RPGWatch Forums
Page 1 of 3 1 2 3

RPGWatch Forums (https://www.rpgwatch.com/forums/index.php)
-   News Comments (https://www.rpgwatch.com/forums/forumdisplay.php?f=10)
-   -   Kingmaker - Kickstarter Launched! (https://www.rpgwatch.com/forums/showthread.php?t=36657)

Silver June 7th, 2017 00:33

Kingmaker - Kickstarter Launched!
 
Pathfinder: Kingmaker has launched on Kickstarter and has made a good start with 93K of its 500K goal already reached and 35 days to go.

Quote:

loading…


The Story

In the north lies the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark-by building your own kingdom! To do so, you'll need to survive the harsh wilderness and the threat of rival nations… as well as threats within your own court.

Pathfinder: Kingmaker is based on Paizo's award-winning Pathfinder Adventure Path of the same name. You certainly don't need to be familiar with the story, but if you are, you will encounter characters you know and love. Either way, you will experience a host of brand-new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands.

While Pathfinder: Kingmaker is a single-player game, you won't be adventuring alone. Pathfinder: Kingmaker features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You'll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you'll help shape their lives both in the moment and well into the future.

Your Kingdom

We chose to adapt the Kingmaker adventure path because it features a host of open-world mechanics, allowing players to experience the story at their own pace as they explore the Stolen Lands, which will challenge you as both an adventurer and a ruler.

Most importantly, the game allows you to claim these lands as your own, letting you carve your own kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and the ability to lead troops in the field are also part of the challenge. Choose your allies well, and keep them close while exploring ancient tombs and ruins-and while dealing with politics in your own court.

As you'll discover, building a kingdom goes beyond simply building a stronghold: Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with. As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor-and to test your strength.

If you fail, your kingdom will be destroyed, but if you succeed, you'll have made a nation where countless others have failed.

Your kingdom awaits! Do you have the strength to rule it?

More information.

Damian June 7th, 2017 00:58

Sweet I made the first early bird! I hope this does well.

Silver June 7th, 2017 01:16

The game looks better than I thought. If this game does well it could mean more Pathfinder games in future so I snagged an early bird.

Damian June 7th, 2017 02:04

Quote:

Originally Posted by Silver (Post 1061454424)
The game looks better than I thought. If this game does well it could mean more Pathfinder games in future so I snagged an early bird.

Yeah it does really good, i thought at first it will be a pure turn based game but that little combat snippet betrays the realtime elements of the game. Hopefully it turns out better than Pillars of Eternity. Hoping for no awful camping supplies mechanic.

Stingray June 7th, 2017 02:18

Early Bird Collector's… Probably will end up disappointed, but who knows.

I like how the KS is structured like D:OS's. The game is already well in progress and is happening regardless, the KS will just increase its scope.

joxer June 7th, 2017 02:25

Quote:

Your kingdom awaits!
Greetings sire.
Your stronghold awaits you.

Erm… This ain't Stronghold 4 so I'm gonna think about it.

rjshae June 7th, 2017 02:33

My Kingdom will be a haven for hipsters, because, well, apparently I am one. Whatever that is. Get off my demense you damn punk kids. :p

What's with the ludicrous sword?

Wisdom June 7th, 2017 03:10

Quick rundown of the checklist…
- PC
- Non-console (not even as a stretch goal!!!)
- Non-MMO.
- Class system.
- Based on existing thought-out battle system.
- Masses of lore to draw from (nobody has to create a whole unique world in 12 months)
- English German French Russian language support.

Yes its RTwP…. a minor issue! Read description below, 3 seconds not exactly an action game.
"Yeah, our combat is realt-time with pause. Characters will use individual real-time turns base on their initiative, each of which will last over three seconds"

Its 90% of what everyone says they want. Unless you see some red flags I can't see why you wouldn't back this. How often does this type of game come around? I know some of you have built up some ideal game in your head but I'm fairly sure that ideal will never be worked on. Might as well support the guys that are making a good attempt.

PS - 100% willing to eat my words on this one if it turns into a shit-show.

purpleblob June 7th, 2017 03:13

I'm excited! I wonder when's the ETA released date though - probably earliest 2018 :(

Stingray June 7th, 2017 03:14

Release date they're using on the KS campaign is August 2018.

Wisdom June 7th, 2017 03:19

Quote:

Originally Posted by JDR13 (Post 1061454448)
The thing that gives me pause about this though is the art style. It looks overly cartoony to me in both the monster design and color palette. It doesn't seem to be bothering anyone else, but I'm not a fan of that style at all.

