![]() |
World Premiere, first pre-alpha screenshots ever
So, with plenty of time left of 2016 here they are ( feedback, both positive and negative is very welcome! )
MAKE SURE TO WATCH IN 1080p otherwise it won't look good. First the guarded cave: http://imageshack.com/a/img923/8277/oc2xMj.png Second is a fight in the forsest: http://imageshack.com/a/img923/5019/K5o9tx.png Much more to come during 2017. |
Sweet.
|
Blonde chick, is that Tactica? Like the models, though env feels a bit "empty".
I'll be damned( or still drunk), but those trees look a bit similar. ;) |
As good as your word.
|
Cool beans GG. I like the tile-based approach. I'm assuming there will be large campaigns? Is this turn based? I'm getting an Ultima meets Goldbox vibe.
|
Quote:
Regarding the campaigns it depends on what one would consider large, but I would say not small at least. It'll have turn-based combat, I am going for a M&M 6 approach, where you can switch between real-time and turn-based at any time in game. Everything will take place in the same view, and there'll not be any loading times or black screen transitions. Quote:
Quote:
Quote:
|
Wow, that looks amazing :) Its my aim to do a tile based game like what you have one day!
Are you doing both engine and art? I am very impressed by the quality of the art. Possible to have screenshot with the UI in please? |
I feel bad now for not having helped the way I said I would have a few years ago…
Good luck GG :) |
Quote:
By large campaign, I mostly meant the tile based approach would make world building more streamlined and faster to build. |
Quote:
The UI is not yet in a state to show though… I'll post a screen once it is. Quote:
Quote:
|
Good to see updates! Looks great, GG :) A little jealous that you have skill + passion. I always wanted to get involved with game development but I have no relevant skills to get involved :(
|
Such a cute (but not infantile!) and memorable artstyle is always a plus.
|
You might try contacting Vurt, GG. He's an amazing flora/fauna guy.
|
Cool I just noticed this thread. Looking good. Of course more variety like stones, shrubbery, tree stumps, coniferous trees, etc. would make it more visually appealing, but it's off to a very nice start. The character models look great.
I just hope this game comes out before Grimoire. |
Quote:
Quote:
Quote:
Quote:
|
11 days till Grimoire release, you better hurry!
|
Looks nice close up. Doesnt look as good in those tiny screenshots which you can click on. So make sure you click on those screenies!
|
Don't know if it's just me but OP links seem to be broken.
|
I fixed the links, please check now. I think my bandwidth might have expired.
|
Quote:
|
Quote:
Show us some more previews! Also, i'd love to hear the technical details. |
Quote:
Quote:
|
Any possibility to scrap the engine and move onto Unity or something "fresh"?
|
Quote:
|
I'll take that as no. :)
|
Good work GothicGothicness! You had me at Gold Box meets Ultima. :) look forward to the updates.
|
| All times are GMT +2. The time now is 05:20. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch