore and the various characters met in each faction, but it doesn’t actually fit what we see in the game: Both factions have more or less the same, limited number of people, and it is never actually shown that they’re different in terms of combat. https://dl.dropboxusercontent.com/u/…nnyDungeon.png One of several interesting dungeons Luckily, there are quite a few choices related to the factions, including a few major choices that greatly influence how the story plays out. This, in turn, really helps add a lot of replay value despite the limited exploration. There are few games with a better implementation of choices and consequences, and almost everything has an impact. I spotted a few mistakes here and there, such as dead people referred to as still being alive, but that is expected given the sheer amount of choices. I do not know whether it is the amount of choices, the music, the atmosphere or the shades of grey, but what I do know is that Tyranny has reminded me of how much I want a remake of, or sequel to, Arcanum. Preferably with an engine as smooth and good looking as the one Tyranny uses. What Tyranny lacks isn’t technical, nor is it a matter of writing, characters, story or atmosphere. It genuinely feels like a good, polished game. What it lacks in comparison to the old-school games it emulates is simply scope: It strives to be an Arcanum or Baldur’s Gate, but ends up being Planescape: Torment without the weirdness to carry it, in a time where people are far more unforgiving. https://dl.dropboxusercontent.com/u/…aldursGate.png That message certainly looks familiar. Overall, it is still a good game though. I enjoyed it greatly, and I will be completing it a second time soon due to the high replay value. It is just a shame that, as with most Obsidian titles, it falls just short of greatness. I do consider it worth the money though, as we are not exactly swimming in old-school, party based RPGs with decent production values and good writing. Verdict: 4 / 5 The reason I am giving it a 4 out of 5 despite the flaws mentioned is that I’m the type of player who can ignore most flaws if the writing, choices and consequences are interesting enough, especially since we rarely see games with that particular emphasis. For anyone else it is likely to be a fairly average game, roughly 3 out of 5. Pros:
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Another very good review. Thank you.
A pity this was a more minor project, as it seems it might have had the potential to be something special. |
Thank You for the review, Maylander!
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Nice review. I'm going to pick this up at some point.
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Good but not great review!
But okay since it's "work in progress"… ;) Thanks for this M. |
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Thanks for the cheese… errrr… review, Marylander!
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Cheers for that Maylander, an encouraging read. I'll be picking this up as soon as I can justify it - possibly during the Christmas steam sales, I'll have to see. :)
The strong choices and consequences and slightly subversive morality are two attractive features for me; whilst the four party member downgrade from six in PoE is a negative, I suspect I'll enjoy it regardless. |
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Workmen and tools etc etc. |
Thank you for the great review…sounds like to me you hit it right on!
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Good review, im playing Tyranny for 2 days already and it quickly become one of my favourite crpgs released this year. It has so many Cook's Black Company and Eriksson's M.Book of the Fallen inspirations, that it's hard not to be happy playing it. And all in very tasty classic crpg sauce . Great game!:fingerscrossed:
I have high hopes that Obsidian Devs will continue Tyranny as great rpg series along with Pillars and other projects. Im so tired by "sandboxing" "new" almost empty new AAA crpgs, i love that special feeling of classic isometric or dungeon crawling crpgs, when You have time and atmosphere to dig into the story, details, and so on. Don't get me wrong i have tons of fun with games like Witcher 3, DA, ME, but as rather old gamer, my biggest love is directed at that old style, with modern improvements crpgs. And im wishing to all of us, that Devs will follow path of Obsidian for next years . Modern crpgs like F3 or F4 , W3, DAO, DAI , ME are ok and have their place, but world without classic rpgs will be very sad place for most gamers. |
The choices and consequences remind me a bit of Age of Decadence. It feels like they have tried for something similar, which isn't about creating a massive 200 hour long game, but instead a 20-hour game, with a lot of choices and consequences and thus actual replay value.
I have played the game for about 10 hours and I am playing as a friend of the Chorus, but with my own agenda of gathering power. I think I will play again as an evil asshole following the Disfavoured again to see if the game changes enough to be fun. For me, the main complaint is combat. It just feels like a chaotic mess. I am playing on normal and only lost one fight and that's by just clicking on random attacks, so I would suggest going on hard if you like the combat. The only reason I am not playing in Story mode is because I would like I am cheating then. In reality RTWP is really not for me and I would much rather have turn-based combat, especially in party RPGs. So unlike, Age of Decadence, I do not see myself playing this more than twice, but to be honest, that would make it on par with some of the games I consider to be great. In conclusion, I would say: Despite the combat, this game has a ton of amazing elements, such as lore, choices and consequences, character progression, etc. I would recommend it to anyone who likes games of this vein and I think that people who enjoyed the old games of this sort like Baldur's Gate, NWN and Planescape would like it very much. I would not recommend this game to people who are looking for a tactical combat RPG a-la Blackguards or Dungeon Rats as the combat is chaotic or to people who do not like reading much. |
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Its not that they arent "going through with their vision" , but the project was initially conceptualized as a B-Team project, just as PoE was Quote:
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This is 44e on gog my man
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How buggy is this thing? Still dealing with backlog, but kind of tempted to give it a go.
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It was fairly buggy when i played it nothing game breaking but things like characters not moving to a position where they can attack in combat and not being able to click parts where you can walk through.
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A lot of options. |
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Nice review, thank you Maylander.
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Great review. Hits it dead on the nail. I think the game runs very smoothly, I haven't run into bugs so far. The small size of maps and lack of opponent variety are the biggest detriments I see. I like the lore and world better than Pillars, the mechanics less so. In a year with few highlights so far though, I think Tyranny is probably second only to Stranger of Sword City in terms of my "Game of Year" so far.
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Nice review Maylander.
I also just finished the game. I agree with the pros/cons and also the lackluster exploration aspect. That kinda made the game boring to me (I prefer PoE to Tyranny personally). Saying that, I liked a lot my unarmed spellcaster main character. Much improved animations for unarmed fighters compared to PoE, clothing where I could see the tatoos without feeling naked and the spell system works well with melee characters. |
Great review once again Maylander.;)
I agree with your pros & cons but you failed to mention the long load times. As it seems Obsidian failed to realize that 2-5 minute load times between each area is not ideal. https://steamcommunity.com/app/36296…1032429308102/ https://steamcommunity.com/app/36296…1032433008371/ https://www.reddit.com/r/TyrannyGame…ng_load_times/ https://www.reddit.com/r/TyrannyGame…loading_times/ https://forum.paradoxplaza.com/forum…ilable.981444/ Obsidian's excuse was to blame the Unity Engine. Quote:
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I got long save time though, but that went away once I removed Steam crappy save cloud thingy. |
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It amazes me that Obsidian failed to correct this, or even admit this problem before the games release. As this is not a small problem that is easy to miss with early testing. |
Load times were definitely an issue for me. I got into the habit of getting up and getting something to drink/eat/do something rather than sit through it. I enjoyed the game enough to at least consider a second play through, which is an incredible rarity for me.
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The characterizations tank-DPS are inappropriate. The system wants to inflict the highest rate of damage possible during a fight while sustaining the lowest rate. Due to the multiple damage, it is not possible to get one character highly proficient in sustaining or infliciting all the types of damage. Depending on the fight, one party member might be tasked with sustaining a type of damage, others tasked with dealing damage. The distribution is not permanent and changes depending on the fight. That is flexibility by the way. As to spellcasters, all characters are spellcasters. This comes to further the flexibility of the party as every member might come proficient in a specific type of spells. |
Any engine set to work on rubbish hardware too will have long load times.
It's nothing new, remember elevators from Mass Effect? I'll take Obsidian's side here. Today. Tomorrow, if they make another game with Unity, then it's their fault. If an engine sucks, kill it and move away, don't stick with another Gamebryo. |
One way to test the combat system is to play and replay over and ogain the same fight. Which means reloading a large number of times.
That issue of lengthy reloading times is specific to certain users. |
I'm on SSD, load times are in the few seconds in most areas, but there is one area so far that takes like 15 seconds to load (Lethian's Crossing), which sucks because there are a bunch of houses there, and every time I go in a house, it's that annoying 15 second load again when I exit.
But yeah. At this point in time SSDs are a must, really, buy one, no, don't ask, go and buy one, now. |
Not now. But this (black) friday.
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Eh? I had no load problems with PoE.
However, all my games are on SSD. I'm not even sure if mentioning SSD on PC is needed any more, prices dopped so much it basically became a standard. Unlike bloody (and overpriced plastic) mushrooms. |
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Ye keep a small save dir. it happens on most riggs with PoE/Tranny as your save folder gets bigger and bigger unless you install on SSD I guess. I definitely saw a difference when I deleted around 30-40 save games and brought it back to like 3 slots.
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Thanks for the Review. I played the game, unfortunately, and I would have to give this pile of Obsidian dung a 2/5. The combat is just brutal, and the whole concept just feels completely contrived to me.
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Weak review. Failing to see most things from different point of views and extremely ambiguous ratings. Especially the summary is atrocious.
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What is good about lots of skill checks? It's an extremely cheap replacement for actual gameplay. Choices and consequences are standard and Character progression even more so - how are these Pros? They should be a given and the game at hand is average in those at best, making it not special at all. Somewhat clunky combat. What is somewhat? Is it clunky or not? To most people it just felt incredibly boring for reasons. Limited scope of what? A story needs to focus on certain parts or otherwise it will be just boring. Basically all you are saying is: "x is shit but I can't express how shit it is and think it's actually not that shit… maybe." How is t hat even a review? |
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