RPGWatch Forums

RPGWatch Forums (https://www.rpgwatch.com/forums/index.php)
-   News Comments (https://www.rpgwatch.com/forums/forumdisplay.php?f=10)
-   -   Torment:ToN - New Companion and 25% off (https://www.rpgwatch.com/forums/showthread.php?t=36466)

Silver May 17th, 2017 06:31

Torment:ToN - New Companion and 25% off
 
Torment: Tides of Numenera is on sale and has been patched to include new content including the companion Oom which you can find out about with the Kickstarter update.

Quote:

tl;dr: Oom's debut, Content Update, new bonus rewards from Monte Cook Games, and a check-in on backer rewards.

Hey Exiles,

Eric Daily here. Since last we spoke, we put all our focus on the content update for Torment. Over March, April, and the beginning of May, those new elements took great, albeit blobby, shape. As you will discover below, today is the perfect time to share a first look at the new Torment update with you. This one is all about Oom, our Servant of the Tides… and first introduced back in 2013 as "The Toy".

We have more details on Oom below, but you might be wondering when you get to play this update? Well…
Servant of the Tides Update Out Now!
[…]

More information.

NewDArt May 17th, 2017 07:43

I'm wondering if I should give this another shot….

ikbenrichard May 17th, 2017 07:44

Great, played 8 hours. Now i have to restart a bit of a let down.
Took quite some time i have to say to get this patch going.. including the new companion.

Now i wonder what companions are the most fun and if the new one is more fun then let say rini.

TomRon May 17th, 2017 07:52

Alright then, time for a replay. Credit to inXile for the continued support of a game that hasn't sold well (and for cleaning up at least some of their mistakes), I hope sales pick up now.

Morrandir May 17th, 2017 08:59

Quote:

Originally Posted by ikbenrichard (Post 1061450783)
Great, played 8 hours. Now i have to restart a bit of a let down.

You're lucky. I finished it some days ago. :|

And are you even sure that you need to restart? Perhaps your current savegames are compatible with the new version.

NewDArt May 17th, 2017 09:00

I doubt it'll change that much about the experience, really.

JDR13 May 17th, 2017 09:32

Not sure what you guys are complaining about. It's not as if the patch was a secret. ;)

It seems like save games are compatible, but quest fixes are not retroactive. So if you've already encountered one of the bugs that the patch fixes, you would need to revert to an earlier save file.

joxer May 17th, 2017 12:06

I should replay the game as (and it's the one part of the game I didn't like) during it's ending your choice affects only party members that were with you. Those you kept as reserve won't receive their story conclusion.

I'm not sure why they added this artificial reason to do another playthrough, is not what original Torment was. However, I'm on other titles currently and Torment2 replay, regardless of patches and "enhancments", will wait.

TomRon May 17th, 2017 12:22

Quote:

Originally Posted by joxer (Post 1061450801)
I should replay the game as (and it's the one part of the game I didn't like) during it's ending your choice affects only party members that were with you. Those you kept as reserve won't receive their story conclusion.

I'm not sure why they added this artificial reason to do another playthrough, is not what original Torment was. However, I'm on other titles currently and Torment2 replay, regardless of patches and "enhancments", will wait.

I got conclusions for all the party members that had been part on my group, for example the multi dimensionsal nano who I left in the beginning. The ones who I never accepted in the party didn't get any though.

Nephologist May 17th, 2017 13:11

Hmmm very tempting but I think I'll hold off until this is fully patched.

Philistine May 17th, 2017 15:07

The patch DID retroactively fix the game halting bug I experienced. So I play on, I also had an alternate playthrough I halted early so I could acquire Ooom. All good for me!

Wisdom May 17th, 2017 15:15

I was about 8 hours into this game so I'll pause for the patch and restart.
I have to say I am loving it so far. Its clearly not the original torment but its very good. Sure there are some obvious weaknesses but overall the world they created is great. Its exciting to find bizarre items and stories.
The whole premise of the 5th Eye bar complete with NPC stories is great :)

daveyd May 17th, 2017 15:30

Now if only they'd patch out the silly design decision to make failing skill checks not necessarily have a worse outcome than passing them…

TomRon May 17th, 2017 15:56

Quote:

Originally Posted by daveyd (Post 1061450834)
Now if only they'd patch out the silly design decision to make failing skill checks not necessarily have a worse outcome than passing them…

How common is that? I thought the skill check system was a bit easy to "game" so I failed very few. The ones I did fail didn't have positive outcomes though.

rjshae May 17th, 2017 17:46

Quote:

Originally Posted by tomasp3n (Post 1061450784)
Alright then, time for a replay. Credit to inXile for the continued support of a game that hasn't sold well (and for cleaning up at least some of their mistakes), I hope sales pick up now.

