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I'm with Forgottenlor one this one. I'll take well implemented "cheap" stretch goals over over ambitious but poorly implemented (or even cut) ones every day. Of course ambitious and well implemented would be the preference, but not many Kickstarters have managed to pull that off, leading to people distrusting crowdfunding in general and some developers in particular (inXile being the biggest offender with Torment).
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So I'm with you and with tomasp3n here. Better a small feature well designed and fitting the game, than something with a potential to completely disbalance it or feel unnecessary gimmick of horse armor scale. |
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Still, I hope they hit it, because I liked that a lot in RoA. |
You know they don't need to have any stretch goals right? The game is funded, and whoever is considering funding doesn't go "hmm… I'll pledge my $15 so they reach $500k for camping", they just either like the game or don't.
In fact, I would actually prefer if they didn't have pledge goals at all. My experience with stretch goal additions is that they feel 'tacked on' to the product, and more often than not, is the main reason for projects to miss their release mark by years. |
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Which Kickstarter RPG lately was successfully funded and didn't have stretch goals? Might as well just take it as a necessary thing now, and judge them accordingly from campaign to campaign. Which is what my comment is based on. And did you just say people who want to fund it now don't look at stretch goals to decide how much/if they give? Yeah, I think analytics would disagree with you there. My thing is, now that they show the stretch goal of camping, if it's not reached that's a bummer for me. Not that it matters all that much, but I hope they hit it. We need more RPGs with camping! :D And I agree that a smaller, more achievable stretch goal is always better. $50k on Kickstarter now will get you a camping mechanic, not a day/night cycle or extra companions as forgottenlor thoughtfully pointed out. :) |
They already showed alpha vids of the camping mechanism complete with get up undressed animations, so I would say it is in no matter the outcome of the KS.
I think all the strech goals they showed and will be showing are already planned for the game anyway. And this is a good thing! As others above already said, better some well-implemented smaller things than some grand promises which increase dev time, are tacked-on or cut in the end. |
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I actually am way more interested in something like that then I am an extra class. A camping mechanic like that can really change the game experience. |
That camping system will mean rest spaming will be punished. If you complained about resting supplies in PoE prepare to be even more angry/disappointed/whatever.
Me, I will love to finally have a proper D&D rest system in a D&D like game. |
Hardly a surprise - but great news!
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It was always risky to rest in dungeons. So if you just had some hard battles (as a noob) you could rest to replenish resources, but an interrupt by a band of monsters could also make things way worse… |
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What's the camping system like here?
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And let's be honest, we have seen stretch goals of talking swords for god's sake. This seems a decent stretch goal for me. |
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Any chance for a turn based combat stretch goal? :-/
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I know it's a little off topic, but we're about due for a ToEE:EE, followed by a turn-based Against the Giants using the same engine. Here's hoping…
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