| Sir_Brennus |
January 14th, 2017 12:15 |
Quote:
Originally Posted by sakichop
(Post 1061430490)
Yep, those are some nice system requirements. It does seem a little lazy though, I heard it will support resolutions higher than 800x600 and more than 256 colors which is kind of a bummer. Also no word on win 3.1/dos 6.22 support or the ability to spend hours configuring hma, dma's and irq's. I suppose I can forgive all that though if they mail me any patches on 1002 5.25 floppy disks. now if you'll excuse me I need to dial in and check my favorite BBS.:biggrin:
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Was this supposed to be funny? If it was you failed. The best way to make a niche game succesfull on a platform is to widen its possible installation base - this is marketing 101. On PC you can achieve this by optimizing for several configurations and a high level of scaling - which inXile achieved if you look at the difference between minimal and recommended specs. The installation base for XP is still about 20% of all PCs in western countries (far more if you consider South America, Russia and the whole of Africa) and 4GB of RAM is probably what about 50% of all PCs have. And it is so because of the demanded specs. Have a look:
Grand Theft Auto V: 4GB minimum, 8GB recommended
The Witcher 3: 4GB minimum (unsupported), 8GB recommended
Dying Light: 4GB minimum, 8GB recommended
Far Cry Primal: 4GB minimum, 8GB recommended
You see: No need to cater to the 8GB minimum crowd - in fact that makes a 64-bit only production unnecessary.
Point proven.
P. S.: If you want to understand how badly indie games are hurt by "64-bit", "DX10+" or "Vista and newer OS" tactics, you just have to take a look at the sales of "Krater"! It could have sold far better if it wasn't coded in such a lazy way.
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