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Torment:ToN - Beyond the Beyond
Torment: Tides of Numenera will be receiving some post release patches soon as well as some new content sometime later according to the latest Kickstarter update. Digital and physical rewards for backers are also addressed in the update so be sure to read it if you are a backer.
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Awesome, the lack of more exotic companions is actually one of my very few gripes with the game. I will finish my current playthrough and then wait until Oom is in for my second go.
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It seems to be doing well critically but sales seem slow, only 90000 owners on Steam?
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I'm loving the game, best I've played in a long time. I hope the sales pick up, in my opinion the game and inXile deserves it even if I do hope they take to heart that they have to communicate cuts earlier in development. |
Can anyone of those who finished the game already what percentage I am at when I just left the city?
Btw: Quite a few bugs in the game still…guess I will have finished already when the patch hits, but some of them were and are quite annoying. |
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Well, I guess the biggest one is the one which happens in this building in the very first outdoor zone (don't know the english name). If you enter the lower level you might be stuck in the interface when you enter it, unable to do anything but reload. Now if you are past that and run around too much, triggering too many enemies, the game will completely freeze.
Another one is an aura bug. Its a passive effect which is always on. And it permanently plays a sound. You can "fix" it by leaving and reentering a zone. Also quite annoying. Then there is a "minor" one which is about a quest which you can complete, but it stays in the log as incompleted and once you leave the city it counts as failed, though you completed it and got the reward. You can also use all the healing items without using them up. Just trigger them, then trigger them again. If you are not using the crosshair, you will get the heal without "using" the item. There is an artifact which increases your cypher slot by 2. It's only displayed if you switch to another character and then back. Or actually when you unequip the item again. ^^ Then a few inteface glitches that you sometimes have to click on the border of a button t actually click the button, but nothing massive. And of course in the German version you also have lots of Typos, Grammar Errors, additional words which make no sense, and sometimes they switch between how they address each other in the dialogue. No idea about the english version. These are at least the bug I stumbled upon. |
I have been lucky and haven't come across any bug except one which was a graphic bug where part of a pop-up message remained on my screen even when zoning. Exit and coming back to game solved it.
I just reached 20 hours last night and I just reached the MA Sanctuary last night with an empty quest log - so got everything done in the earlier places. Will finish this game then wait a while for memory to dim, get some patches and updates, and then play with some other companions and focus on being a Glaive or Nano. Overall having a really fun time with the game and look forward to my roughly 2 hours of play time every night after work. |
Ah, forgot about that one, but had the sticky tooltip as well two or three times.
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I mean they got a lot of money via kickstarter. They used the engine of pillars (and maybe some assets? I don't know), but regarding design there isn't really a lot in the game. Hardly any voice acting. Not a lot of sounds or animations. Not a lot of 3D models. Not a lot of maps to design. The big majority of the content of the game was text. Very complicated structured text with all it's branches and conditions. But text itself should rather be cheap to do. |
Interesting. I was planning on starting ToN within the next week or so, but after hearing about this additional content I might wait now.
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Definitely wait. It is only going to get better once it gets a couple of stability patches and some extra content.
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I think sales will pick up. This seems like a game that people are still feeling out. This news about new content should help, too.
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Kordanir is obviously a far better bug hunter than I, or I simply got lucky. I actually saw the Cypher ring bug, but as far as I'm aware of none of the others. I'm actually glad I didn't know about the healing ones since I could have exploited it by mistake.
No unfinished quests, one single crash in about 20h playtime which wasn't repeatable. I've read the console port has more problems though. |
Oh, and if I could choose ONE improvement to the crisis system it would be the option to increase the battle speed. I haven't really been bothered by it but except by the middle game battle which I had to replay three times before I figured it out, but still…
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I hope they add a lot because I blazed through their original content and am left wanting a lot more. I mean, yes I read fast but that was still a very short game by any stretch of the imagination. Maybe they look at game statistics on games like Pillars of Eternity and just figure most people don't finish games anymore.
Sad for those of us who do. :) |
Is the story any good? I just didn't find Pillars to be very gripping. I didn't finish it.
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Hrm, it's hard to say and probably dependent on what you like and dislike about stories.
I'd say that the world in itself is extremely weird and abstract, including different dimensions, walking around in mind constructs and generally mixing science fiction and fantasy. It is very well written and the world is kept interesting, especially because you have tons of choices in the dialogues. I have never seen a game with as much choices as you have in torment. The main story itself…well…I found the initial story of Pillars very interesting where you had to play detective. But personally I didn't like it when it became more abstact and you had to deal with gods. In Torment I don't feel like I am really following the main story. I don't really care a lot about this "thing" which apprently hunts me. So…is the story good? I can't really tell. But I'd not say that it's very "gripping". But I'd neither say it's bad. It has lots of elements to it. |
They didn't have to reveal the plot in the trailer though….
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To me, the story is better than it was in PoE, and although I've spent far more hours with PoE I've enjoyed Torment alot more. The main story is good, but what's really great is the setting and atmosphere, which I felt were lacking in PoE partly because it simply was a bit too dark for my tastes.
Actually, the similarity with Baldurs gate and PS:T is kind of funny, Baldurs gate had better combat and the game was more massive, but PS:T had the more intriguing setting and story. Although I have a harder time picking a favorite between those two than between their "spiritual successors". |
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Yeah, ok. But you learn that in the first two hours or so anyways.
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No, I'd say it's pretty much the VERY FIRST THING YOU LEARN.
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BTW, I hope the people leaving negative feedback or slamming the game don't think developers will be flocking to make niche CRPGs with tons of writing and dialogue choices for them after this.
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Instead we want this genre to move forward and evolve, developers must start to think outside of 1997 formula, making games with real roleplaying and c&c. |
NOTE: Quotes are from different people - it was just simpler to do it this way.
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I love the story and the characters. Very unique compared to most games I play (granted I also love Beth games which are very unpopular here so my tastes are different). When I did meet the Sorrow it was well done and epic - considering this is just a 2D style game. I am very sucked into the story. Another thing I love, which I think some people are missing, is there is a lot of gray areas on choices, especially inside the Bloom, yet if you really HUNT around and avoid making some decisions two quickly - you often find 2-3 different ways to approach a solution. Last night I almost was going to do a rather dark deed (for my character) thinking it was the only choice. But after more scouring and talking I found a perfect solution instead. I may do a review and highlight some of these when I am done. I am the first to admit I am not overally critical of game writing though and thought the stories in Skyrim and FO4 were also good - but if it helps I think the story in ToN is far better. But can't stress enough how my tastes seem to differ from the majority around here. A lot of folks here seem stuck in the past and always going on and on about how great all the old games were and how everything new sucks :p I like my nostalgic memories for old games but also enjoy new ones. Quote:
Will end with saying that so far only one quest was I unable to complete - just could not solve it. I also love that there is so little hand holding. You really have to search for information, talk a lot, go through dialogue, experiment, try different things. I am constantly amazed at finding new ways of doing X even when I was thought it was "clear" this is what you were supposed to do. EDIT: Also love how they do death. Sometimes you die and come back and other times … game over. You can even die in dialogue (permanently) which was awesome. Though you have to reload the game you still learn something important which I thought was a subtle and unique thing. |
I just finished it. Good ending, I really enjoy the fact you get to know what happened to several places and people you met, Fallout style. To me that is one of the more important things with C&C, to actually feel what I did in the game mattered. It also makes replays more interesting, since even if I can change how the game ends (which I did by reloading four times), I can't very well change what I did in the beginning of the game.
I clocked in at 27 hours, and I read pretty much everything and finished every sidequest I could find. As far as I'm aware of I'm a fast reader, so those 20 hours people are reporting should mean alot of skipped text. I'm guessing my next playthrough will probably be over alot faster though. The game certainly didn't feel too short in the sense it wasn't a great experience, but I'm kind of sad because I really didn't want it to end just yet. I can't really say the story moved me the same way PS:T did, but I did detect some kind of moisture in my eyes when I read through the epilogue texts in the end. Always a good sign. If this game had been released last year it would have been my GOTY for sure, now with some pretty damn interesting titles coming up I guess I'll have to wait and see. But time and money well spent. |
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All I know is that if I rank my favourite 5 games from the last 5 years, 5 of them are probably crowdfunded games and many of them the "spiritual successors" to games I played and loved when I was younger. Sure, I'm hoping for them to take this genre and evolve it further, but to bash on games that are still a lot closer to my version of *perfect* than the mainstream AAA titles just because they maybe *quite* can't reach the levels of their predecessors? That seems a bit silly, and a perfect way to make sure no one ever will try to make these kind of games again. |
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And concerning your desire to TRULY re-invent RPG, I'm not sure whether that's possible without becoming something else entirely. Do you want to start a video game company with me? |
For me, I am more interested in the pace. I'm not expecting every game to be a new classic in fantasy storytelling. But Pillars just sort of drops you in and I felt like I was just running around after a while.
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I see that we, gamers and fans are guilty that there isn't any innovation in this genre for years - with cheesy and sugared reviews, denying most critique and calling it "hate"", buying early access just to get another shiny "empty promises" as soon as possible and so on. Why developers must evolve, when they can sell old formulas over and over again, even for bigger price and with lesser effort! We are guilty for this, because we support it! |
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With late RPGs it feels to me like we are still listening to classic music and all new composers just copy Mozart and Bach again and again, why not invent pop music or heavy metal? Hope you understand what I mean here:blush: And, sorry, I have zero knowledge in making games myself, so cant be of any asistance to your new gaming company…only if you need plumber there:lol: |
Alright, you are of course entitled to your opinion, but if all there was to the new wave of "successors" was a name and no game that wouldn't actually work. Maybe once in a crowdfunded game (SotA?) but most developers actually have to deliver too. And in my book Larian, inXile and HBS certainly delivers good games. PoE was also good enough for me to have faith in Obsidian still, but to me they have the most left to prove with the upcoming sequel.
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I see it a little differently.
Imho it's more like ice cream flavors. Let's say that I like ice with vanilla flavor, then I might like all kinds of new products coming out with vanilla flavour. Now I might also test out new stuff like bubble gum flavor or a vanilla mochito mix. But I might still prefer my goold old vanilla flavour. |
Haha, that's actually a nice analogy Kordanor. Well put.
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What we can work with though, is the format (isometric, first-person, third-person, text-based, browser-based, operating system-based etc.) and the setting/mythos/universe (fantasy, steampunk, dieselpunk, gothic, SF, post-apocalypse etc.). So I'm saying we should keep design philosophies which have been proven as desirable imho. |
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