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Astrobase Command - Now on Kickstarter
Farflame spotted the Space Sim Astrobase Command on Kickstarter:
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I decided to back this one despite being sceptical of procedural generation. It worked well enough in Battle Brothers and some roguelikes I've played, but I haven't liked it in other games, simply because the gameplay hasn't been good enough to make up for repetitious content. Still this game reminded me a little of a C64 game I really liked called PSI-5 Trading Company, and so I backed it out of Nostalgia.
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Pitch makes it sound like an HR simulator, which is about as far from something I'd do for entertainment as I can get.
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Sort of. In a way its like a sport manager simulator. That kind of thing is not for everyone. But I like playing them once in awhile.
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No matter how proficient this team is, it is hard to see them deliver on their project.
The foundation is toxic: it adds a layer between the player and his sense of achievement. Players do not like that. They do not want to command a crew (that could ultimately refuse to take the orders) Players desire to control. As it is set, a poorly chosen personality will turn out with detrimental consequences. Players can not bear that. These devs are probably going for an early release.Which means that only a few, unfinished versions will work as designed. Once they are pressured by players' feedback, they will dilute their own project and remove the features that are supposed to be core at the moment. |
Hm, I've marked this one to get notified when the KS is running at its end, so I can have a look at it again and decide whether I want to pull the trigger. Sounds like it could be fun, but they'll need to convince me.
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