![]() |
Am I the only one worried that this is too good to be true? I love tons of mechanical options, but I'm worried. Its clear they're going to have a successful kickstarter, but the type of mechanics they seem to want to implement are very complex, which means tons of potential for bugs. I'm not sure what they're overall budget and timeplan is, but I wonder if they aren't going overboard with prestige classes, extra spells, extra feats, and what not. For example, many of those things came in the addons to NWN 1 & 2, and not so much in the original campaigns.
|
Quote:
It's hard to know where they are at in the game development right now, but going by the KS's pitch and some info from the Paizo's forum, all the base Pathfinder stuff is already in the game (or close to it). The KS is to add "more companions, wilderness/dungeons areas and quests", not game mechanics (excluding stretch goals). |
Quote:
Quote:
It really sounds good, doesn't it? Almost too good. Let's hope they can pull it off. Russian devs don't mainstream their games that much and I like it. Make it hardcore and give the young'uns their "story mode." Two times the bugs sadly also is true quite often. Though, many of the devs worked on great titles in the past and have quite some experience. That makes me confident. |
Arkane indeed followed the same slope: provide a tool kit so that players achieve what the devs did not bother achieving: balance.
Tweak this, remove that. The issue here is that players do not get many runs out of their products, two or three, certainly enough to feel imbalance issues, not enough to understand how to fix them. Quote:
Bots usually are involved to relieve players from sitting to their desk and remain behind their screen. Players leave the bot do the stereotyped course of action to dedicate their time to something they find better to dedicate their time to. On the other hand, gamers prefer games, that is an activity that makes the presence and the involvement of people a center goal, not an element that must be ridden of. If people have such a thirst to keep repeating the same pattern over and over again, working on a chain is still an opportunity to grab. |
More cool info and gameplay videos here: http://uk.ign.com/articles/2017/06/0…ur-dd-rpg-itch
|
Quote:
This could definitely be the Baldur's Gate we were looking for (which PoE sadly was not). Time for a Watch fundraiser? |
Looks like fun, but 2 questions:
1) is the no overland exploration? It looks like you move from encounter to encounter on the world map…. 2) were those spell cool-down timers I saw!? As in you wait for a power/spell to recharge? I hope not. I don't mind this in a 'new' rule system, but its definitely not Pathfinder, which is basically DnD 3.5++. Edit: ok, looks like those weren't spell cooldown timers, which is a relief. It really does look like a re-skinned Tyranny though, as azarhal mentions below… |
Quote:
In fact, I was reading some stuff about Pathfinder being turned into a video game yesterday and seems like they can't use the Pathfinder rules that come from D&D 3.5e because the open gaming license it use can't be ported to video games… :/ |
I really really hope that this game does well because the Pathfinder world of Golarion just oozes tons of opportunity. Pretty much any fantasy trope you can imagine is in Pathfinder. There is obviously your typical fantasy, elves and dwarves etc. Then there are different areas that are absolutely bonkers and probably would be tons of fun. There is a permanent gate into the Abyss called the Worldwound that holy crusaders go to fight endless waves of demons. There is a mountain sized crashed space ship with crazy technology and a society built around that. There is tons and tons of political intrigue as the many kingdoms fight against each other for domination. The Golarian world has endless possibilities that could start another video game franchise if done well.
|
Quote:
2) Game has turns, that was just waiting for turn to end so new action can begin. |
I just watched those videos as well. In the last/third clip, one of the companions went down but then got right back up after the combat - are they using the system where everyone just get back up as long as PC is alive like NWN2? And I think I saw insta-heal spell. Those bother me a little.
|
Quote:
|
Quote:
|
I'm a lot less enthusiastic about backing when I see I'm paying $8 more than people who happened to hear about it earlier. It always annoys me when I see that kind of early bird thing.
|
Quote:
They basically just inverted the gears icon of the option menu, use basically the same "globe" for time of day/pause, use the same "sneak" icon, have similar "target arrows", have a similar icon system showing the next attack, have the same problem with not seeing your character when they are behind large/lots of enemies *it's a camera angle issue*, have dialogue text glossary link like in Tyranny and similar pathfinding issues, etc. |
So you think they're lying about not using the PoE engine?
What would their motivation be in doing so? |
Quote:
Although, funny enough, POE used Unity base pathfinding engine at the beginning (somewhat revamped a bit later), so even if they started from scratch and just copied POE UI elements some stuff would be the same (but the copied UI stuff is kinda lazy to me in that case). |
Quote:
Quote:
Quote:
|
There isn't really such a thing as the "PoE engine". PoE used Unity. Yes, it was a version modified specifically for PoE, but it's still Unity.
It sounds like these guys are doing the same thing for Kingmaker. That doesn't necessarily mean it's going to share the same pros and cons though. It's going to depend on how they modify it. |
Quote:
|
| All times are GMT +2. The time now is 10:16. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch