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Solo mage after a decade break :)
Hi everyone!
Its been a decade since i last played. Now i have G3 from gog patch1.74 ab and ai on, medium difficulty. I am going a pure mage and i would appreciate some answers to my slightly noobish questions please ;) 1. is it worth it to get permanent potions? With mana regen it might be ok to stick to what i can get with LP and maybe use permanent potions for hunting and str? 2.where can i get so early in the game a good staff and some robes - I want to be a mage asap? 3. this magic shield u get with magic staffs looks nice and is so mage-ish;) is it worth learning? with mana regeni guess it is ok. 4, as i understand it ok - firemage perk makes your fire spells deal more dmg = fireball more powerful. But army of darkness looks nice and tempting. So fireball will suffer a lot when not becoming a fire mage? 5. reputation - i read that u cannot get over 60 rep with rebels for examle as all orcs will attack u on sight and u r unabl to do quests for orcs. Any other reputation thresholds I shall be aware of? 6. alchemy and str - shall i put any LP into them or lecterns / potions / herbs / arenas will be enough? 7.improved robes - doeas it work? i read it is broken somehow. 8 i did 2 quest in reddock and killed seveal orc scouts - the orc patrols - i hope it will not ruin the game . 9. How many animal trophies skills shall i learn - i read u need some for quests? 10. Fireball vs lightning vs ice lance - they all seem to do the same dmg depending on AK. so maybe i shall go all beliar for lightning and AoD and forget about fire mage path? Or fireball and skeleton / demon and firemage? 11. As a mage is it better to side with a certain faction? I read someplace when u r a mage its advisable to stuck to rebels? 12. Open lock spell - i want to wait a little and get the spell as i dont want to put points into the thief skill so later i can come back and open the chests - an ok approach? 13. And last ;) misc skills acrobatics wolf endurance, resistances - are they wort it? Poison looks good as the darn flies kill me instantly :( Sorry for so many questions but atm i dont have much time for replaying the game over and over again - work kid mortgage…;) Cheers guy !!! |
I can't answer your questions unfortunately as it has been over 6 years since I last played.
However, I hope you have fun. All the best :) |
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Enjoy the game! :) |
Thank you - it's been most informative :)
I wander if 1.75 will be compatible with 1.74? There are no major changes there so maybe just to be on the safe side i will stick to 1.74 as i have already put several hrs of time into playing. Btw, with AB on open lock spell has been modified and is available earlier :) |
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You need to mix spells a bit to have a plan B if a fire golem isn't impressed by your fireball. ;)
Mages get very powerfull quickly. I simply played it like a shooter in the second half and just shot everything down. |
Ok - backup plan. So i have to decide between ice and lightning. Or maybe just stick to lightning to keep it simple. I wander what things will look like LP - wise with AB on.
And i just vhecked it - open lock spell requires 2oo AK and telekinesis as prerequisite. I need to find someone to teach me this spell. |
[QUOTE=tomaja;1061426714]Hi everyone!