30% of the budget is going towards art. I think they've realized its a weakness of theirs.

bjon045 June 7th, 2017 03:29

Backed at early bird collectors edition here.

luj1 June 7th, 2017 03:34

A proven ruleset is a BIG plus


still, I can do without "kingdom/resource management" rubbish

rjshae June 7th, 2017 03:59

Quote:

Originally Posted by Wisdom (Post 1061454458)
Its 90% of what everyone says they want. Unless you see some red flags I can't see why you wouldn't back this. How often does this type of game come around? I know some of you have built up some ideal game in your head but I'm fairly sure that ideal will never be worked on. Might as well support the guys that are making a good attempt.

Yes, $25 is a reasonable risk. But I'll still wait and see if they make PayPal funding available first. No point in making my attack surface larger than necessary. If not, well I can always wait until its released then wait for a sale.

Gabriel June 7th, 2017 04:05

If they can deliver on what they are saying they want to do in the video this sounds right up my alley. I backed at the early bird collectors edition because I can never have enough game related crap on my shelves. :lol:

Wenzil June 7th, 2017 04:51

I love Pathfinder. In for Early Bird. $25 is worth the risk.

Capt. Huggy Face June 7th, 2017 05:38

I'm in for $25.

Pros are:

1. A well-established tabletop RPG behind it. I wish more cRPG developers would tap such a resource to make their game better and save themselves a whole lot of unnecessary work -- work which they might not be particularly good at.

2. Might not wind up being a plus, but the kingdom mechanic could be interesting and new.

3. Personally, I'm always encouraged by seeing a bunch of Russian or Eastern European devs. And guys from Nival are specifically mentioned. Nival made some good games.

rune_74 June 7th, 2017 07:07

I wonder if this is the PoE engine they are using?

danutz_plusplus June 7th, 2017 07:12

Quote:

Originally Posted by rune_74 (Post 1061454507)
I wonder if this is the PoE engine they are using?

I'd be surprised. I don't think there's any relationship with Obsidian. From the kickstarter video I caught glimpses of Unity, so I guess they're using that as base game-engine-tools.

JDR13 June 7th, 2017 07:15

They said in an interview that they're using their own modified version of Unity.

Darkheart June 7th, 2017 07:25

Everything I read and heard about the game sounds incredible. It's pretty ambitious and let's hope they can pull it off, so this doesn't become another Mandate or god forbid Sword Coast Legends.

I actually like that it is a Russian dev. They always have great ideas regarding mechanics and I like the gritty (in general) style. Though, they are always lacking in the story departement, but that's what we have the "Living Strechgoal" for.

NewDArt June 7th, 2017 07:27

Implement coop and I will back it :)

Morrandir June 7th, 2017 08:30

Backed.

Archangel June 7th, 2017 08:36

Quote:

Originally Posted by Wisdom (Post 1061454458)
Quick rundown of the checklist…
- PC
- Non-console (not even as a stretch goal!!!)
- Non-MMO.
- Class system.
- Based on existing thought-out battle system.
- Masses of lore to draw from (nobody has to create a whole unique world in 12 months)
- English German French Russian language support.

Yes its RTwP…. a minor issue! Read description below, 3 seconds not exactly an action game.
"Yeah, our combat is realt-time with pause. Characters will use individual real-time turns base on their initiative, each of which will last over three seconds"

Its 90% of what everyone says they want. Unless you see some red flags I can't see why you wouldn't back this. How often does this type of game come around? I know some of you have built up some ideal game in your head but I'm fairly sure that ideal will never be worked on. Might as well support the guys that are making a good attempt.

PS - 100% willing to eat my words on this one if it turns into a shit-show.

Those are btw answers to questions I posted because I wanted to make sure this was more like BG instead of PoE or (shudder) SCL :D

Also they confirmed there will be metamagic (and it is shown in that gif where mage casts two spells fast)

joxer June 7th, 2017 09:36

Quote:

Originally Posted by NewDArt (Post 1061454512)
Implement coop and I will back it :)

This is why I said I'll wait. Don't need another wasteland case.
They add it, me gone.

Maylander June 7th, 2017 09:55

That really did look better than what we've seen so far. I'm in for the premium digital thingymajig. Make it happen, Owl.. stuff.. people.

NewDArt June 7th, 2017 09:56

I just checked out the campaign and I'm tempted.

However, no coop and Unity means I'll be holding off for now.

But here's hoping it's everything you guys want it to be :)

booboo June 7th, 2017 11:17

How much of the game will revolve around resource management/building stuff? I really loathe that kind of thing - why I stopped playing War/Starcraft back in the day. I want to adventure with my merry band and uncover interesting plots etc, not really manage a kingdom or constantly be waiting for someone to attack my town(s).

you June 7th, 2017 11:49

I'm mixed. Evil Island has a good reputation (never played it). Like silent storm but was not a fan of HOMM V.

Archangel June 7th, 2017 12:36

Quote:

Originally Posted by booboo (Post 1061454541)
How much of the game will revolve around resource management/building stuff? I really loathe that kind of thing - why I stopped playing War/Starcraft back in the day. I want to adventure with my merry band and uncover interesting plots etc, not really manage a kingdom or constantly be waiting for someone to attack my town(s).