I don't understand why people are expecting sales for this game to do well. It's a non-combat oriented role-playing game based in a new, weird, and obscure setting, plus playing it requires a lot of reading. That's usually not a formula for market success. At best I was expecting it to be a niche game with a cult audience.

Wisdom May 17th, 2017 18:02

Maybe the sequel will just have memes and emojis instead of real words.

NewDArt May 17th, 2017 18:04

Quote:

Originally Posted by rjshae (Post 1061450863)
I don't understand why people are expecting sales for this game to do well. It's a non-combat oriented role-playing game based in a new, weird, and obscure setting, plus playing it requires a lot of reading. That's usually not a formula for market success. At best I was expecting it to be a niche game with a cult audience.

Yes, I completely agree.

mercy May 17th, 2017 18:18

Waiting until Christmas Sale for a fully patched, DLC-ed, modded Torment Cake With Cherries On Top.

ikbenrichard May 17th, 2017 18:19

Quote:

Originally Posted by Morrandir (Post 1061450789)
You're lucky. I finished it some days ago. :|

And are you even sure that you need to restart? Perhaps your current savegames are compatible with the new version.

Well i am beyond the starting area, for the new companion you need to be at the starting area. But i guess a new start is ok.
Sucks for you though ;)

NewDArt May 17th, 2017 18:20

Why not just look at it as an opportunity to replay it down the line with more new stuff to experience?

ikbenrichard May 17th, 2017 18:29

Quote:

Originally Posted by NewDArt (Post 1061450876)
Why not just look at it as an opportunity to replay it down the line with more new stuff to experience?

I just don't have the time to replay games at the moment. My backlog is 3+ so i need that cleared first ;)

NewDArt May 17th, 2017 18:30

Quote:

Originally Posted by ikbenrichard (Post 1061450878)
I just don't have the time to replay games at the moment. My backlog is 3+ so i need that cleared first ;)

Doesn't have to be this year ;)

daveyd May 17th, 2017 19:20

Quote:

Originally Posted by tomasp3n (Post 1061450836)
How common is that? I thought the skill check system was a bit easy to "game" so I failed very few. The ones I did fail didn't have positive outcomes though.

I don't really know as I've only played the game for a couple of hours, but I just remember the tutorial tips saying that.

No Truce With the Furies is apparently doing something where having really scores in skills can have some negative aspects. So for (made up) example, having high lore makes you really knowledgeable about trivia but kind of a know-it-all. I like the sound of that, there's a certain logic to it.

In T:ToN it just seems like a bizarre choice that was presumably only done to discourage save scumming. If I try to lie and the relevant skillcheck is successful then the NPC should believe my lie.. now whether or not it was a good idea to lie in the first place could be debatable but the basic outcome of a skill check should be predictable.

TomRon May 17th, 2017 23:08

Quote:

Originally Posted by rjshae (Post 1061450863)
I don't understand why people are expecting sales for this game to do well. It's a non-combat oriented role-playing game based in a new, weird, and obscure setting, plus playing it requires a lot of reading. That's usually not a formula for market success. At best I was expecting it to be a niche game with a cult audience.

You're right of course, this type of game will probably never sell well when compared to more mainstream games. But I still have to believe that out of the millions of people playing games there are 100.000 more who would appreciate this game? Because I for one wouldn't mind a sequel set in the same world but with a new story to tell.

wolfgrimdark May 18th, 2017 02:15

Great - finished my first play through when it came out and really wanted to do it again with a different focus this time - more of a swift Nano versus the jack with stealth (and for whatever reason I never used the stealth). Started a new game tonight and enjoying it a lot. Took different abilities (like scan thought) and already finding a lot of things I never had before. New text and options … and doing much better at combat. Making different choices and enjoying different companions this time.

Another great game. Been really blessed lately with some fun top down style games.

luj1 May 18th, 2017 03:07

Maybe I'll play it after 23412312 patches… same story as PoE, really. Except this is even worse cause you must abstain from using Effort/companions for checks to make it even remotely challenging.

Maylander May 18th, 2017 14:41

It's a good game, but it's also a perfect example of a TB system that just doesn't work properly. Certain fights have way too many enemies, which means it takes forever to get through them. In the original PST, TNO would wade through them in 20 seconds.

Also, it suffers a bit from the whole "if everything is special, nothing is special" kind of thing. After a while, I wasn't even batting an eye at something freaky popping up.


All times are GMT +2. The time now is 10:43.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch