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-   -   Solo mage after a decade break :) (https://www.rpgwatch.com/forums/showthread.php?t=35148)

tomaja December 14th, 2016 11:25

Solo mage after a decade break :)
 
Hi everyone!

Its been a decade since i last played. Now i have G3 from gog patch1.74 ab and ai on, medium difficulty. I am going a pure mage and i would appreciate some answers to my slightly noobish questions please ;)


1. is it worth it to get permanent potions? With mana regen it might be ok to stick to what i can get with LP and maybe use permanent potions for hunting and str?

2.where can i get so early in the game a good staff and some robes - I want to be a mage asap?

3. this magic shield u get with magic staffs looks nice and is so mage-ish;) is it worth learning? with mana regeni guess it is ok.

4, as i understand it ok - firemage perk makes your fire spells deal more dmg = fireball more powerful. But army of darkness looks nice and tempting. So fireball will suffer a lot when not becoming a fire mage?

5. reputation - i read that u cannot get over 60 rep with rebels for examle as all orcs will attack u on sight and u r unabl to do quests for orcs. Any other reputation thresholds I shall be aware of?

6. alchemy and str - shall i put any LP into them or lecterns / potions / herbs / arenas will be enough?

7.improved robes - doeas it work? i read it is broken somehow.

8 i did 2 quest in reddock and killed seveal orc scouts - the orc patrols - i hope it will not ruin the game .

9. How many animal trophies skills shall i learn - i read u need some for quests?

10. Fireball vs lightning vs ice lance - they all seem to do the same dmg depending on AK. so maybe i shall go all beliar for lightning and AoD and forget about fire mage path? Or fireball and skeleton / demon and firemage?

11. As a mage is it better to side with a certain faction? I read someplace when u r a mage its advisable to stuck to rebels?

12. Open lock spell - i want to wait a little and get the spell as i dont want to put points into the thief skill so later i can come back and open the chests - an ok approach?

13. And last ;) misc skills acrobatics wolf endurance, resistances - are they wort it? Poison looks good as the darn flies kill me instantly :(

Sorry for so many questions but atm i dont have much time for replaying the game over and over again - work kid mortgage…;)

Cheers guy !!!

Pladio December 14th, 2016 11:47

I can't answer your questions unfortunately as it has been over 6 years since I last played.
However, I hope you have fun. All the best :)

Maylander December 14th, 2016 14:25

Quote:

Originally Posted by tomaja (Post 1061426714)
Hi everyone!

Hello, and welcome to the forums!

Quote:

Originally Posted by tomaja (Post 1061426714)
Its been a decade since i last played. Now i have G3 from gog patch1.74 ab and ai on, medium difficulty. I am going a pure mage and i would appreciate some answers to my slightly noobish questions please ;)

1. is it worth it to get permanent potions? With mana regen it might be ok to stick to what i can get with LP and maybe use permanent potions for hunting and str?

I actually don't bother with them initially. After a while, if you happen to have a huge stash of herbs, it might be worth using it to get some hunting/strength, but only after you have all the important mage stuff.

Quote:

Originally Posted by tomaja (Post 1061426714)
2.where can i get so early in the game a good staff and some robes - I want to be a mage asap?

I actually tend to run with a shield/sword in the start, until I get some Ancient Knowledge, a few decent spells and a bit of mana. At any rate, almost all armor (including robes) is tied to faction reputation, so you're not likely to get a proper robe for a while. The closest you can get to something looking like a robe is from the Druids found in Myrtana. Beyond that, you need to either go to the water mages in the desert, or the fire mages in the north.

Quote:

Originally Posted by tomaja (Post 1061426714)
3. this magic shield u get with magic staffs looks nice and is so mage-ish;) is it worth learning? with mana regeni guess it is ok.

To be honest, the only thing you really need at higher levels is healing + the basic attack spell of your given deity (fire, ice or lightning). Everything else is basically just for fun, so get it if you feel like it. :)

Quote:

Originally Posted by tomaja (Post 1061426714)
4, as i understand it ok - firemage perk makes your fire spells deal more dmg = fireball more powerful. But army of darkness looks nice and tempting. So fireball will suffer a lot when not becoming a fire mage?

Not really. The biggest factor is Ancient Knowledge. Learning any of the "specialties" takes a long time, as they come from very specific trainers. That being said, the only trainer I can remember that had the incredibly powerful "Mana Regeneration" perk was the mage above Rhobar in the castle, and he's also the Fire Magician trainer.

Quote:

Originally Posted by tomaja (Post 1061426714)
5. reputation - i read that u cannot get over 60 rep with rebels for examle as all orcs will attack u on sight and u r unabl to do quests for orcs. Any other reputation thresholds I shall be aware of?

