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-   -   Torment: Tides of Numenera - New Story Trailer (https://www.rpgwatch.com/forums/showthread.php?t=35650)

HiddenX February 9th, 2017 22:01

Torment: Tides of Numenera - New Story Trailer
 
Farflame spotted this new story trailer for Torment: Tides of Numenera:

Quote:

Torment: Tides of Numenera - Story Trailer

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More information.

kuki February 9th, 2017 22:01

Great trailer :) I am so looking forward for this game to come out. I hope it will be remembered and played for a long time and become a legend like the original Torment (but with much greater commercial success for its creators :))

henriquejr February 9th, 2017 22:26

Nice trailer, but I'll wait for a 50% off discount, if I may :)

Drithius February 9th, 2017 22:59

Such a fresh, interesting premise for a game. Eagerly awaiting delivery of my CE box.

wolfgrimdark February 9th, 2017 23:18

That was great - really enjoyed the trailer and the concept behind the characters creation - also nice and open ended in a way.

Hak'n'Slash February 10th, 2017 01:31

I've played a few hours of the Early Access version and then decided to wait to play it until the final version comes out.
SPOILER FREE OPINION: My main gripe was that a lot of the conversations seem pointless; the verbal equivalent of grinding. Remember when you had to write an essay for school and it had to be 500 words? So, you wrote a lot of nonsense just to get 500 words. TToN seems a bit like that; they wanted a million words and so they just stuffed irrelevant dialogue into the game. I know it's not just me because Darth Roxor said something similar in his lengthy article on RPG Codex: http://www.rpgcodex.net/content.php?id=10511

Anyway, I really hope the final product lives up to the hype. I'm not usually susceptible to hype, but they got me this time.

Deleted User February 10th, 2017 02:24

Planescape was pretty wordy from what I hear, so I think having a high word count is by design. I'm sure there will be plenty of reactivity.

Lynchden February 10th, 2017 04:44

Quote:

Originally Posted by henriquejr (Post 1061434657)
Nice trailer, but I'll wait for a 50% off discount, if I may :)

First you will have to wait about a year for the enhanced version, then another 6 months for that to be 50% off. 😀

Silver February 10th, 2017 06:04

Very cool trailer. Makes me want to know more about the changing god and his/her motives.

sakichop February 10th, 2017 07:51

Quote:

Originally Posted by Hak'n'Slash (Post 1061434683)
I've played a few hours of the Early Access version and then decided to wait to play it until the final version comes out.
SPOILER FREE OPINION: My main gripe was that a lot of the conversations seem pointless; the verbal equivalent of grinding. Remember when you had to write an essay for school and it had to be 500 words? So, you wrote a lot of nonsense just to get 500 words. TToN seems a bit like that; they wanted a million words and so they just stuffed irrelevant dialogue into the game. I know it's not just me because Darth Roxor said something similar in his lengthy article on RPG Codex: http://www.rpgcodex.net/content.php?id=10511

Anyway, I really hope the final product lives up to the hype. I'm not usually susceptible to hype, but they got me this time.

This was my main problem with the original game. So much irrelevant dialogue that 90% of the time led to the same place.

I will keep an eye on reviews for this one though as it does seem like a cool premise for a game.

Archangel February 10th, 2017 09:57

Quote:

Originally Posted by Fluent (Post 1061434690)
Planescape was pretty wordy from what I hear, so I think having a high word count is by design. I'm sure there will be plenty of reactivity.

By this comment I can assume you didn't play PST as well. So I now it is PST and Fallout games you missed (I don't count F3 and beyond Fallout games)… are you not ashamed of yourself? (don't answer, it is a rhetorical question)

So since you know nothing about good games (while being proud you spent so much time playing Bethesda shit) I can tell you PST had lots of words but most of the time it was mesmerising to read them. I have not played TToN beta but people that played that and PST say TToN just has a lot of words.

wiretripped February 10th, 2017 15:05

Awesome trailer. :)

you February 10th, 2017 15:07

Wow that trailer did a fantastic job of explaining the plot. Never seen one prior so well thought out and concise.

To be honest up to this point I didn't even know the plot of the game.

Pongo February 10th, 2017 15:55

Quote:

Originally Posted by Archangel (Post 1061434715)
So since you know nothing about good games (while being proud you spent so much time playing Bethesda shit)

Eh? Most of Fluent's posts are about interesting, obscure indie games from what I see, and he clearly likes proper old-school mechanics.

Although yeah, if you haven't played them yet Fluent, make some time on your bsuy list for these. Particularly Fallout in my view, which is one of my favorite rpg experiences. I keep meaning to have a play through with a low intelligence character - I hear its an entertaining experience!

Back on topic, this looks really interesting and I'm looking forward to it.

Ingentag February 10th, 2017 17:30

That is one cool trailer.. Hope it can live up to the hype.

Deleted User February 10th, 2017 17:50

Quote:

Originally Posted by Archangel (Post 1061434715)
I have not played TToN beta but people that played that and PST say TToN just has a lot of words.

It's also up against the nostalgia factor, so anything that comes out now is going to be considered inferior by a certain group of people. I'm sure Numenera will be fine.

Quote:

Eh? Most of Fluent's posts are about interesting, obscure indie games from what I see, and he clearly likes proper old-school mechanics.
Yessir. :)

henriquejr February 10th, 2017 18:47

Don''t know… after reading Darth Roxor's article on RPG writing, I think I'll wait for at least a 66% off (instead of 50%) before getting TToN. :P

Deleted User February 10th, 2017 19:26

@ The constant criticism of RPG writing, I say to to each their own. I personally don't need Tolkien or Shakespeare-level writing to enjoy an RPG. As the great Ken Rolston said,

Quote:

AusGamers: So games are basically always going to be a set of preset systems that we interact with, but have limitations regardless, because of that.

Ken: Limited conventions, like a sonnet. Why is that bad thing? It’s a wonderful thing! You learn to take your conventions; you do the very best that you can do with them within those conventions. It turns out that these games aren’t bad! They’re fun! They’re very satisfying. It’s just that when we get into this abstract discussion about RPGs in general. I think it’s nice to say -- within this framework -- we’re living in a very, very tiny world of the possibility space. And that huge possibility space outside of it that you dream about -- that’s completely somewhere else.
and

Quote:

Now what you’re talking about is in the sense of humanity. You’re looking for the humanity in literature and art and I’m saying maybe you should stick with film or novels, because they’re really, really good places to do that. Or live-action role-playing games, where it’ll be a lot better than it is in your computer game. In live-action role-playing where you’re actually talking to human beings.
and a bit on voice acting that I highly agree with

Quote:

For example: let’s talk in the abstract about the worst thing that ever happened to role-playing games is recorded audio for dialogue. I happen to believe that was the death of my joy. Because that limits… that causes production things… the content has to be nailed down at a certain point.

So [voiced] text is not easily revisable. As I play, text is easily revisable; audio isn’t. As I play, I want to make tiny little changes to the tone, to the feel of things, but you can’t do that when you have all this audio -- oh my god, all the audio that we have to record! So what I’m going to say is: for what the audience wants, we are forced to create these things that are very brittle, that cannot be revised.

Whereas in the happy old days of Baldurs Gate and things like that, I thought you had the best of both worlds. You could have a little snippet of dialogue that would give character, but then you would get in text trees which you could easily scan and click through. For page, that’s the important thing; dialogue pace. In a good old-fashioned role-playing game, the user controls the pace, where unfortunately in both video and recorded audio, you can’t scan it and you can’t backtrack in it.

henriquejr February 10th, 2017 19:38

Quote:

Originally Posted by Lynchden (Post 1061434699)
First you will have to wait about a year for the enhanced version, then another 6 months for that to be 50% off. 😀

I can wait :)

Question is: can they ?

fadedc February 10th, 2017 20:10

I find as I get older I become more likely to only skim long bits of writing in CRPGs, but it does depend on how relevant it is to the game as a whole. For example I enjoy reading the flavor text for bestiary entries because you spend so much time in combat, it's nice to know what your fighting. On the other hand, every time I play an elder scrolls game, I tell myself that this time I'm going to actually read those books, but I just can't do it. They are just too far removed from the actual gameplay experience. I also tend to start skimming in spiderweb games by the time the 10th NPC tells me about their detailed life story.

I don't remember ever skimming PST, which may speak to it being well written and relevant to actual gameplay. But it may also have just been that I was younger, and dialogue heavy games where more novel back then.

Deleted User February 10th, 2017 20:12

Man, I can't even imagine skimming text in an RPG, but that's just me. :)

Avantenor February 11th, 2017 03:35

Actually, I can imagine skimming text.

I've read through every single line of Planescape back in the days. I did not regret it, but it was because I was fascinated with that universe and that storyline. It was something unique. Not exactly 20 years later I've seen so many things in the meanwhile, that I'm living in a permant deja-vu. So why should I read carefully what dozens of more or less talented game writers have already written before?

Even when the "why we do things" is the most important thing, it's still boring when it can't influence the "what we do" and the "how we do it". Unfortunately that's limited by the game engine and mechanics. So normally, it's always the same thing. Some designers think, writing whole novellas about the motivation does make it better and qualifies them as poets. The answer is no. You can cover it up with as many words as you want, when in most cases it's still "This is your sword, there is the enemy, kill 'em all". It doesn't make it more meaningful and you're still like a composer for service sounds of a deep fryer, even if you think of yourself as Chopin.

So I do understand people not reading carefully every line, especially when it comes to standard high epic fantasy with "Save your kingdom/princess" storyline. If you're not going to be fascinated by that storyline this game is going to be your worst nightmare, that's for sure.

Deleted User February 11th, 2017 03:47

Well that's extremely cynical and I don't see it that way. If I ever got to the point I don't want to read text in an RPG then it would be time for me to hang up my keyboard and mouse and do something else.

rossrjensen February 11th, 2017 03:53

Eh, I think it's natural and somewhat inevitable. I actually played Planescape for the first time a few years ago and noticed myself skimming a lot more than I did two decades ago.

Deleted User February 11th, 2017 04:17

Natural? Not to me. Inevitable? 25 years of RPG gaming and I have never done it once. Even if the writing is not Shakespeare it still helps me get into the game and pay attention to it, which is kind of the point (for me).

yllaettaevaet February 11th, 2017 10:20

Good trailer. Looking forward to this. Currently I am halfway through Gene Wolfes book "Shadow of the Torturer"… but oh, it's not working for me yet, will have to be patient…

Avantenor February 11th, 2017 11:24

Quote:

Originally Posted by Fluent (Post 1061434840)
Well that's extremely cynical and I don't see it that way. If I ever got to the point I don't want to read text in an RPG then it would be time for me to hang up my keyboard and mouse and do something else.

You're not the only benchmark. It's also not cynical, it's analytical. For example, I'm trained to recognize patterns and the inner point of things. That's what I and many others do. Because CRPGs are about problem solving and because the intellectual challenge is normally about zero, the point for me is crystal clear after two sentences. I'm a rationalist, I don't care that much for the form. In fact, in many cases I even don't remember the wording, only the message. It has to be impressive that I remember or feel affected, but many writers and most side quest dialogs don't have that quality. If they go really extreme, it's even wasting my time. That's what I hate most.

So, of course I skim additional text. Not because I'm only interested in mechanics, in fact it's the opposite. But because I already recognized the goal of the author and reading single purpose quests dialogs from single purpose characters in full normally doesn't add to my experience.

Just in case: I don't say everyone feels and thinks that way. There are different types of reception. But I know that I'm not the only one. You have to acknowledge that different kinds of people also have a different focus when it comes to CRPGs (role-actors, min/maxers, munchkins, …). Because of it's composition from very different aspects this genre IMHO has the potential to attract more different types of players than RTS games or traditional FPS like Doom.

Deleted User February 11th, 2017 19:52

The benchmark for me is that if I suddenly start feeling like I want to skim/skip text, or a game is wasting my time, it's time for me to do something else. It would indicate to me that I have lost that lovin' feeling. To each their own. :)

Avantenor February 12th, 2017 00:02

If it's true for you, so be it. For me, it's not. Just because I think the fat lady should eventually stop singing and die, doesn't mean I don't like the whole opera. IMHO she might simply die a little bit faster. ;)

JDR13 February 12th, 2017 00:23

I've liked all the trailers I've seen so far, and I'm really looking forward to trying ToN.

The Billion years in the future thing is kind of weird and unrealistic, but hey it's science fiction.

Deleted User February 12th, 2017 01:22

Quote:

Originally Posted by Avantenor (Post 1061434944)
If it's true for you, so be it. For me, it's not. Just because I think the fat lady should eventually stop singing and die, doesn't mean I don't like the whole opera. IMHO she might simply die a little bit faster. ;)

The thing is, even in RPGs where I am heavily into the mechanics (and yes, I am into mechanics heavily. If an RPG doesn't have strong mechanics and gameplay elements I will likely not be that interested :) ), I still want to read text. For example, I read the books in Elder Scrolls and then go ponder heavily how I want to develop my character. I talk to all NPCs and even still read the Latest Rumors, Little Advice, etc. text in Morrowind. So maybe I'm odd in that way but when I'm playing an RPG I go at it hard. Why not? Even though I've played the games already I likely have forgotten the little details in dialogue and I find that it enhances my experience. So be it. :)

Now back to your regularly scheduled programming. Numenera looks dope, it's going to be good. :)

Deleted User February 12th, 2017 22:42

The trailer is SICK, by the way. One of the most interesting I've seen in awhile. This game is going to be a big hit, IMO.

ElderGnome February 13th, 2017 03:41

I'm very excited about this one. I've been waiting to see a CRPG done with the Numenera setting for a while now, and Torment / "What is the value of a single life" is the perfect kind of existential question to ask in that setting.

I think not reading text in CRPGs makes no sense, but that's how I play the games. To me, a satisfying ending (or even moment) in a game can be just as emotionally impactful - if not moreso - than movies or TV, because of the interactivity involved. I think people telling gamers to look for meaning in other art forms are rubbish.

purpleblob February 13th, 2017 12:26

Trailer looks great but I won't be buying this game until I see more reviews and perhaps when it's on sale.

I'm not really into reading wall of texts within the game. Yes, I did not enjoy PS:T and I am not ashamed to admit it. It's just not my cup of tea. I would rather 'play' the game than 'read' the game. I do enjoy good dialogue and story but when writing dominates 90% of the game, fun factor declines significantly for me.

Deleted User February 13th, 2017 20:04

Quote:

Originally Posted by purpleblob (Post 1061435081)
Trailer looks great but I won't be buying this game until I see more reviews and perhaps when it's on sale.

I'm not really into reading wall of texts within the game. Yes, I did not enjoy PS:T and I am not ashamed to admit it. It's just not my cup of tea. I would rather 'play' the game than 'read' the game. I do enjoy good dialogue and story but when writing dominates 90% of the game, fun factor declines significantly for me.

And that's cool and completely understandable.

The thing is, this Numenera game will have walls of text because it is a spiritual successor to the original wall-o'-text RPG, Planescape: Torment. That's kind of the point of the game in a way.

So, while I expect it to be a big success for InXile, I can see the angry forum posts already on Steam about how the game has too much text. :P

JDR13 February 13th, 2017 20:29

While ToN may have walls of text, it also has combat that looks light years better than what we had in PS:T.

daveyd February 14th, 2017 21:06

Quote:

Originally Posted by Fluent (Post 1061434843)
Natural? Not to me. Inevitable? 25 years of RPG gaming and I have never done it once. Even if the writing is not Shakespeare it still helps me get into the game and pay attention to it, which is kind of the point (for me).

As Willy S himself once said, "brevity is the soul of wit".

Don't get me wrong because I really want more dialogue heavy CRPGs and I'm actually getting pretty excited for T:ToN (I haven't messed around with the beta at all and have tried to avoid any spoilers so I have no idea about the quality of the writing). But of course I'm hoping it is well written and interesting because I don't want to trudge through bland walls of text any more than I want to hack through endless trash mobs of kobolds.

I get turned off quickly by a lot of highly regarded novels because most popular authors insist on going into excruciating detail about the setting, appearances, and other minutiae. I don't want or need to know how every damn door knob looks; give me an occasional cue and I can use my imagination to fill in the blanks. When I enjoy a film and find out it's based on a book, I'm actually often disappointed when I seek it out only to find how much flowery prose or filler the book has. Many mediocre novels would probably make for excellent novellas / short stories.

Thus, while I admittedly get excited by the prospect of an CRPG with a million words, I'm really hoping that it couldn't have been even better with half a million words. Guess I'll find out in a couple of weeks.

Deleted User February 14th, 2017 21:26

Of course the text should be well-written and interesting, I think that goes without saying. But this specific CRPG is also made as an homage and in the style of PS:T. The point isn't to be a condensed, narrowly-focused experience.

I don't think that all RPGs, or really anything, whether books, movies, etc. need to all be boiled down and condensed. There's room for different takes and styles in all things. :)

ilm February 14th, 2017 23:38

Quote:

Originally Posted by daveyd (Post 1061435367)
As Willy S himself once said, "brevity is the soul of wit".

Amen.

Craft me an intricate world but present it to me piece by piece in an interesting way.

Detail is best told over time. IMO PoE falls in that trap and, yes, it makes me want to skip stuff too many times than what's good for its story :(

daveyd February 16th, 2017 00:58

Quote:

Originally Posted by Fluent (Post 1061435371)
Of course the text should be well-written and interesting, I think that goes without saying. But this specific CRPG is also made as an homage and in the style of PS:T. The point isn't to be a condensed, narrowly-focused experience.

I don't think that all RPGs, or really anything, whether books, movies, etc. need to all be boiled down and condensed. There's room for different takes and styles in all things. :)

Sure there's room for all sorts of RPGs and it's great that we now have a lot of different indie developers who will cater to fans of different styles. Of course, I'm not going to be interested in a hack n slash ARPG no matter how well made it is, so I understand people who like those games might never be interested in a dialogue-rich CRPG.

All I'm saying is that having walls of text just for nostalgia's sake isn't a good enough reason. There were apparently a lot of backers who wanted ToN to have RTwP combat simply because PsT did (and the clunkiest combat of all IE games I might add). This is the spiritual successor, but that's not a good enough reason IMO. And yes, yes, I know some people actually like RTwP (for some crazy reason) but since inXile already had made a turn-based tactical combat engine for WL2 and you don't have to worry about all the crazy pathfinding / AI issues with turn-based, it absolutely made sense to go with TB.

Again I'm absolutely the target audience for a dialogue driven CRPG. I may even try to go for a pacifist run. I just hope they didn't put in a bunch of boring exposition just to set a world record for RPG with the most text characters.


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