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We all enjoy different things. Combat can be fun - it's just a little over-familiar after you've been playing games with mostly combat for 34 years :) |
I think the problem with combat in many RPGs is that a lot of it tends to be filler that is just there to slow down the rate at which you progress through the game. I can only think of a small number of games that managed to produce filler fights that managed to still be tense, exciting and/or strategic, but they are out there and some were turn based and some were real time with pause. But it doesn't happen that often and many of the RPGs I've enjoyed were despite the combat, not because of it.
So I guess combat is really important to me because I'll enjoy the game so much more if it's done right. But if it's done wrong, well I've become resigned to the fact that most games will do it wrong, so that's not necessarily a deal breaker if other aspects are good. |
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Have yet to hear one streamer complaining about the atrocious pathfinding. Streamers deal with the situation by splitting the path in two. They move their pawn outside the zone of control to a tile next to the controlled tile they want to go on and then move the pawn from it onto the controlled tile. This shows once again that RTwP has no audience. Players who do not want to use waypoints will conflate this with atrocious pathfinding. |
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In which case, their product is turn based without being ugoigo. Quote:
If these devs have some insight, they are going to avoid implementing bigger battles. No matter what, players as they lack the basic skillset to play RTwP go by default in a UgoIgo approach. As they cant manage a 4 vs 1n a 4 vs2 in real time, they will go in ugoigo mode to handle a 4vs 10 or 4 vs 12. No miracle to expect here. And these devs would be well advised to finally deliver what their customers want: a ugoigo battle system. |
I play RPGs *because* of the combat. To me, story, exploration, music, voice acting, etc. is all secondary to combat and character progression. Probably because I have a ridiculously bad memory, I can't recall the story of any RPGs I've played more than like a year ago. Baldur's Gate? hmm… I was some dude and there was a thief woman in the beginning, and there was this big dude with a rat. That's about all I remember from playing both BG1 and BG2, but the combat system I remember perfectly.
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