I actually don't think this is related to actual faction reputation. The way the game works, if I remember correctly, is in terms of "liberations". It's all down to how many cities you liberate, and who you talk to afterwards. As long as you don't do any liberations, nobody will go hostile. It's the same in Varant with Nomads vs Hashishin.


Quote:

Originally Posted by tomaja (Post 1061426714)
6. alchemy and str - shall i put any LP into them or lecterns / potions / herbs / arenas will be enough?

Like I mentioned above, I generally go with sword/shield in the start, so I do actually put a few points into Strength early on, to get access to certain perks and weapons. However, it's not really needed, and certainly not something to focus on over time. Getting 250 Ancient Knowledge and Mana Regeneration is by far the most important for mages.

Quote:

Originally Posted by tomaja (Post 1061426714)
7.improved robes - doeas it work? i read it is broken somehow.

It was broken, but I'm fairly certain it was fixed in some later patch.

Quote:

Originally Posted by tomaja (Post 1061426714)
8 i did 2 quest in reddock and killed seveal orc scouts - the orc patrols - i hope it will not ruin the game .

Nope, it won't. Just don't take sides in the city, as that will lead to either clearing out the rebel camp or liberating the city. Those decisions matter.

Quote:

Originally Posted by tomaja (Post 1061426714)
9. How many animal trophies skills shall i learn - i read u need some for quests?

I tend to just learn all the basic ones, just to be sure (skins, hides and teeth/claws/etc). I don't remember specifically which quests needed what though.

Quote:

Originally Posted by tomaja (Post 1061426714)
10. Fireball vs lightning vs ice lance - they all seem to do the same dmg depending on AK. so maybe i shall go all beliar for lightning and AoD and forget about fire mage path? Or fireball and skeleton / demon and firemage?

You are right about the damage. Basically, that means you can mix'n match, depending on what your preferred style of play is. I often get things like Light and Healing from Innos, but I do prefer Lightning and Summon Demon or whatever it's called from Beliar. You'll have to make a bit more of a choice towards the end, at which point you should have enough learning points to just get whatever spells you need.

Quote:

Originally Posted by tomaja (Post 1061426714)
11. As a mage is it better to side with a certain faction? I read someplace when u r a mage its advisable to stuck to rebels?

In general, yes. You can still get most of the perks even if you ally with the orcs, but it's a bit easier to come by the good trainers and such if you're with the rebels. That being said, I prefer to just wait with making the choice, and just do all the basic quests in all the cites, camps etc. That way, you can build yourself up past needing anyone from the rebels before making the choice of who to ally yourself with.

Quote:

Originally Posted by tomaja (Post 1061426714)
12. Open lock spell - i want to wait a little and get the spell as i dont want to put points into the thief skill so later i can come back and open the chests - an ok approach?

I'd love to say yes, but the open lock spell is only available very late in the game. A real shame. I always end up getting the actual perks to unlock stuff.

Quote:

Originally Posted by tomaja (Post 1061426714)
13. And last ;) misc skills acrobatics wolf endurance, resistances - are they wort it? Poison looks good as the darn flies kill me instantly :(

Get the curing spells from Innos. They are totally worth it.

Quote:

Originally Posted by tomaja (Post 1061426714)
Sorry for so many questions but atm i dont have much time for replaying the game over and over again - work kid mortgage…;)

Cheers guy !!!

No problem, anytime!

wiretripped December 14th, 2016 15:22

Quote:

Originally Posted by tomaja (Post 1061426714)
Hi everyone!

Its been a decade since i last played. Now i have G3 from gog patch1.74 ab and ai on, medium difficulty. I am going a pure mage and i would appreciate some answers to my slightly noobish questions please ;)

Minor note: there is a more recent version of the community patch, more specifically version 1.75. Download here.

Enjoy the game! :)

tomaja December 14th, 2016 18:10

Thank you - it's been most informative :)

I wander if 1.75 will be compatible with 1.74? There are no major changes there so maybe just to be on the safe side i will stick to 1.74 as i have already put several hrs of time into playing.

Btw, with AB on open lock spell has been modified and is available earlier :)

wiretripped December 14th, 2016 18:18

Quote:

Originally Posted by tomaja (Post 1061426776)
I dtalling 1.75 will be compatible with 1.74? There are no major changes there so maybe just to be on the safe side i will stick to 1.74 as i have already put several hrs of time into playing.

Ah, yeah, if you don't want to lose your current save game you're probably better off sticking to 1.74. AFAIR there's mostly only graphical enhancements and fixes in 1.75.

Gorath December 14th, 2016 20:51

You need to mix spells a bit to have a plan B if a fire golem isn't impressed by your fireball. ;)

Mages get very powerfull quickly. I simply played it like a shooter in the second half and just shot everything down.

tomaja December 14th, 2016 21:26

Ok - backup plan. So i have to decide between ice and lightning. Or maybe just stick to lightning to keep it simple. I wander what things will look like LP - wise with AB on.

And i just vhecked it - open lock spell requires 2oo AK and telekinesis as prerequisite. I need to find someone to teach me this spell.

Dez December 15th, 2016 00:01

[QUOTE=tomaja;1061426714]Hi everyone!

1. is it worth it to get permanent potions? With mana regen it might be ok to stick to what i can get with LP and maybe use permanent potions for hunting and str?

Yes permanent potions are always helpfull. Its a been a while, but if you're going with alternative balancing, increasing stats begins to cost twice of learning points & gold once you go over certain stresshold. I think it was 250. So in other words increasing strenght to 250 costs 250 points and after that each strenght point costs you 2 points. Same applies for every other stats (Dex, ancient knowledge).

Also this applies for mana, health and stamina as well, but learning costs are more generious. 5lps = 20 health/mana/stamina. After 250, the costs are doubled as well.

You need only 60 skill points for brewing permanent potions skill and you can slowly learn 60 points of alchemy throughout the game from bookstands without investing any points.

There are also bookstands and stone tablets that give you a permanent bonus to ancient knowledge. So if you're a mage, you should prioritize of learning 250 ancient knowledge and only after that point start using stone tablets since after 250 every point costs double ammount of lps and gold.

2.where can i get so early in the game a good staff and some robes - I want to be a mage asap?

Commmunity patch 1.74 changes a lot of things. Now most clothes are classified as robes. So in addition to mages robes, leather grab, nomad robes, ranger clothes gain the bonus from robe skill. Earliest "robe" is either farmer clothes or leather grab. More expensive early robes are likely the ranger clothes, but I'd save my money for druid robes.

As for staves, novice staff can be bought almost everywhere. I think even Milten gives you one. Bladed staff can be bought from silden. There is also a magic staff inside Shaman's quarters in Gelden. Also the mercenary trader in Cape dunn may sell a staff or two. Be sure to save before talking to him, since part of his inventory is randomized when you talk to him first time.

3. this magic shield u get with magic staffs looks nice and is so mage-ish;) is it worth learning? with mana regeni guess it is ok.

Magic staves are generally worthwhile because each staff grants you a bonus of some kind (protection bonuses usually). The magical shield however is useless. Its only usefull against other magic users and those enemies are so deadly that you should not rely on blocking their spells.

4, as i understand it ok - firemage perk makes your fire spells deal more dmg = fireball more powerful. But army of darkness looks nice and tempting. So fireball will suffer a lot when not becoming a fire mage?

Well it won't be as powerfull. That being said, increasing ancient knowledge also effects on your spell damage. So if a mage has 250 ak and decent ammount of mana, the fireball can be still quite deadly even without firemage perk. If you're thinking becoming a dark mage, you could learn lightning spell instead (its just not that cool looking though).

5. reputation - i read that u cannot get over 60 rep with rebels for examle as all orcs will attack u on sight and u r unabl to do quests for orcs. Any other reputation thresholds I shall be aware of?

Well Nomads and Hashishin hate each other as well. Orcs and druids are mortal enemies as well.

6. alchemy and str - shall i put any LP into them or lecterns / potions / herbs / arenas will be enough?

You need only 60 skill points for brewing permanent potions skill and you can slowly learn 60 points of alchemy throughout the game from bookstands without investing any points.

As for strenght, well many strenght bonuses can be gained from arenas, but keep in mind that arena battles are more difficult (as they should be). Also many weapons have high strenght requirements, but if you're sticking to staves, it should not be a problem.

7.improved robes - doeas it work? i read it is broken somehow.

It works yes. Community patch fixed it among other things.

8 i did 2 quest in reddock and killed seveal orc scouts - the orc patrols - i hope it will not ruin the game .

It won't. :)

9. How many animal trophies skills shall i learn - i read u need some for quests?

All trophy skills are worth of learning as early as possible and quite many quests require you to do some hunting. Plus its a roleplaying game for heaven's sake. So extra loot = more gold. :)

10. Fireball vs lightning vs ice lance - they all seem to do the same dmg depending on AK. so maybe i shall go all beliar for lightning and AoD and forget about fire mage path? Or fireball and skeleton / demon and firemage?

Just stick to what you find intresting. If you find dark magic spells more intresting than holy magic / fire magic, go with it. Besides nothing really stops you from learning spells from each school. Only three most powerfull spells require you to make a choise.

11. As a mage is it better to side with a certain faction? I read someplace when u r a mage its advisable to stuck to rebels?


