![]() |
Everything I read and heard about the game sounds incredible. It's pretty ambitious and let's hope they can pull it off, so this doesn't become another Mandate or god forbid Sword Coast Legends.
I actually like that it is a Russian dev. They always have great ideas regarding mechanics and I like the gritty (in general) style. Though, they are always lacking in the story departement, but that's what we have the "Living Strechgoal" for. |
Implement coop and I will back it :)
|
Backed.
|
Quote:
Also they confirmed there will be metamagic (and it is shown in that gif where mage casts two spells fast) |
Quote:
They add it, me gone. |
That really did look better than what we've seen so far. I'm in for the premium digital thingymajig. Make it happen, Owl.. stuff.. people.
|
I just checked out the campaign and I'm tempted.
However, no coop and Unity means I'll be holding off for now. But here's hoping it's everything you guys want it to be :) |
How much of the game will revolve around resource management/building stuff? I really loathe that kind of thing - why I stopped playing War/Starcraft back in the day. I want to adventure with my merry band and uncover interesting plots etc, not really manage a kingdom or constantly be waiting for someone to attack my town(s).
|
I'm mixed. Evil Island has a good reputation (never played it). Like silent storm but was not a fan of HOMM V.
|
Quote:
If you mean just building and managing it through menus and stuff, I doubt that will be more than 5% of the total gameplay. |
Quote:
Now it is not a minor issue. Tyranny does not play faster (easy to find actions whose completion takes more than three seconds) Either completion of an action in this product takes several turns (like casting a spell taking three turns and 9 seconds) or turns can not overlapse (does not seem to be the case from the vid) or the separation in turns helps players to get a fluid thought process or that is trouble. Tyranny does not play faster and players can not play Tyranny RTwP. |
Quote:
Quote:
Also, the UI of the alpha on the KS looks a lot like POE1, they just moved the elements around. It probably won't look like that at release though. |
Quote:
|
Quote:
|
Wow too late already for the early bird. I backed anyways. I love the Pathfinder ruleset! Also Nivial made some very good games. I hope they haven't lost their touch!
|
Quote:
|
So has it been confirmed that they will be using Unity as their game engine?
|
Quote:
Quote:
Quote:
Dumbfunding is starting to sound like betting… good sheeple, good .. https://media.giphy.com/media/9IVTJHx7l8HPa/giphy.gif |
… was about to back, UNTIL I saw those shitty, shitty letters - RTwP
|
How does pathfinder rules differ from dnd ?
|
| All times are GMT +2. The time now is 10:12. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch