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TomRon June 10th, 2017 14:14

Quote:

Originally Posted by NewDArt (Post 1061455470)
Are you aware of the fact that you're exchanging with Chien?

Meaning, you're not really exchanging. You're talking to the wrong end of a one-way misinformation-phone.

Yup, I'm aware. I'm just not a very smart guy.

purpleblob June 10th, 2017 16:01

1 Attachment(s)
I don't think we should get our hopes up for DM tools and MP :(

swapoer June 10th, 2017 17:56

Quote:

Originally Posted by purpleblob (Post 1061455492)
I don't think we should get our hopes up for DM tools and MP :(

Good enough for me.

rune_74 June 10th, 2017 18:04

Quote:

Originally Posted by purpleblob (Post 1061455492)
I don't think we should get our hopes up for DM tools and MP :(

I never had my hopes up for this.

On a different note, I got a headache trying to decipher the hidden mean of the UGIGO messages above…certainly there is something there.

TomRon June 10th, 2017 18:07

Quote:

Originally Posted by swapoer (Post 1061455507)
Good enough for me.

My thought too, a developer being reasonable with their limitations is a good thing.

Dez July 5th, 2017 21:37

Even though english is not my native language, I think my grasp of the language is atleast decent for a non-native speaker. However I really struggle to understand this UgoIgo term.

Can someone please explain the difference between turn based, real time with pause and ugoIgo ? :)

This is how I would classify these games

Real time first / third person combat = Gothic, Doom, Elder scrolls, Quake and so forth.
Real Time Strategy (RTS) = command & conquer, starcraft, total war:shogun etc.
RtWp = baldur's gate, nwn, PoE, Kotor etc.
Turn based = Chess, Fallout, Worms, Civilization etc.

Now please explain which games can be definied as UgoIgo. :)

TomRon July 5th, 2017 22:42

Quote:

Originally Posted by Dez (Post 1061460430)
Even though english is not my native language, I think my grasp of the language is atleast decent for a non-native speaker. However I really struggle to understand this UgoIgo term.

Can someone please explain the difference between turn based, real time with pause and ugoIgo ? :)

This is how I would classify these games

Real time first / third person combat = Gothic, Doom, Elder scrolls, Quake and so forth.
Real Time Strategy (RTS) = command & conquer, starcraft, total war:shogun etc.
RtWp = baldur's gate, nwn, PoE, Kotor etc.
Turn based = Chess, Fallout, Worms, Civilization etc.

Now please explain which games can be definied as UgoIgo. :)

UGOIGO is a term coined from "You go, I go", which originally refers to board games where each player take turns. So it's really only applicable with turn based games, and even then seldom used as far as I know. The more common terms are the ones you wrote above.

joxer July 5th, 2017 22:51

I thought it's a synonym for whatchamacallit. ;)

Dez July 5th, 2017 23:11

Much appreciated. :)

I quess it is the way Chien uses the term that utterly confuses me. If he is agueing for rtwp games over turn based games, then why doesn't he simply say so? I have often noticed him making these odd remarks about "rtwp products of not having an audience" and how games such as PoE are actually ugoigo products even if those games are quite far from being turn based…

Stingray July 7th, 2017 03:01

Quote:

Originally Posted by Dez (Post 1061460448)
I quess it is the way Chien uses the term that utterly confuses me. If he is agueing for rtwp games over turn based games, then why doesn't he simply say so?

That would be way too easy. Better to waste everyone's time writing cryptic posts using terms that nobody else would ever use. He appears smarter that way!


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