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-   -   Spy DNA - Now on Steam Greenlight (https://www.rpgwatch.com/forums/showthread.php?t=35863)

HiddenX March 5th, 2017 16:42

Spy DNA - Now on Steam Greenlight
 
Spy DNA, a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation, is now on Steam Greenlight:

Quote:

About Spy DNA


The game plays about 70 years in the future, and the player controls a squad of genetically-enhanced super-spies with unique talents.

When the genetic enhancement research is stolen from the lab, it is the player's task to recover it and prevent a rogue nation from creating an army of super-soldiers. In the course of the game, you will face a variety of opponents, such as endangered animal traffickers, unethical researchers, and rogue military organizations.

How we’re different

Our goal is to bring a new level of intensity to gameplay by creating a believable and realistic world. We started by creating a combat system that feels as much as real combat as possible.

Weapons behave like in the real world.
We’ve created a physics-based model of the weapons. The projectiles lose damage and armor penetration over distance as you would expect.

Accuracy.

The most important thing in a firefight is figuring out what you hit when you shoot. We built a virtual firing range for the developers to use to dial in the accuracy. We even dug up a bunch of shooting records and guidelines from the real world to use as benchmarks for our virtual weapons.

Armor works as it does in reality.
In real life armor is rated for the type of bullets it STOPS. Buy a piece of armor, get hit with a round it’s rated for, and you’ll end up with nothing worse than a (bad) bruise. However, if the bullet isn’t stopped, it’s still going to hurt, a lot.

Getting shot, stabbed, blown up, or set on fire are Really Bad Things™.
It’s far better to avoid them than to try to “tank” them.

What's next?
Shy Snake, the two-person team developing Spy DNA, are already working on the Early Access version, slated to release in Q2 2017. The team's immediate focus is on getting the game through Steam Greenlight to be ready to distribute the Early Access release.

The full release of Spy DNA is slated for Fall 2017 and will be localized into Russian and German.

Want to try it today? Download Alpha Demo of Spy DNA on IndieDB:
Indiedb.com

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More information.

henriquejr March 5th, 2017 16:43

I don't wanna sound herectic, but could this be the new Jagged Alliance we've all waiting for?

luj1 March 6th, 2017 16:48

It has some cool, original features that I like.

shysnake March 7th, 2017 03:24

Thank you for your kind words! We're really trying :)

luj1 March 7th, 2017 16:12

Not like the name is crucial, but why have you named it as you have? If it's not a secret. Just curious, that's all. :D

shysnake March 8th, 2017 08:39

It's not a secret at all :) Actually, thanks for asking.

The idea behind the name is that we have this covert force (led by you, Commander, heheh) of genetically-enhanced secret agents who go on missions to fight organized crime. We wanted the title to hint at the fact that there will be some spy-like activity involved, and at the DNA modifications that the agents will undergo to get their special abilities.

As an example, some will have subdermal armor, kind of like reptiles do, and others will have infrared vision, and others still may see in UV, or hear ultrasound, or have the ability to self-seal wounds to minimize blood loss.

We've got some of the enhancements applied to our agents in the demo, that's why they can take on a group of baddies on their own and walk away. You can try the demo if you like, it's linked off the Greenlight page, and from spydna.com

In the final shipping game, there will be a way to apply more mutations to the agents as the game progresses and the player recovers vials of the stolen serum. This way, the squad members will be able to develop abilities that work best with the player's style.

TomRon March 8th, 2017 10:12

I'm liking the sound of this, will check it out.


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