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-   -   Caves of Qud - New Features (https://www.rpgwatch.com/forums/showthread.php?t=35826)

HiddenX March 1st, 2017 21:45

Caves of Qud - New Features
 
A lot of new features were added to the popular roguelike Caves of Qud:

Quote:

  • We added hatters, glovers, armorers, and haberdashers.
  • Added hatter, glover, armorer, and haberdasher tents to the Stiltgrounds.
  • Added legendary hatter, glover, armorer, and haberdashers. You'll find their workshops as new overland encounters.
  • Descending into a pit or open air while flying no longer grounds you.
  • Added more variety to the geometry of historic sites.
  • The Quest screen now has a scrollbar, scrolls smoothly, and properly wraps text.
  • Added an option to scale the minimap (under Overlay UI).
  • Added an option to scale the nearby items list (under Overlay UI).
  • Monster AI now uses the Cudgel powers Conk, Slam, and Demolish.
  • Monster AI now considers broken and rusted item statuses when equipping gear.
  • Oboroqoru and rhinoxes now have a few more cudgel powers.
  • Slam now properly requires a cudgel to use.
  • Liquid volumes no longer interfere with other smart-useable objects.
  • 'Spread Klanq' quest steps now properly complete when you spread Klanq to the proper targets.
  • Made the Pax Klanq quest sequence a bit more robust.
  • You can no longer choose a square without a target when you charge.
  • Creatures that live on walls no longer spawn in the middle of a solid group of walls.
  • Fixed some cases where objects spawned on stairs.
  • Consuming an Eater's fleshcap no longer permanently decreases quickness.
  • For clarity, we renamed 'Eater's flesh' to 'elcatl' and 'Eater's fleshcap' to 'Eater's flesh'.
  • If you have burrowing claws and you use a skulk injector, you no longer lose your claws when the effect
  • wears off.
  • Made it clear that invoking the Chaos Spiel infuriates Asphodel.
  • Added more messaging for shaking off dazings and stuns.
  • Fixed some rare cases where commands were being issued twice in the overlay UI.
  • Fixed some cases where overlay UI elements incorrectly displayed on top of each other.
  • Fixed an issue causing the selected conversation option not to be highlighted when a conversation started.
  • Fixed some rare cases where dismembered limbs didn't drop the items they had equipped.
  • Fixed some rare occurrences of objects cloning themselves when slipping on slime.
  • Fixed a rare hang during map generation.
  • Cleaned up the text for becoming afraid.
  • Fixed a typo in the hulk honey damage message.
  • Removed <redacted> and <redacted> from dynamic encounters.

More information.

Jaguar March 1st, 2017 21:45

It would be great if they could get their tiled graphics to at least Dungeon Crawl Stone Soup quality. Not sure if there are any plans for that, but this is in my Steam waitlist…

beldurax March 2nd, 2017 21:45

The BEST roguelike on the market right now, BAR NONE.

rune_74 March 3rd, 2017 16:15

Quote:

Originally Posted by beldurax (Post 1061438099)
The BEST roguelike on the market right now, BAR NONE.

This passes your morality test?

crpgnut March 3rd, 2017 16:57

Best and roguelike seems like a contradiction of terms :biggrin:

Carnifex March 3rd, 2017 18:29

If this was called Caves of Crud, I would have bought it instantly simply based on the name alone. Just sayin =p


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