| Lucky Day |
March 3rd, 2017 20:13 |
Quote:
Originally Posted by pibbur who
(Post 1061437798)
Hmmm. According to Wikipedia ( https://en.wikipedia.org/wiki/Planescape:_Torment): "Planescape: Torment received widespread critical acclaim upon its release, but only made a small profit.".
Finding reviews from back then is a bit difficult, lots of 404's, but here are two reviews from 1999 and 2000
IGN: http://www.ign.com/articles/1999/12/…escape-torment
Eurogamer: http://www.eurogamer.net/articles/torment (somewhat negative, but scored it 7/10 and 8/10 after fixing bugs).
As for reviews - I often disagree with them (and all the 9-10 scores we see now is suspicious). But who to trust? Watchers? You'll get 2 strikingly different views here. I consider it the best game of all time, and it's the only game that made lasting impression on me, beyond the fun of playing it.
pibbur who at 62 is an old gamer, and naturally can't remember any reviews himself. And really looks forward to playing the new PST wannabe. If he can remember where he installed it.
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Funny, one of the citations that is a dead link is from us, Brother None's review, but wikipedia is using a "webcitation.org" link and our original is just fine:
Quote:
Chris Avellone: As far as being a huge hit, I think everyone wanted Torment to sell very well (it made a profit, but not a huge one, and certainly not anywhere near Baldur's Gate numbers).
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And some of the review links there are not contemporary; but well after its initial release, such as 2006 and 2007.
I think its the kind of game that Troika talked about where RPG's do well over a very long period of time.
I also recall in some reviews of the game long after it "failed" that the lack of multiplayer was a big issue - i.e. there was no reason to talk your buddies into buying a copy or taking it to a lan party or an internet cafe (even in South Korea).
it is interesting Chris Avellone's assessment of its poor sales:
Quote:
Still, there were a number of elements that I think hurt it in the long run:
- Not an accessible setting. It's not a fantasy world that is comfortable for players to settle into, and we did not take pains to make it comfortable (no dwarves, elves, or halflings, as one minor example).
- Story-heavy in the wrong ways. It has a slow start, and while the momentum does pick up in the Hive, there's a lot of reading, and people don't buy games to read, they buy games to play them.
- Marketing. The box of the product reinforces #1 above - it says, "hey, we're strange," rather than promoting it as a role-playing game using the Baldur's Gate engine, which probably would have made it a more interesting target to the game community.
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Personally, I got bogged down with all the text quests and gave up on it.
I find the new one is living up to the original as a 3D text adventure game.
I think I may be able to make it through if I play it in doses.
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