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No Truce With the Furies is apparently doing something where having really scores in skills can have some negative aspects. So for (made up) example, having high lore makes you really knowledgeable about trivia but kind of a know-it-all. I like the sound of that, there's a certain logic to it. In T:ToN it just seems like a bizarre choice that was presumably only done to discourage save scumming. If I try to lie and the relevant skillcheck is successful then the NPC should believe my lie.. now whether or not it was a good idea to lie in the first place could be debatable but the basic outcome of a skill check should be predictable. |
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Great - finished my first play through when it came out and really wanted to do it again with a different focus this time - more of a swift Nano versus the jack with stealth (and for whatever reason I never used the stealth). Started a new game tonight and enjoying it a lot. Took different abilities (like scan thought) and already finding a lot of things I never had before. New text and options … and doing much better at combat. Making different choices and enjoying different companions this time.
Another great game. Been really blessed lately with some fun top down style games. |
Maybe I'll play it after 23412312 patches… same story as PoE, really. Except this is even worse cause you must abstain from using Effort/companions for checks to make it even remotely challenging.
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It's a good game, but it's also a perfect example of a TB system that just doesn't work properly. Certain fights have way too many enemies, which means it takes forever to get through them. In the original PST, TNO would wade through them in 20 seconds.
Also, it suffers a bit from the whole "if everything is special, nothing is special" kind of thing. After a while, I wasn't even batting an eye at something freaky popping up. |
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