1. is it worth it to get permanent potions? With mana regen it might be ok to stick to what i can get with LP and maybe use permanent potions for hunting and str? Yes permanent potions are always helpfull. Its a been a while, but if you're going with alternative balancing, increasing stats begins to cost twice of learning points & gold once you go over certain stresshold. I think it was 250. So in other words increasing strenght to 250 costs 250 points and after that each strenght point costs you 2 points. Same applies for every other stats (Dex, ancient knowledge). Also this applies for mana, health and stamina as well, but learning costs are more generious. 5lps = 20 health/mana/stamina. After 250, the costs are doubled as well. You need only 60 skill points for brewing permanent potions skill and you can slowly learn 60 points of alchemy throughout the game from bookstands without investing any points. There are also bookstands and stone tablets that give you a permanent bonus to ancient knowledge. So if you're a mage, you should prioritize of learning 250 ancient knowledge and only after that point start using stone tablets since after 250 every point costs double ammount of lps and gold. 2.where can i get so early in the game a good staff and some robes - I want to be a mage asap? Commmunity patch 1.74 changes a lot of things. Now most clothes are classified as robes. So in addition to mages robes, leather grab, nomad robes, ranger clothes gain the bonus from robe skill. Earliest "robe" is either farmer clothes or leather grab. More expensive early robes are likely the ranger clothes, but I'd save my money for druid robes. As for staves, novice staff can be bought almost everywhere. I think even Milten gives you one. Bladed staff can be bought from silden. There is also a magic staff inside Shaman's quarters in Gelden. Also the mercenary trader in Cape dunn may sell a staff or two. Be sure to save before talking to him, since part of his inventory is randomized when you talk to him first time. 3. this magic shield u get with magic staffs looks nice and is so mage-ish;) is it worth learning? with mana regeni guess it is ok. Magic staves are generally worthwhile because each staff grants you a bonus of some kind (protection bonuses usually). The magical shield however is useless. Its only usefull against other magic users and those enemies are so deadly that you should not rely on blocking their spells. 4, as i understand it ok - firemage perk makes your fire spells deal more dmg = fireball more powerful. But army of darkness looks nice and tempting. So fireball will suffer a lot when not becoming a fire mage? Well it won't be as powerfull. That being said, increasing ancient knowledge also effects on your spell damage. So if a mage has 250 ak and decent ammount of mana, the fireball can be still quite deadly even without firemage perk. If you're thinking becoming a dark mage, you could learn lightning spell instead (its just not that cool looking though). 5. reputation - i read that u cannot get over 60 rep with rebels for examle as all orcs will attack u on sight and u r unabl to do quests for orcs. Any other reputation thresholds I shall be aware of? Well Nomads and Hashishin hate each other as well. Orcs and druids are mortal enemies as well. 6. alchemy and str - shall i put any LP into them or lecterns / potions / herbs / arenas will be enough? You need only 60 skill points for brewing permanent potions skill and you can slowly learn 60 points of alchemy throughout the game from bookstands without investing any points. As for strenght, well many strenght bonuses can be gained from arenas, but keep in mind that arena battles are more difficult (as they should be). Also many weapons have high strenght requirements, but if you're sticking to staves, it should not be a problem. 7.improved robes - doeas it work? i read it is broken somehow. It works yes. Community patch fixed it among other things. 8 i did 2 quest in reddock and killed seveal orc scouts - the orc patrols - i hope it will not ruin the game . It won't. :) 9. How many animal trophies skills shall i learn - i read u need some for quests? All trophy skills are worth of learning as early as possible and quite many quests require you to do some hunting. Plus its a roleplaying game for heaven's sake. So extra loot = more gold. :) 10. Fireball vs lightning vs ice lance - they all seem to do the same dmg depending on AK. so maybe i shall go all beliar for lightning and AoD and forget about fire mage path? Or fireball and skeleton / demon and firemage? Just stick to what you find intresting. If you find dark magic spells more intresting than holy magic / fire magic, go with it. Besides nothing really stops you from learning spells from each school. Only three most powerfull spells require you to make a choise. 11. As a mage is it better to side with a certain faction? I read someplace when u r a mage its advisable to stuck to rebels? Not really. Adanos magic is just more difficult to learn since there are no altars. You'll have to find a druid or a water mage to teach you those kind of spells. 12. Open lock spell - i want to wait a little and get the spell as i dont want to put points into the thief skill so later i can come back and open the chests - an ok approach? I'd say that its not really worth of waiting. You come across so many locked chests that it becomes quite a drag not to be able to open them right away. Just learn open difficult lock skill and life is suddenly so much easier. And you will find plenty of open lock scrolls from the chests anyway which you can use to open the most difficult locks. 13. And last ;) misc skills acrobatics wolf endurance, resistances - are they wort it? Poison looks good as the darn flies kill me instantly :( Acrobatics basicly protects you from falling very high. So instead of dieing, you are left with small ammount of health. It can be usefull in Nordmar, but if you keep an eye where you're going, this should not be an huge problem to overcome. :) Endurance of the wolf is quite usefull as it allows you sprint twice as long. I'll always get this skill sooner or later. Resistance to poison is nice, but there are plenty of ways to counter poison (potions & spell scrolls). Oh and try to take out bloodflies afar with a bow or a spell. Resistance to illness protects you from the sickness you catch if you're hit by an enemy which carries it, like a ripperbeast, a lizzard, a mummy or a troll. You'll notice this when your stamina bar turns suddenly grey and won't regenerate stamina anymore. It is not most essential skill since there are only limited number of enemies which cause illness. And there is a cure spell and cure potion, so no need to spend lps. Resistance to cold and heat can be usefull, but you can actually find armors which grant you these bonuses freely. In nordmar player character takes a hit to his stamina regeneration since its so cold there. In Varant same thing happens in the desert areas. |
I always get excited when I hear someone is starting up a good game of Gothic.
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Yeap roleplaying. Im just finishing atm G2 with a pure dex bow toon so i desperately need to try out sth else ;) i have collected ao many trophies and skins for Bosper… .
thank you very much for the tips :) i guess i will have more questions in future ;) Edit: im foolibng around with some spells now and: 1. At AK 105 fireball looks more damaging as i need 1 cast of fireball to kill a mob while it takes 2 lightning to kill the same mob-burn effect? 2. AI of skeleton isnt very impressive…is there a way to "command / steer" him? 3. Maybe fireball and ice lance as backup would be ok 4. What AoE spell will u recommend? I will test them out later myself but now id appreciate your opinion :) 5. And in the end - i could use a spolier on how to get mana regen asap once my AK is 2oo… |
Ok - one question again. Im running around montera and orc patrols are red and attack me on sight. When in town all orcs are white. I did not liberate any cities. I only killed 2 orc patrols in starting town. My rep with orc is now at 0 but i will work on it ;) is it ok to kill orc patrols if they attack me on sight or just outrun them which is easy? I will be siding with rebels btw.
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I think killing any patrols that attack you first is ok …
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Like a bumerang - whats the deal with summon akeleton? Is there any way to make him tank? All mobs keep chasing me and the skeleton keeps chasing the mobs :( the mobs wont target the skeleton in most of the cases :( and if they do once i cast a fireball i become the target :/
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Try creating two or three skeletons instead :-)
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I didnt know u can have 2 or 3….silly me. I will give it a shot then.
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Maybe it doesn't work anymore ?
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Strange - i killed Ortega and all the bandits yet i did NOT received any rep with the orcs. I killed the bandits on my own AND with this guy Cirus. Either way no rep bonus with orcs and it should be +1 for this mission.
I got exp. I hot +10 rep with cape dune. But my rep with Orcs is still 0. Do u guys know what the problem is? |
Hmm, no. I seem to remember mainly getting rep with the actual city, not the entire faction. Very few quests give faction reputation, and it's usually related to liberations or clearing out rebel camps.
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I just found it out - i have a very old quest checklist and it looks like it had been changed in 1.7o.
none the less…struggling along :) just hit clvl 15 and got myself fireball and ice lance as i find myself using both actually depending on situation. Skeleton was getting on my nerves - maybe im too used to soloing ;) i do not take npcs neither . With ab and ai on and medium difficulty it is tough atm but with mana regeb i can already tell it will beeasier. cheers! |
Yeah, the only summoned creature I actually use is the demon, mainly because it looks cool.
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Will demon be a good tank? In g2 notr he was also dealing massive dmg!
Btw, do u have any exp with spells in the new cp like 1.74 - some changes have been introduced regarding casting. i really love FB so i guess i will go for meteor and firerain too . i saw a utune vid and again it tickled my fancy. i will have to also test out ice wave - in g2 icewave and iceblock were really useful. and i just got 2 magic staves one with +40 mana and the other with lots of defence bonuses. I also have 3rd stuff with 110 str req but 75 dmg so it is better then the sword i use with 50 blade dmg i guess. i only got fireball and icelace now all goes into ak which atm is 175 at clvl 18. I want to get mana regen asap so i need to hit 200 and save up 30 lp for The skill. i might also grab mana potions for the 3 points as it will make my life way easier while leveling for the mana regen. Well , staff, magic staff and mana potion is only 12 LP so just one level :) i have a few questions: - shall i grab staff and magic staff skill once i get mana regen or prioritize other stuff? - what will be the fastest way to get mana regen now? Where and from whom? |
Get mana regen from Saturas in the ruins of Al Shedim near Mora Sul. There is a teleporter stone in a basket in the raised circle near Saturas for easy access. There is also a +5 (+3) stone tablet near Myxir that most miss. Go up the dead end stairs near him and it will be on a ledge fragment to your right.
The demon is a better tank than damage dealer. He'll keep groups occupied so they won't all rush you but you'll do most of the killing. |
About spells, here is how i'd rank them. :)
Innos Magic:
Adanos magic
Beliar magic:
Btw… have you read http://s.g3cpt.de/manual/CP_1_7x_Manual.pdf It lists every spell and weapon etc and explains how things work. :) |
Than you :) verwy thorough i will test some of too myself jyst for variety's sake.
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I got to saturas finally and got this stone tablet on the ledge. He can teach also open locks so i will get it from him too :)
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I will keep posting in this thread some general stuff - or is it better to start a new thread each time?
Well, I just hit clvl 21 and got my AK to 202 and aquired Mana Regen. My skills: QL, Mana Regen, Fireball, Icelance only. Mana, HP, endurance - base. stone tablets: 34 + 1 with 6 AK. Most TP stones. AK boosters consumed - 4 x bookshelves , 3 x stone pillars, and 1 x 6 AK stone tablet - I just could not wait to get Mana regen, which btw, is NOT as impressive as I thought it would be. What skills / stats shall I prioritie now - tbh I am just beginning the game :) EDIT: come to think of it - just an idea - maybe I should use the next 4 levels to get my AK to 250 at clvl 25 and then use all stone tablets to get my AK instantly to 350+? There are still a few stone tablets to get and read, so 400 ak looks easy without spending any LP over the 250 threshod when it costs double to raise it. Cheers ! |
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This is what i am going to do :)
At the moment i have found a new hobby - looking for king sorrels /15/ flameberries /17/ and goblinberries /15/. And maybe when im tired i will see how many permapotions i can brew. Btw, how much mana do you suggests with LP? 250 and later permapotions? There are plenty of kingsorrels 2 b found and it is only about 3 levels to get permapotions… btw, i finally begin to fully enjoy the game as i got the druid robe /pretty strong/ and 2 staves - one with mana and the other for fighting. Is there anything for head - any headgear - suitable for a magician? |
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My mana currently sits at an unconfortable 160 - 100 base , 2 x 10 from rings and 40 from staff.
i must admit i am not impressed at by regen rate but from what i have read it depends also on overall size of mana pool so maybe mine is too small atm. i mean, it does regen but in the heat of a battle it still takes too long and i still find myself using mana pots to speed things up but i dont mind it. Overall, it IS better then no regen at all but my subjective feeling is it is not /for me/ an automatic "i win" perk :) Im clv 25 and need only 1 level to hit 25o AK threshold :) |
I assume they changed it a bit in one of the later patches then, as it used to be completely overpowered. It basically regenerated so fast you could spam spells. No harm in getting some more mana at least, getting enough LPs for spells + mana shouldn't be a problem once you're done with AK.
Oh yes, and a tip that a surprising amount of people never realized: Charging the basic damage spell (fire, ice, lightning) by holding down the cast button turns it into a "homing" version that is much more likely to hit. |
I am using 1.74, AB + AI on - maybe some changes have been introduced.
Yeap - charging FB turns it into an incredible honing missile - I was really amazed at the distance and its trajectory :) But again one thing that surprises me - with AK at 362 and charged FB it still takes 2 or 3 shots to kill a shadow beast / monster. Not to mention trolls - it takes 5! Maybe more - I will have to check it ou whne home. I also noticed that the dmg of FB seems to vary, not depending on charged / not charged. Even fully charged FB seems to be doing varied amount of dmg? And I read about oneshotting monsters in Nordmar… Maybe higher tier spells will be more damaging. none the less, I am enjoying my mage a lot :) It is challenging. Tbh, I have most fun when building the toon up, not actually playing an overpowered toon. For me, the best fun is the process of getting to the overpowered moment and then suddenly it all gets too easy and…I get bored. From what I see now the god moment will come late so it is good :) EDIT: is it ok to kill the orcish patrol leader for druid runak? Or better to hold off killing orc and finish all side quests before? Btw, my rep with orcs rose to 10 - does it have any negative effect on my wanting to join rebels? should i try to keep orc rep as low as possible ad nly build rep with cities? My rep with rebels now is 17. |
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Just don't talk to any of the leaders who gives quests like "Liberate Silden!" or "Umbrak wants you to kill some rebel". Avoid them, those leaders are the key." - well…not good as i seem to have 2 or 3 quests like this to destroy underground in cape dune for example but i just simply wanted to ignore them i.e. not to do them and do other quests mainly for rebels to build rep with them. Does it mean i am in a deep mess now?
edit: in my questlog: - kill druid runak - free gotha from curse - destroy rebel underground in cape dun from uruk - destroy rebel camp nemora from vak Does it look bad ? I hope i dont have to start over. I simply ignore esp the quest from vak and iruk i have not completed / done any quest against rebels. |
I don't think so, I've finished the game twice (for Innos and Adanos) and had several eliminate rebel quests open. I don't recall any problems from simply not doing them.
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Ots good news :) thx !
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I am currently clvl 29 (or 30 maybe…) with 364 AK and 30 free LP. All stats base atm, only 2 spells - FB and IL. I managed to get my mana up to 180 - 2x10 ring, 40 staff and 20 amulet.
I only wear druid robe, got rid of the helmet. Now I will: - get my hunting to 130 (already got 4 points from quests, 21 goblin berries in backpack so i need only 5 LP :) ) - next get silent hunter as prerequisite and all 3 basic hunting skills - skins, teeth claws etc which will cost 12 LP; i killed some monsters but did not loot them; i checked they are still there so hopfully when i get all these skills i can get not only meat from wolves…;) - I will get smithing up (at slvl 101 - i must have got a point from some quest ) and grab prospecting - only 9 LP - there are sme quests that requie ore and nuggets and other stuff so 9 LP is less then 1 clvl - no big deal ;) - so basically at clvl 29 / 30 I will be all set to focus on magic and mana - in the process i will grab improved robes too. - i also have 18 flameberries and approx 30 king sorrels and plenty of other herbs so i will get alchemy too at some point for mana potions and permapotions. Just thought i would share some of my thoughts and experience :) cheers! |
I've played a mage in G3 and found it a bad idea. Ice lance is pretty much an uber spell and the only spell that you need, and you can kill anything in any quantities. A demon is great, however, NPCs hate it, so you can run into problems if you have it around…
From the memories of that experience, I'd advise NOT to focus on Ice Lance. What marred my experience was probably that I got mana regen early on. I can't remember what it was exactly, but it was something in a city blocked by an invisible sphere. A mana belt? Mana regen made Ice Lance an uber spell. Hopefully you have a great experience with this game and being a mage. |
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