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And a lot of RPGs are slow burns, as I think someone already mentioned. A lot of these isometic RPGs weren't huge successes immediately. Where games in other genres dry up quickly, a good RPG is often still making money 10 years later.
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For a small 1-5 ppl indie dev, it's okay, but if you have a 50+ ppl company, you just can't wait for your business turn eventually golden. For InXile, I think their biz tactic is to make the development break even, or turn small profit with crowd funding, and the rest of income is a welcome extra (roll back to the company, or pay back the installment loan for that cherry red Ferrari). |
I also think they use the extra income (if it arrives) to improve the game after release. They did quite a bit of clean up to wasteland 2; and hopefully, if torment sells ok, there will be some additional clean up.
Its a dangerous tactic because even if the final product is quite good the initial release is somewhat lack luster. - To be honest of the big three last year (d:os, wasteland 2 and poe) i prefered the final cut of wasteland 2 the best. Mind you I loved d:os game play but wasteland 2 is more enjoyable to replay because of details in the story. To be honest I think i prefer dks over d:os but hard to say for sure because it has been a long time since i played dks. Quote:
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Yeah, currently playing WL2 DC for the first time (I had already played through the game once when DC arrived) and I have to say it's my favourite out of all the games I've Kickstarter so far, and I've backed a lot of games. D:OS, Torment and the Shadowrun games are also high on the list.
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I've enjoyed it much, much more than Shadowrun games, Pillars, Tranny etc. |
The SR Dragonfall was superb, SR Hong Kong was excellent. The first one was, meh.
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