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At least it's not Owlcat's invention: She looted the sword from a dead frost giant and it's explained how she can wield it. Her strength value (30 at level 12) justifies wielding it.
Still I don't like it. To me this as always looks like cheap gimmickry. But as long as that's not the norm in Pathfinder it imho is a minor flaw. |
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It's not realistic, but I think it's fine. |
High quality GUI and good looking character art. Doesn't feel fun though.. All those realtime animation systems and superb grass reacting to the wind, uh.. lets hope it will contain some fun.
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Bigger problem is that she is a girl while she is as strong as strongest men on Earth. Girls cannot become that strong, they don't have the needed genetics. |
Eh, the GUI looks a lot like Pillars of Eternity/Tyranny to me, and I find that a bit too modern looking. I wish modern devs would take more chances with UIs. I want more Arcanum-style, i.e. unique, charming and capturing the essence of the game world. Less homogenization. UI design nowadays seems so concerned with form and function that they sacrifice a lot of immersion and "feeling" of the UI. Even RPGs like Skyrim are terribly guilty of this (other than the Perk Chart, of course. That was decent.)
I love the look of the text description of items, though, with the scroll and the text. Nicely done there. The giant sword, eh, it actually looks kinda cool to me, but I grew up with Cloud wielding the Buster Sword in Final Fantasy 7, so yeah. I'm interested in this for the nerdy, old-school ruleset. But I'm curious. How does Pathfinder handle melee? I was discussing this with a friend earlier, and I actually prefer melee attackers to not have a ton of active combat abilities. I might be in the minority there, but having to manage melee abilities all the time just feels a bit…I dunno, cheap. Especially when the melee fighters abilities start to resemble MMO hotbars. I prefer a more simulation approach like BG/IWD. But that's just me. Overall, I'll definitely be checking this out whenever it releases. If I had to guess, I'd say that this game will be more old-school than Pillars of Eternity 2, which works for me. :) |
I don't have an issue with the overly large sword, but I definitely don't like how cartoony the game looks overall. The colors are too soft, and everything just looks a little too "animated" for my taste.
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Diablo 2 was cartoony too :)
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Not sure if cartoony is the word I'm going for. A lot of modern isometric looks a bit cheap to me. I'm not sure why. Divinity: Original Sin is an example of this, but that also has a rotatable camera and is not really isometric.
I really like the look of games like this:
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And of course the Infinity Engine games. These types of styles seem more tightly detailed and denser to me. |
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People complaining about the sword? Well, I never liked it either, looks like a FF game. But it is not owlcat's design. This is Paizo's design - including the barbarian - and is old, since the first corebook. To tell the truth, I never liked pathfinder's art, it's full of unnecessary and unrealistic details. For me, D&D 5th art style is the best (see my avatar). Pathfinder did not outstand because of its art, but because of its system, that's better than D&D (IMO anyway).
And let's be honest it's not all that "cartoony", it's just that sword, the rest of it looks nice. Furthermore, Divinity: OS is the worst in that area. D:OS has this childish looks that resembles Word of Warcraft - or whatever - and I don't see many people complaining about this. And that's because in the end the game was good enough so that people don't mind it. And I think it's gonna be the same for Kingmaker. |
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Seriously, I don't think you're getting it. They're not going for realistic here. It's within the realm of the plausible for heroic and high fantasy - which is exactly what Pathfinder is. Take a look at the source material before you speak, please. https://www.google.dk/search?q=pathf…M5PDLgu0h6U8M: The game is about fantasy heroes doing fantastical stuff. It's really not that complicated. |
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Pathfinder imho is a lot better in this regard. |
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I'm not saying it's an inherently bad thing. I'm just not a fan of that look for most games. That doesn't mean other people won't like it. I didn't mind it as much in Divinity: OS because Larian has always had a deliberately silly style in their games with all the humor and pop culture references. That said, I'm not big fan of the visuals in D:OS. |
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