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Cyberpunk 2077 - Release Date: June 2019
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So, they got funding for new technologies for multiplayer games, and they are hiring multiplayer specialists. I really, really, hope this game isn't an MMO.
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Noooooo! To both the "Seamless multiplayer" crap and the long wait. Although if it IS focused on multiplayer I couldn't care less when it will be released, I probably won't play it.
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If they go for multiplayer, that would be a big disapointment. I hope they keep true to what made them successful: single player RPGs.
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I think they try to blend SP and MP into MP mode that will allow ppl to play different professions in one big cyberpunk city. Its ambitious, but I think its not pesimistic to already say that it will somehow backfire. More or less. Hopefully less. And we can hope it wont harm SP gameplay. |
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Small scale co-op might be good. I'm thinking self hosted up to say 4 or 8 players, basically a party of PCs. Anything server side, MMO-ish would indeed be a turn off at some level…. Unless they actually manage to make it good, I have relatively low expectations of that being possible tho.
IMO they should stay SP (or small scale co-op if they must) AND include the tools for the a modding community a la TES games. With lots of scope for costumes, weapons, missions and scripted goodies with an rpg like Cyberpunk that'd give it real longevity. |
Hmm don't judge before they release it… it could be done with a SP feel, if they construct it correctly! Very interesting!
Ask yourself why you like SP versus MP, and then see if you can come up with ideas that address those concerns. I have, and I have come up with answers. |
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I'm not gonna judge it before it's out, but this doesn't inspire great hopes.
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And just how do we know these jobs are for Cyberpunk?
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1. I don't like playing with other people. Coop with a friend or a couple of friends might be fine, but having other people in my game seriously breaks immersion. 2. I play when I have the time, when that is varies greatly so I can't play on specific times every day or even every week. 3. I don't like other people. Multiplayer like in D:OS = Perfectly fine, I might even use it. Multiplayer with a limited number of people in a huge city? = Maybe, but probably not. Massive multiplayer = Hell no. |
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pibbur who like some others choose to wait a couple of years before expressing an opinion. And who realizes things would be booring if everyone followed his example. And most important, he couldn't post holier-than-thou posts like this post. |
After TW3, I have faith in CDP. They'll pull it off.
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I agree.
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After TW2 I totally discarded that company as a console bullshit company. And they did TW3. Now they can say MP and I will just wait and see and hope :)
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At the end of the day if they can pull off a killer subscription based service they will make a lot more money and build more company value than if they make apps that they have to sell as single units with no recurring monthly rents. So makes perfect sense to me in terms of their business. In terms of me being a fan of their work, it sounds terrible. Of course I want cyberpunk-world Witcher 4. Too bad for me.
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They stated long ago that it would be multiplayer. So it seems fairly likely that these hires are related to that aspect of Cyberpunk.
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Meh…
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CDpr "fixed" so many wrong things in singleplayer products. If they're now onto MMO, being sick and tired of overchewed formula everyone makes I want to see their take on it. ASAP. |
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pibbur who is neither massive nor tiny |
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I do think, though, that the design decisions required for a multiplayer game may not be optimal for a single player experience. |
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In short - argument that nobody can chew gum and read a newspaper at the same time is a bit silly. Some can and some can't. |
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By that, I mean that making a game that is suitable for synchronous multiplayer play imposes many constraints. The ways in which gameplay, animation, combat, pausing, etc, can work will be dictated by the considerations of multiplayer. Creating a multiplayer game is really quite a different proposition than a single player RPG. It may be possible to create a good single player experience within that framework, but it's the requirements of multiplayer that have to take precedence in the design. |
If CD Projekt do multiplayer I expect it to be a separate part of the game like GTA online to GTA V. I would not expect a subscription service but an all-in-one offering given their DRM roots and practice. CD Projekt have often said they look up to Rockstar and are looking to emulate them. Having said that I believe they will deliver multiplayer in their own way and look to be more player friendly. CD Projekt will not be relying on their multiplayer systems for providing an enjoyable single player imo.
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"Has" multiplayer and "is" multiplayer are two very different things. My impression was that the former applies here and not the latter. A game doesn't have to be designed around multiplayer to have multiplayer. Baldur's Gate had multiplayer for example and yet is one of the greatest single-player crpgs ever made. The myth that a game can't have multiplayer without ruining the single-player has been proven wrong time and time again.
That said, I'd prefer the multiplayer to be completely separate in this instance. Even make it a free add-on or something. Unless it's as simple as a second player taking control of a companion or something similar. |
Pretty sure this game will be just fine in the single player department.
And hey! We have like two years to twist ourselves into a knot over it! Go! |
I bought a new pc for this game half a year ago. Great.
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Either way, curious to see what they come up with, but I also hope the MP aspect will not "contaminate" the SP experience. |
Not anything, I'm not MMO virgin and I still get my team multiplayer fix in League of Legends occasionally. ;)
I shoot down everything that says "multiplayer" without stating why is it better for audience pockets than already existing subscript2win/pay2win models, why is it more fun and why is it (totally) different from numerous other MMOs. We've seen numerous sp/mp hybrids with approach: - the game is MMO, but has a short campaign to play when you don't feel like MMOing(Titanfall 2) - the game has huge sp and mp, not affecting one another in any way (GTA5) - the game's mp is added to scam people as sp win depends on mp (ME3, MGS5) If CDpr is making a hybrid I bet it'll go two independant games in one package, one not affecting another. On the other hand they could split it into two games and sell separately as Bethesda did, Skyrim for singleplayer fans and ESO for MMO fans. Or they can screw all of us up. :D |
Eh, I made the mistake of thinking they were foolish when they first announced they were going open world in The Witcher 3. This time, I'll wait and see what the end product is before I hit any panic buttons.
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No need to worry this early on, there's still like 2 years+ development time left! I personally want to trust CD project since they've done fantastic job on the Witcher 3. Although I prefer SP RPG I actually won't mind multiplayer if it works similar to IE game multiplayer or co-op. I'm still looking for a decent co-op rpg to play with hubby. Unfortunately we went to wow to play something together lol.
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I would LOVE an MMO from them but I think this will simply have a multiplayer mode. I'm looking forward to it … eventually … after a year of delays.
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Have an itchy suspicion they'll use Cyberpunk roles as multiplayer co-op shared storylines, intertwined with one another.
Outside of that, it can be fun with given enough context through side missions and 2077 should have loads of different playstyles for it. The date seems legit enough though. |
I have a feeling it will be a Divinity: Original Sin style implementation. Play by yourself, or with friends.
Or maybe a battle arena type thing. |
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