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-   -   Torment:ToN - New Companion and 25% off (https://www.rpgwatch.com/forums/showthread.php?t=36466)

ikbenrichard May 17th, 2017 18:29

Quote:

Originally Posted by NewDArt (Post 1061450876)
Why not just look at it as an opportunity to replay it down the line with more new stuff to experience?

I just don't have the time to replay games at the moment. My backlog is 3+ so i need that cleared first ;)

NewDArt May 17th, 2017 18:30

Quote:

Originally Posted by ikbenrichard (Post 1061450878)
I just don't have the time to replay games at the moment. My backlog is 3+ so i need that cleared first ;)

Doesn't have to be this year ;)

daveyd May 17th, 2017 19:20

Quote:

Originally Posted by tomasp3n (Post 1061450836)
How common is that? I thought the skill check system was a bit easy to "game" so I failed very few. The ones I did fail didn't have positive outcomes though.

I don't really know as I've only played the game for a couple of hours, but I just remember the tutorial tips saying that.

No Truce With the Furies is apparently doing something where having really scores in skills can have some negative aspects. So for (made up) example, having high lore makes you really knowledgeable about trivia but kind of a know-it-all. I like the sound of that, there's a certain logic to it.

In T:ToN it just seems like a bizarre choice that was presumably only done to discourage save scumming. If I try to lie and the relevant skillcheck is successful then the NPC should believe my lie.. now whether or not it was a good idea to lie in the first place could be debatable but the basic outcome of a skill check should be predictable.

TomRon May 17th, 2017 23:08

Quote:

Originally Posted by rjshae (Post 1061450863)
I don't understand why people are expecting sales for this game to do well. It's a non-combat oriented role-playing game based in a new, weird, and obscure setting, plus playing it requires a lot of reading. That's usually not a formula for market success. At best I was expecting it to be a niche game with a cult audience.

You're right of course, this type of game will probably never sell well when compared to more mainstream games. But I still have to believe that out of the millions of people playing games there are 100.000 more who would appreciate this game? Because I for one wouldn't mind a sequel set in the same world but with a new story to tell.

wolfgrimdark May 18th, 2017 02:15

Great - finished my first play through when it came out and really wanted to do it again with a different focus this time - more of a swift Nano versus the jack with stealth (and for whatever reason I never used the stealth). Started a new game tonight and enjoying it a lot. Took different abilities (like scan thought) and already finding a lot of things I never had before. New text and options … and doing much better at combat. Making different choices and enjoying different companions this time.

Another great game. Been really blessed lately with some fun top down style games.

luj1 May 18th, 2017 03:07

Maybe I'll play it after 23412312 patches… same story as PoE, really. Except this is even worse cause you must abstain from using Effort/companions for checks to make it even remotely challenging.

Maylander May 18th, 2017 14:41

It's a good game, but it's also a perfect example of a TB system that just doesn't work properly. Certain fights have way too many enemies, which means it takes forever to get through them. In the original PST, TNO would wade through them in 20 seconds.

Also, it suffers a bit from the whole "if everything is special, nothing is special" kind of thing. After a while, I wasn't even batting an eye at something freaky popping up.


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