Not really. Adanos magic is just more difficult to learn since there are no altars. You'll have to find a druid or a water mage to teach you those kind of spells.

12. Open lock spell - i want to wait a little and get the spell as i dont want to put points into the thief skill so later i can come back and open the chests - an ok approach?


I'd say that its not really worth of waiting. You come across so many locked chests that it becomes quite a drag not to be able to open them right away. Just learn open difficult lock skill and life is suddenly so much easier. And you will find plenty of open lock scrolls from the chests anyway which you can use to open the most difficult locks.

13. And last ;) misc skills acrobatics wolf endurance, resistances - are they wort it? Poison looks good as the darn flies kill me instantly :(

Acrobatics basicly protects you from falling very high. So instead of dieing, you are left with small ammount of health. It can be usefull in Nordmar, but if you keep an eye where you're going, this should not be an huge problem to overcome. :) Endurance of the wolf is quite usefull as it allows you sprint twice as long. I'll always get this skill sooner or later.

Resistance to poison is nice, but there are plenty of ways to counter poison (potions & spell scrolls). Oh and try to take out bloodflies afar with a bow or a spell.

Resistance to illness protects you from the sickness you catch if you're hit by an enemy which carries it, like a ripperbeast, a lizzard, a mummy or a troll. You'll notice this when your stamina bar turns suddenly grey and won't regenerate stamina anymore. It is not most essential skill since there are only limited number of enemies which cause illness. And there is a cure spell and cure potion, so no need to spend lps.

Resistance to cold and heat can be usefull, but you can actually find armors which grant you these bonuses freely. In nordmar player character takes a hit to his stamina regeneration since its so cold there. In Varant same thing happens in the desert areas.

Caddy December 15th, 2016 00:05

I always get excited when I hear someone is starting up a good game of Gothic.

tomaja December 15th, 2016 00:17

Yeap roleplaying. Im just finishing atm G2 with a pure dex bow toon so i desperately need to try out sth else ;) i have collected ao many trophies and skins for Bosper… .

thank you very much for the tips :)

i guess i will have more questions in future ;)

Edit: im foolibng around with some spells now and:

1. At AK 105 fireball looks more damaging as i need 1 cast of fireball to kill a mob while it takes 2 lightning to kill the same mob-burn effect?

2. AI of skeleton isnt very impressive…is there a way to "command / steer" him?

3. Maybe fireball and ice lance as backup would be ok

4. What AoE spell will u recommend? I will test them out later myself but now id appreciate your opinion :)

5. And in the end - i could use a spolier on how to get mana regen asap once my AK is 2oo…

tomaja December 15th, 2016 18:56

Ok - one question again. Im running around montera and orc patrols are red and attack me on sight. When in town all orcs are white. I did not liberate any cities. I only killed 2 orc patrols in starting town. My rep with orc is now at 0 but i will work on it ;) is it ok to kill orc patrols if they attack me on sight or just outrun them which is easy? I will be siding with rebels btw.

Pladio December 15th, 2016 19:04

I think killing any patrols that attack you first is ok …


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tomaja December 15th, 2016 19:51

Like a bumerang - whats the deal with summon akeleton? Is there any way to make him tank? All mobs keep chasing me and the skeleton keeps chasing the mobs :( the mobs wont target the skeleton in most of the cases :( and if they do once i cast a fireball i become the target :/

Pladio December 15th, 2016 20:26

Try creating two or three skeletons instead :-)


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tomaja December 15th, 2016 21:49

I didnt know u can have 2 or 3….silly me. I will give it a shot then.

Pladio December 16th, 2016 00:45

Maybe it doesn't work anymore ?


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tomaja December 16th, 2016 03:07

Strange - i killed Ortega and all the bandits yet i did NOT received any rep with the orcs. I killed the bandits on my own AND with this guy Cirus. Either way no rep bonus with orcs and it should be +1 for this mission.

I got exp. I hot +10 rep with cape dune. But my rep with Orcs is still 0.

Do u guys know what the problem is?

Maylander December 16th, 2016 10:38

Hmm, no. I seem to remember mainly getting rep with the actual city, not the entire faction. Very few quests give faction reputation, and it's usually related to liberations or clearing out rebel camps.

tomaja December 16th, 2016 12:01

I just found it out - i have a very old quest checklist and it looks like it had been changed in 1.7o.

none the less…struggling along :) just hit clvl 15 and got myself fireball and ice lance as i find myself using both actually depending on situation.

Skeleton was getting on my nerves - maybe im too used to soloing ;) i do not take npcs neither . With ab and ai on and medium difficulty it is tough atm but with mana regeb i can already tell it will beeasier.

cheers!

Maylander December 16th, 2016 13:44

Yeah, the only summoned creature I actually use is the demon, mainly because it looks cool.

tomaja December 17th, 2016 14:41

Will demon be a good tank? In g2 notr he was also dealing massive dmg!

Btw, do u have any exp with spells in the new cp like 1.74 - some changes have been introduced regarding casting.

i really love FB so i guess i will go for meteor and firerain too . i saw a utune vid and again it tickled my fancy.

i will have to also test out ice wave - in g2 icewave and iceblock were really useful.

and i just got 2 magic staves one with +40 mana and the other with lots of defence bonuses. I also have 3rd stuff with 110 str req but 75 dmg so it is better then the sword i use with 50 blade dmg i guess.

i only got fireball and icelace now all goes into ak which atm is 175 at clvl 18. I want to get mana regen asap so i need to hit 200 and save up 30 lp for The skill.

i might also grab mana potions for the 3 points as it will make my life way easier while leveling for the mana regen. Well , staff, magic staff and mana potion is only 12 LP so just one level :)

i have a few questions:
- shall i grab staff and magic staff skill once i get mana regen or prioritize other stuff?
- what will be the fastest way to get mana regen now? Where and from whom?

fragonard December 17th, 2016 16:59

Get mana regen from Saturas in the ruins of Al Shedim near Mora Sul. There is a teleporter stone in a basket in the raised circle near Saturas for easy access. There is also a +5 (+3) stone tablet near Myxir that most miss. Go up the dead end stairs near him and it will be on a ledge fragment to your right.

The demon is a better tank than damage dealer. He'll keep groups occupied so they won't all rush you but you'll do most of the killing.

Dez December 17th, 2016 18:25

About spells, here is how i'd rank them. :)

Innos Magic:
  1. Light = It is a prequisite for many spells. Usefullness: 2/5, since game has so many light spell scrolls, you don't often end up using your rune version of it.
  2. Cure disease: 3/5. Diseases aren't that common, but does it exactly what it promises and you must learn it if you wish to learn the healing spell.
  3. Cure poison: 3/5. Poison can be avoided quite easily, but this spell can be a real life saver. There are ofcourse quite many spell scrolls and cure poison potions, so I'm not sure if it worth of spending learning points if you really want to optimize.
  4. Healing: 5/5 Very usefull in pariticular if you get the mana regeneration.
  5. Heal other: 2/5 Usefull for keeping companions and quest givers alive, but there is no shortage of healing potions and the game throws at you heal other spell scrolls from chests.
  6. Summon flaming sword: 2/5. It is a fun spell sure. The downside however is that you can't use a shield while using this spell. The spell shines for a paladin type build. Even though Ancient knowledge improves magic damage, I think this spell benefits more from strenght and melee perks.
  7. Fireball: 5/5. A good all around attack spell. Only weakness is the fire golem which is immune to fire magic, but you should not encounter many them.
  8. Banish evil: 4/5. This thing destroyes beliar's creatures such as zombies, mummies and skeletons and other type of undead. It doesn't work on orcs however since they are now "creatures of Adanos."
  9. Flame wave: 4/5 awesome attack spell. Works really well against groups of enemies. Destroyes small packs instantly. Highly usefull for a mage. Paladin may learn this as well, but this spell really benefits from high ancient knowledge and firemage perk. It is a great battle opener. :)
  10. Meteor: 5/5 an other gift from innos. Destroys pretty much anything. Requires you to choose Innos though.
  11. Word of dominance: 2/5. you can command any (friendly) human to be your follower. Since innos magic doesn't have summoning spells, this is Innos version of it. It can be quite fun to force a paladin to be your guardian, but I'd rather get a summon skeleton or something.
  12. Bless weapon: 2/5. Ok so your weapon gains 10 extra point of damage. Requires you to choose Innos.
  13. Fire rain: 5/5. Great attack spell. Destroyes pretty much anything on it's path. Great radius as well. Only weakness is the long casting time. Can be used as a battle opener. Requires great ammount of mana and AK to be worthwhile. And you must choose to follow Innos I think.

Adanos magic
  1. Telekinesis: 2.5/5 Solid utility spell for certain purposes. Lets you steal stuff afar.
  2. Summon animals: 2/5. Cast this on an animal and rest of the creatures near by turn it against it. Like lets say you wanted to kill 3 ripper beast. Now you can cast this spell on one of them and the other two will make short work of their former friend.
  3. Tame animal: 3/5 Cast this on an animal and it becomes your follower. Kind of fun since it works on every type of animal. Ever wanted to have a friendly shadowbeast? :) More dangerous animal - higher ak required.
  4. Ice lance: 5/5 Great attack spell. Ice lance can stop enemies even if it doesn't kill them. Maybe not as powerfull damage wise as fireball or lightning bolt, but it has certain tactical advantages which the other two lack.
  5. Sleep: 2.5/5. Fun utility spell. Can be usefull while in towns. You can easily rob the whole place clean with this spell.
  6. Summon Goblin: 2/5. Its a solid summoning spell. The goblin is just not very resistant to damage. So don't expect it to last long.
  7. Animal form: 1/5. I never understood the point of this spell. Sure you can target an animal and change your form, but what is the point? During the game you come across so many tranformation scrolls and druid stones that spending valuable lps on this is just wastefull.
  8. Ice explosion: 5/5. Great attack spell. High damage output and fast casting time.
  9. Frost wave: 4/5. Works just like the fire wawe. And it freezes everyone. Not as powerfull damage wise as the ice explosion, but it has better reach. Can be quite usefull in large battles when you just want stop large number of enemies.
  10. Open locks: 3/5. Usefull utility spell. Sadly it requires so much ancient knowledge and mana to cast that its just easier to learn the open lock skill.
  11. Summon Golem: 3/5. Works as a tank alright, but golem is not a good damage dealer. Requires you to choose Adanos.
  12. Time bubble: 4/5. Great defensive spell. It basicly slows time inside the bubble. Usefull for a fighter mage type build. Requires you to choose Adanos.
  13. Hailstorm: 5/5. Like firerain, but an adanos version of it. I think it may even have a longer reach than fire rain. Requires you to choose Adanos.

Beliar magic:
  1. Transfer disease. 1/5. Crap. I really don't rememeber ever using this spell. Maybe usefull in the arenas or duels, if you wish to weaken your opponent?
  2. Poison: 1/5. Kind of crap as well. :) Sure it poisons enemies, but if you just wanted to kill someone, there are way more effective spells for that purpose.
  3. Amnesia: 2/5. Solid utility spell. If you piss someone off, cast this on him and he forgets the crime you did.
  4. Terror: 2.5/5. Causes terror in enemy ranks. Doesn't kill them though.
  5. Fog: 0/5. I honestly don't know what this spell does. The most useless spell in entire game.
  6. Bloodlust: 4/5 Works like terror expect now enemies want to kill eachother. Fun times :
  7. Summon skeleton: 3/5. Better than a goblin, not as resistant as Golem. Weakness for fire I think. Shamans just rip them in pieces.
  8. Night into day: 2/5. This spell basicly heals you completly like you had rested a whole day. I'd rather just get the healing spell. Requires you to choose Beliar.
  9. Soul travel: 1.5/5. This spell allows you to scout ahead like entering certain areas which are guarded. Semi usefull at best.
  10. Summon demon: 5/5. Now we're talking. The ultimate summon spell.
  11. Summon lightning: 4.5/5. Awesome attack spell. Kind of like a meteor strike. Its not just as powerfull though. Great battle opener. Requires you to choose Beliar.
  12. Lightning bolt: 5/5. Solid basic attack spell. Faster than ice lance and firebalt, but maybe a bit weaker. The damage output is quite good still since you can cast more times and I think there aren't any enemies which are resistant to lightning damage.
  13. Army of darkness 3.5/5: Summons army of skeletons. A fun spell, but I kind of expected more. Skeletons are not that resistant really. Requires you to choose Beliar.

Btw… have you read http://s.g3cpt.de/manual/CP_1_7x_Manual.pdf It lists every spell and weapon etc and explains how things work. :)

tomaja December 17th, 2016 21:42

Than you :) verwy thorough i will test some of too myself jyst for variety's sake.

tomaja December 18th, 2016 00:05

I got to saturas finally and got this stone tablet on the ledge. He can teach also open locks so i will get it from him too :)

tomaja December 18th, 2016 18:01

I will keep posting in this thread some general stuff - or is it better to start a new thread each time?

Well, I just hit clvl 21 and got my AK to 202 and aquired Mana Regen.

My skills: QL, Mana Regen, Fireball, Icelance only.

Mana, HP, endurance - base.

stone tablets: 34 + 1 with 6 AK. Most TP stones.

AK boosters consumed - 4 x bookshelves , 3 x stone pillars, and 1 x 6 AK stone tablet - I just could not wait to get Mana regen, which btw, is NOT as impressive as I thought it would be.

What skills / stats shall I prioritie now - tbh I am just beginning the game :)

EDIT: come to think of it - just an idea - maybe I should use the next 4 levels to get my AK to 250 at clvl 25 and then use all stone tablets to get my AK instantly to 350+? There are still a few stone tablets to get and read, so 400 ak looks easy without spending any LP over the 250 threshod when it costs double to raise it.

Cheers !

Maylander December 19th, 2016 15:42

Quote:

Originally Posted by tomaja (Post 1061427338)
EDIT: come to think of it - just an idea - maybe I should use the next 4 levels to get my AK to 250 at clvl 25 and then use all stone tablets to get my AK instantly to 350+? There are still a few stone tablets to get and read, so 400 ak looks easy without spending any LP over the 250 threshod when it costs double to raise it.

Cheers !

Sure thing, and then stop putting points into it completely. I use a similar tactic in Gothic 2: NotR with mana there. Hold on to the permanent boosts, get it to the point where it's expensive, blow all the permanent boosts and never look back. Focus on other stuff after that.

tomaja December 19th, 2016 22:41

This is what i am going to do :)

At the moment i have found a new hobby - looking for king sorrels /15/ flameberries /17/ and goblinberries /15/. And maybe when im tired i will see how many permapotions i can brew.

Btw, how much mana do you suggests with LP? 250 and later permapotions? There are plenty of kingsorrels 2 b found and it is only about 3 levels to get permapotions…

btw, i finally begin to fully enjoy the game as i got the druid robe /pretty strong/ and 2 staves - one with mana and the other for fighting.

Is there anything for head - any headgear - suitable for a magician?

Maylander December 20th, 2016 10:08

Quote:

Originally Posted by tomaja (Post 1061427511)
Btw, how much mana do you suggests with LP? 250 and later permapotions? There are plenty of kingsorrels 2 b found and it is only about 3 levels to get permapotions…

I don't remember. What I seem to recall is that I rarely had an issue after getting mana regeneration, and that I primarily used permanent potions to boost strength/hunting and get some stuff there.

Quote:

Originally Posted by tomaja (Post 1061427511)
Is there anything for head - any headgear - suitable for a magician?

Yes, there is at least one item. I believe it's obtained via the main quest.

tomaja December 20th, 2016 12:20

My mana currently sits at an unconfortable 160 - 100 base , 2 x 10 from rings and 40 from staff.

i must admit i am not impressed at by regen rate but from what i have read it depends also on overall size of mana pool so maybe mine is too small atm.

i mean, it does regen but in the heat of a battle it still takes too long and i still find myself using mana pots to speed things up but i dont mind it. Overall, it IS better then no regen at all but my subjective feeling is it is not /for me/ an automatic "i win" perk :)

Im clv 25 and need only 1 level to hit 25o AK threshold :)

Maylander December 21st, 2016 11:22

I assume they changed it a bit in one of the later patches then, as it used to be completely overpowered. It basically regenerated so fast you could spam spells. No harm in getting some more mana at least, getting enough LPs for spells + mana shouldn't be a problem once you're done with AK.

Oh yes, and a tip that a surprising amount of people never realized: Charging the basic damage spell (fire, ice, lightning) by holding down the cast button turns it into a "homing" version that is much more likely to hit.

tomaja December 21st, 2016 14:39

I am using 1.74, AB + AI on - maybe some changes have been introduced.

Yeap - charging FB turns it into an incredible honing missile - I was really amazed at the distance and its trajectory :)

But again one thing that surprises me - with AK at 362 and charged FB it still takes 2 or 3 shots to kill a shadow beast / monster. Not to mention trolls - it takes 5! Maybe more - I will have to check it ou whne home. I also noticed that the dmg of FB seems to vary, not depending on charged / not charged. Even fully charged FB seems to be doing varied amount of dmg? And I read about oneshotting monsters in Nordmar…

Maybe higher tier spells will be more damaging.

none the less, I am enjoying my mage a lot :) It is challenging.

Tbh, I have most fun when building the toon up, not actually playing an overpowered toon. For me, the best fun is the process of getting to the overpowered moment and then suddenly it all gets too easy and…I get bored. From what I see now the god moment will come late so it is good :)

EDIT: is it ok to kill the orcish patrol leader for druid runak? Or better to hold off killing orc and finish all side quests before?

Btw, my rep with orcs rose to 10 - does it have any negative effect on my wanting to join rebels? should i try to keep orc rep as low as possible ad nly build rep with cities? My rep with rebels now is 17.

Maylander December 21st, 2016 15:19

Quote:

Originally Posted by tomaja (Post 1061427776)
But again one thing that surprises me - with AK at 362 and charged FB it still takes 2 or 3 shots to kill a shadow beast / monster. Not to mention trolls - it takes 5! Maybe more - I will have to check it ou whne home. I also noticed that the dmg of FB seems to vary, not depending on charged / not charged. Even fully charged FB seems to be doing varied amount of dmg? And I read about oneshotting monsters in Nordmar…

That does indeed sound a bit low. I seem to remember two-shotting orcs in Nordmar with the regular fireball. Time will tell how it turns out.

Quote:

Originally Posted by tomaja (Post 1061427776)
Tbh, I have most fun when building the toon up, not actually playing an overpowered toon. For me, the best fun is the process of getting to the overpowered moment and then suddenly it all gets too easy and…I get bored. From what I see now the god moment will come late so it is good :)

Yes, that was actually part of the problem before: There was no real reason to do anything in Nordmar. The character would be too strong, so everything felt boring.

Quote:

Originally Posted by tomaja (Post 1061427776)
EDIT: is it ok to kill the orcish patrol leader for druid runak? Or better to hold off killing orc and finish all side quests before?

Btw, my rep with orcs rose to 10 - does it have any negative effect on my wanting to join rebels? should i try to keep orc rep as low as possible ad nly build rep with cities? My rep with rebels now is 17.

There is mainly one thing to look out for: You need enough quests to get high enough reputation to get the "liberate" quest from the local rebel leader in any given camp. For the orcs, it's the same, but with "kill the rebels in the camp" quests. You get those quests when the leaders trust you, and those are the quests that you can't do too many of. Other than that, I seem to remember being able to do almost all the quests in the camps/cities before making the choice. Just don't talk to any of the leaders who gives quests like "Liberate Silden!" or "Umbrak wants you to kill some rebel". Avoid them, those leaders are the key.

tomaja December 21st, 2016 17:38

Just don't talk to any of the leaders who gives quests like "Liberate Silden!" or "Umbrak wants you to kill some rebel". Avoid them, those leaders are the key." - well…not good as i seem to have 2 or 3 quests like this to destroy underground in cape dune for example but i just simply wanted to ignore them i.e. not to do them and do other quests mainly for rebels to build rep with them. Does it mean i am in a deep mess now?

edit: in my questlog:
- kill druid runak
- free gotha from curse
- destroy rebel underground in cape dun from uruk
- destroy rebel camp nemora from vak

Does it look bad ? I hope i dont have to start over. I simply ignore esp the quest from vak and iruk

i have not completed / done any quest against rebels.

fragonard December 21st, 2016 19:11

I don't think so, I've finished the game twice (for Innos and Adanos) and had several eliminate rebel quests open. I don't recall any problems from simply not doing them.

tomaja December 21st, 2016 22:18

Ots good news :) thx !

tomaja December 22nd, 2016 08:53

I am currently clvl 29 (or 30 maybe…) with 364 AK and 30 free LP. All stats base atm, only 2 spells - FB and IL. I managed to get my mana up to 180 - 2x10 ring, 40 staff and 20 amulet.

I only wear druid robe, got rid of the helmet.

Now I will:
- get my hunting to 130 (already got 4 points from quests, 21 goblin berries in backpack so i need only 5 LP :) )
- next get silent hunter as prerequisite and all 3 basic hunting skills - skins, teeth claws etc which will cost 12 LP; i killed some monsters but did not loot them; i checked they are still there so hopfully when i get all these skills i can get not only meat from wolves…;)
- I will get smithing up (at slvl 101 - i must have got a point from some quest ) and grab prospecting - only 9 LP - there are sme quests that requie ore and nuggets and other stuff so 9 LP is less then 1 clvl - no big deal ;)
- so basically at clvl 29 / 30 I will be all set to focus on magic and mana - in the process i will grab improved robes too.
- i also have 18 flameberries and approx 30 king sorrels and plenty of other herbs so i will get alchemy too at some point for mana potions and permapotions.

Just thought i would share some of my thoughts and experience :)

cheers!

Elel December 22nd, 2016 09:16

I've played a mage in G3 and found it a bad idea. Ice lance is pretty much an uber spell and the only spell that you need, and you can kill anything in any quantities. A demon is great, however, NPCs hate it, so you can run into problems if you have it around…

From the memories of that experience, I'd advise NOT to focus on Ice Lance.

What marred my experience was probably that I got mana regen early on. I can't remember what it was exactly, but it was something in a city blocked by an invisible sphere. A mana belt? Mana regen made Ice Lance an uber spell.

Hopefully you have a great experience with this game and being a mage.

Maylander December 22nd, 2016 10:23

Quote:

Originally Posted by tomaja (Post 1061427789)
edit: in my questlog:
- kill druid runak
- free gotha from curse
- destroy rebel underground in cape dun from uruk
- destroy rebel camp nemora from vak

Does it look bad ? I hope i dont have to start over. I simply ignore esp the quest from vak and iruk

i have not completed / done any quest against rebels.

It's fine, just don't actually do any of it, beyond the Gotha curse thing. Pretty sure you can do that one and it won't affect anything (just some Rebel reputation).


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