RPGWatch Forums

RPGWatch Forums (https://www.rpgwatch.com/forums/index.php)
-   News Comments (https://www.rpgwatch.com/forums/forumdisplay.php?f=10)
-   -   Dungeons 3 - Available Fall 2017 (https://www.rpgwatch.com/forums/showthread.php?t=35797)

HiddenX February 26th, 2017 11:56

Dungeons 3 - Available Fall 2017
 
The dungeon management game Dungeons 3 will be available in fall 2017. Farflame spotted a new trailer at Gamepressure:

Quote:

Dungeons 3 will let you expand your dungeon and conquer the surface world

Dungeons 3 is in works, Kalypso Media announced today. The third game in the series inspired by Dungeon Keeper will let you build a dungeon and conquer the world above.


Kalypso Media is collaborating with Realmforge Studios on Dungeons 3, another installment in the series of light-hearted strategy games inspired by Bullfrog’s cult classic dungeon manager Dungeon Keeper. The two previous parts were fairly good – actually, the second was better than the first, meaning that developers learned from their previous mistakes, which bodes well for the third one. Dungeons 3 has been announced to come out this fall for PC (Windows, Linux), Mac, PlayStation 4, and Xbox One. Here’s the reveal trailer:

loading…


[…]

More information.

SonOfCapiz February 26th, 2017 11:56

How is this game making enough money to fund sequels? I gave the first two a try because I really wanted to like them but man it was a chore getting past even the first mission

TheSHEEEP February 27th, 2017 10:39

The first one I found pretty bland.

But the second one is actually pretty good, clearly its own thing instead of just trying to copy DK.
It did have it's share of problems, though, especially control and UI wise.

Zloth February 28th, 2017 03:16

Dungeons 3 - now with a hot elf instead of a big guy in armor?
Quote:

Originally Posted by SonOfCapiz (Post 1061437282)
How is this game making enough money to fund sequels?

My thought exactly - though I guess a game with little development cost needs little profits to be profitable.

fadedc February 28th, 2017 04:04

I actually thought the idea of the first one was kind of cool, where the focus wasn't on killing the adventurers, but rather on giving them an appropriate and satisfying adventure. However, the execution wasn't very good. I know 2 was supposed to be better, but I'm not sure if it kept the interesting ideas of the first or not.


All times are GMT +2. The time now is 06:57.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch