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Fort Triumph - Now on Kickstarter
The tactical RPG Fort Triumph is now on Kickstarter:
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I feel a profound dislike of the art style and animation.
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So you couldn't bear the best Diablo like ever released, Torchlight 2.
Myself Im' 100% for such approach, such cartoon graphics is an obvious huge reduction on budget cost, and such style is clean enough to be able looks cute. For this game, it's lacking a bit of a real style, but it's quite ok for me. Mac release, Fantasy XCOM, it's a go for me, I don't regret at all have support Massive Chalice. For this game it's a significant risk, the dev shows they don't start from nothing, but make a good tactical game is a huge challenge, so I'm aware I could end with a very average product, it's fine I want support such project. |
I'm not a huge fan of how it looks, but backed it because of the tactical aspects. Good luck!!
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Yes it does look promising!
I like the idea of non-linear contextually generated quests and missions: Means more replay value! Nice! I sorta agree graphics are a little childish, but I suspect I can get over that if the gameplay / tactics / strategy / character development and replayability is good…. Looks like it might be! See how it goes |
I also don't like the graphics but if the gameplay is solid then I'll play it. I didn't care for the graphics in FFT but its one of my all-time favourites.
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Unlike the majority, I like graphics but dislike random generated world.
Skippin' it. |
This gets my $$$ for the linux support.
And despite the graphics… |
Hey all, thank you so much for the feedback!
We're aware not all people like this art style, but in fact a lot of the assets currently in the game are Unity Asset Store placeholders, so hopefully it'll look much more polished once the game actually ships. Still on the cartoony side though: Blizzard games, Joe Mad & Torchlight are definitely our top three inspirations :) Would love to hear your comments on the demo, and we deeply appreciate your support. Cheers! |
This would have needed the grittiness of Severance: Blade of Darkness. Instead this tooney-looney crap manifested.. ugh.
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Pledged. 4 classes sounds like too few in my opinion, but the art style doesn't bother me and the gameplay sounds solid enough for me to give them a fighting chance.
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Hey, if I can stand to look at the final fantasy games, I can handle the looks of this one. All I ask for is good solid challenging tactical yumminess.
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Thanks everyone who have supported us thus far!!
If you've tried our demo and have any thoughts to share - we would love to hear them :) |
Backed, clearly just to support a Fantasy XCOM attempt, not a RPG. I have a strong believing that Fantasy XCOM sub genre has a very strong potential and it's not the standard Tactic RPG, but more focus on procedural generation, campaign design, soldiers and not characters, and pure tactical quality, than story/characters/character&roster building.
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