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Stellar Tactics - Beyond Achmedius
The latest update for Stellar Tactics demonstrates how FTL travel works.
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I think it will be awesome. Hope to play it soon
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When galaxy travel will be implemented i will probably buy this. |
I hope this turns out well. I think it is literally by just a single guy. RPS did an early access preview and ripped it apart… don't know if they were aware it's a 1 person team. While that shouldn't be an excuse for a bad game, I think you have to take that into account with expectations of what level of game you might get.
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Combat is still BrainDead. No fun, no gun sounds - those there can't be called more than dawdling mouse sounds, no hit animations. Monsters should roar or something.. This happens, when you lose focus and try to do some galaxy explorery junk too..
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No, I 'm sorry, but the one-person show is no excuse for anything. A game must be judged only on its own merits. How and why and when it is developed has nothing to do with the final quality.
I want this game to succeed, the idea is great, but I have seen several videos, on the combat in particular, and right now is not even close to be a decent game. You put a guy standing on the door and all the enemies AI, except one, literally freeze since they cannot find a pathway to attack. Brain-dead is putting it mildly. It's still alpha so maybe there is still hope, but the RPS early view was spot on. |
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…that shouldn't be an excuse for a bad game However, my point was that for me the circumstances under which a video game - or any creative endeavour - is taken on do have an affect on my evaluation and judgment (especially when it is still in process). Context of creation does matter to me - it's not a strictly binary thing for me. I might still judge the game to be not worth my time but I'll weigh the final product against how it was created and perhaps might look at that single, first-time developer and think "good effort even though you came up short for me to play the game". I might then take a closer look at them on a future project. It takes a helluva an effort to develop a game all alone and it may be this guy's reach is beyond his knowledge at the moment but for me, that context will play a role in how I look at this game and others (if there are others) he tries. I think the RPS article should have mentioned this (maybe it did but I don't remember). |
It's important to understand what's possible when you're a one-man team. Unless you're superhuman some kind of overhead turn-based combat, probably without animation, would be most practical, or failing that first-person Grimrock style.
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I too want this to succeed, since I love the idea behind it. Although, of what I have seen so far it is simply not enjoyable. I will have another look after final release.
Btw, does anybody know what happened to the one-man-army, who developed a Freelancer-like game, where everything was procedural? It had some sick and slick UI ideas. There were regular updates on RPS and he told them he worked on the game almost 24/7. I guess he burned out… |
If I remembered the name of it, I'd do a Google search and find out, but I don't.
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Stellar Tactics
Developer of ST here - I'd like to address a few misconceptions listed below.
The game is no longer developed by just one guy. I do have help thanks to the thousands of people who have purchased the game and put their faith in it. Thank you all. First - I want to address the "No fun" comment - a majority of the people who have actually purchased the game find the game to be quite a bit of fun. My rating is quite high for an indie game -Searching on Google shows the game at 9/10 rating with 115 reviews. And on Steam "Very Positive" overall rating. For the following, you can see that these comments are just not true at 8-minutes into the video when I land on a station and engage in combat:
There is no "galaxy explorory" junk right now. Just one available system, numerous missions, at least 10 unique locations - between 8 -20 hours of gameplay and much more on the way. My goal in making the video was to show just how much is really done right now. I'm quite busy filling the universe with content (KZ-MRZ being the first step). The RPS review - What can I say, he didn't enjoy the game. I was surprised they would even bother to review a pre-alpha, kind of silly… The game is very stable, quite enjoyable and there is a lot more coming. I update the game regularly, fix issues on a regular basis and communicate with the community daily. |
@StellarTactics
Thank you very much for addressing some of the criticism! I still find the concept and idea of the game very intersting and will keep a close eye on the game. There are not enough space RPG/tactics games! |
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Jeff Vogel games (Geneforge, Avernum, Avadon .. etc.) Knights of the Chalice |
UnEpic was really a staggering effort for one guy. Design was so good, it's the only sidescroller I've played since I was a kid.
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Want to know what's happening with the Division this very minute? RPS has you covered! Rumored bug patch for the Division! Confirmed bug patch for the Division! Here is what the patch will fix! Here's our reaction to the patch! Then, as was said, random reviews of alpha-stage games. If you have an actual game that you would like them to review? Forget it! They're too busy! |
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