My guess is that more than 75% of the game is going to be standard adventuring and stuff. The rest is going to be building, managing and doing diplomacy and conversations connected with being a Ruler.
If you mean just building and managing it through menus and stuff, I doubt that will be more than 5% of the total gameplay.

ChienAboyeur June 7th, 2017 12:55

Quote:

Originally Posted by Wisdom (Post 1061454458)
Yes its RTwP…. a minor issue! Read description below, 3 seconds not exactly an action game.
"Yeah, our combat is realt-time with pause. Characters will use individual real-time turns base on their initiative, each of which will last over three seconds"

So the product is turn based as it was suggested.
Now it is not a minor issue. Tyranny does not play faster (easy to find actions whose completion takes more than three seconds)
Either completion of an action in this product takes several turns (like casting a spell taking three turns and 9 seconds) or turns can not overlapse (does not seem to be the case from the vid) or the separation in turns helps players to get a fluid thought process or that is trouble.

Tyranny does not play faster and players can not play Tyranny RTwP.

azarhal June 7th, 2017 14:21

Quote:

Originally Posted by Wisdom (Post 1061454458)
Its 90% of what everyone says they want. Unless you see some red flags I can't see why you wouldn't back this.

Russian dev teams which always seems to match with "games with lots of bugs" from my experience (not necessarily bad games though). Also, My.com is publishing this, but I suspect a single player game won't require their awful launcher like their MMOs do.

Quote:

Originally Posted by danutz_plusplus (Post 1061454508)
I'd be surprised. I don't think there's any relationship with Obsidian. From the kickstarter video I caught glimpses of Unity, so I guess they're using that as base game-engine-tools.

My.com and Obsidian worked together for two games. One of which, Skyforge, was the last game (some of?) the people at Owlcat Games worked on. Also, Paizo has a relationship with Obsidian and they [Obisidian] did a survey for Paizo about a possible Pathfinder RPG (which made a lots of people think Obsidian was going to make it).

Also, the UI of the alpha on the KS looks a lot like POE1, they just moved the elements around. It probably won't look like that at release though.

rune_74 June 7th, 2017 14:52

Quote:

Originally Posted by ChienAboyeur (Post 1061454566)
So the product is turn based as it was suggested.
Now it is not a minor issue. Tyranny does not play faster (easy to find actions whose completion takes more than three seconds)
Either completion of an action in this product takes several turns (like casting a spell taking three turns and 9 seconds) or turns can not overlapse (does not seem to be the case from the vid) or the separation in turns helps players to get a fluid thought process or that is trouble.

Tyranny does not play faster and players can not play Tyranny RTwP.

I have no idea what you are saying.

Archangel June 7th, 2017 15:02

Quote:

Originally Posted by rune_74 (Post 1061454588)
I have no idea what you are saying.

You are at least brave enough to try to read it. I just skip reading all of his posts. They kind of made sense for a while but he is back to his old self again.

forgottenlor June 7th, 2017 16:40

Wow too late already for the early bird. I backed anyways. I love the Pathfinder ruleset! Also Nivial made some very good games. I hope they haven't lost their touch!

forgottenlor June 7th, 2017 16:46

Quote:

Originally Posted by azarhal (Post 1061454579)
Russian dev teams which always seems to match with "games with lots of bugs" from my experience (not necessarily bad games though). Also, My.com is publishing this, but I suspect a single player game won't require their awful launcher like their MMOs do.



My.com and Obsidian worked together for two games. One of which, Skyforge, was the last game (some of?) the people at Owlcat Games worked on. Also, Paizo has a relationship with Obsidian and they [Obisidian] did a survey for Paizo about a possible Pathfinder RPG (which made a lots of people think Obsidian was going to make it).

Also, the UI of the alpha on the KS looks a lot like POE1, they just moved the elements around. It probably won't look like that at release though.

Its a small team and the POE engine makes complete sense for a game like this. I also wouldn't be surprised if they decide to use it.

SpoonFULL June 7th, 2017 17:07

So has it been confirmed that they will be using Unity as their game engine?

luj1 June 7th, 2017 17:50

Quote:

Originally Posted by Wenzil (Post 1061454494)
In for Early Bird. $25 is worth the risk.

Quote:

Originally Posted by Capt. Huggy Face (Post 1061454501)
I'm in for $25.

Quote:

Originally Posted by rjshae (Post 1061454481)
Yes, $25 is a reasonable risk.



Dumbfunding is starting to sound like betting… good sheeple, good ..

https://media.giphy.com/media/9IVTJHx7l8HPa/giphy.gif

beldurax June 7th, 2017 18:00

… was about to back, UNTIL I saw those shitty, shitty letters - RTwP

you June 7th, 2017 18:29

How does pathfinder rules differ from dnd ?


All times are GMT +2. The time now is 10:12.
Page 1 of 3 1 2 3

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch