![]() |
The Soulkeeper - Early Access Teaser
Farflame spotted that Road to VR is showing some Soulkeeper gameplay on their site:
Quote:
|
VR + Dragons = $$$$
|
I don't get VR, who would trade 4 hours or more, sitting and playing your favorite RPG to be forced to stand up and dance around for 4 hours (if that's even physically possible).
And as much as I love Chris Avalone, wth is he thinking when he says, "he's trying to work out a way to track eye movement in conversation to measure interest". Someone needs to slap the 'ridiculous' out of that guy. Cause that's what we all want, to fail a RPG conversation because we: jump up, to stop something burning on the stove, or feed the baby or go to the bathroom or check the time in the freaking RW. :shakefist: |
Quote:
So no, probably for those people it won't be interesting but for the rest it most likely will. I don't think VR is going to replace the ussual gaming anyway (at least not in the short-mid term), but it will be just another option and a different gaming experience that will be available for us. I personally would like even more inmersion, like this https://www.kickstarter.com/projects…me/description in regular games. Imagine running the world of The Witcher 3 using this stuff, how fit we would all be! :biggrin: |
Since this is a RPG site, yes it would surprise me most people here don't play at least 1 day a week, for 4 hours. Most classic RPGs are 30 hours and many clocking longer. Not to mention mmogs, which players often log 100s of hours. I don't know how the math would add up, 30 gameplay sessions of 1 hour just to finish one RPG?
Fit? You want to get fit go outside and run in a circle, sounds like you have plenty of time, in between gaming sessions. ;) |
Quote:
Just going through a desk, actually reaching out and pulling a drawer out instead of clicking on a drawer is pretty amazing. Having a guy yelling in your face from just a foot away instead of through a monitor screen, Opening a car door, sticking your head out , looking back and shooting at people in a car chase instead of just clicking a mouse and watching on screen is a whole new experience. One that can't really be conveyed with words. You need to experience it to really get it. Also a vast majority of VR can be played just sitting down. AFAIK only the vive give you the ability to move around the room while you play. So no, you wouldn't be jumping around for 4 hours. Now I'll admit they have quite a bit to work out before the game mechanics catch up to the immersion but for now the immersion is pretty amazing. |
I get your point and it's not I don't get the immersive value, it's the constant physicality. Good news, if your saying it's not all physical and much can be done with mouse and keyboard.
Then why isn't there a 'use/pickup' button doing all the normal animations for non-VR gamers? All they would need to do, is have a choice to make a minimum of 10x more money. As it stands now, they are trying to force it on everyone like m$ did with console gaming. |
Quote:
|
Quote:
|
Just that even though members of this site will probably spend long gaming sessions with their favourite RPGs (or games in general), there is a big world of gamers out there who don't, and can find the idea of standing for one hour during a VR gaming session quite appealing, which was my point in my first post to beging with.
|
| All times are GMT +2. The time now is 08:44. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch