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Silver June 24th, 2017 02:10

Kingmaker - Funded!
 
Pathfinder: Kingmaker has reached its funding goal and has announced a new stretchgoal at 600K.

Quote:

New stretch goal - Magus

All of us were brought up among countless fantasy novels, shows, games and movies. And when we play Pathfinder at the table we want our character to be close to what inspired us in the heroes and villains from these familiar pages and scenes, to be able to do things like they did, and that's a major part of what RPGs are about. Yet while there is no shortage of traditional fantasy heroes, who fight with both sword and magic with impunity - from Elric of Melnibone to Geralt the Witcher, to even Jedi Knights, it's hard to make such a character in an RPG. Most standard sets of RPG classes either don't give you the possibility to play such a character, or worse, limitations on character development render these builds ineffective. Fret not, for we have great news! Unveiling our latest stretch goal, let us show you the ideal class for you: the Magus.

There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The Magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect.

Much like his martially adept colleagues, the Magus makes skillful use of melee weapons in combat. He wears his armor without being hindered in his spellcasting abilities like many other magic-users. The Magus prefers one-handed weapons, because of his signature ability, Spell Combat, that allows him to use his other hand to cast spells while simultaneously attacking an opponent with his weapon of choice.

From the secrets of his magical counterparts, he gets a vast array of arcane spells, which both include classics, like Fireball and Haste, and entirely new spells, like Greater Blade Dash - a spell, that allows the Magus to teleport to a designated point and attack anyone unlucky enough to stand in his path. The Magus also gets an arcane pool - a reservoir of magical energy, that can be spent to imbue his weapon with various enchantments or to restore the spells he has already cast that day.

His battle prowess allows him to dauntlessly cast spells, which other arcane casters fear to use, for these spells would require them to approach dangerous melee combat. The Magus excels particularly at using touch spells, like Shocking Grasp and Force Punch, because his Spell Strike feature allows him to discharge them not by touching an opponent, but by hitting them with his weapon of choice, inflicting upon the target both the effects of the spell and full damage from the attack, all as part of casting his spell.

As he grows in power, the Magus unlocks powerful forms of arcana that allow him to merge his talents further, and at the pinnacle of his art, the Magus becomes a blur of steel and magic, a force that few foes would dare to stand against. Available forms of arcana include, for example, new properties to enchant his blade with, getting a familiar (a magical creature that will serve Magus as a pet), acquiring new spells from the Wizard's spell list and the ability to use a wand as a second weapon in pair with his primary one.

Magus is a complex class with different paths of development to choose from. Players who are unsure whether they want to play a spellcaster or a melee combatant will find his access to both quite convenient. If you enjoy having the possibility to just quickly beat up a bunch of weaker enemies with normal attacks, whilst being able to utilize complex spell combinations in difficult fights, you will find the way of the Magus perfect. And for those of you who want the proverbial Jack of all trades, somebody with deadly skills in both melee and magic may find that the Magus fits this description, and in certain situations beats his specialized counterparts.

* All specific names are used only as a reference to original Pathfinder Roleplaying Game (R) entities and could be subject to change in the Pathfinder: Kingmaker CRPG.



Hail to the kings!

Owlcats.

More information.

gabrielarantest June 24th, 2017 02:26

:biggrin::biggrin::biggrin::biggrin::biggrin::bigg rin::biggrin::biggrin::biggrin::biggrin:

Wisdom June 24th, 2017 02:28

Very cool. I jumped on this bandwagon right away. I hope it goes well.

GabrielMP_19 June 24th, 2017 03:56

100k for ANOTHER CLASS? Those guys can do marketing alright, but this is a preposterous stretch goal.

bjon045 June 24th, 2017 04:53

Quote:

Originally Posted by GabrielMP_19 (Post 1061458397)
100k for ANOTHER CLASS? Those guys can do marketing alright, but this is a preposterous stretch goal.

How do you figure that? If you actually followed the campaign you would know there is another stretch goal at 550,000.

GabrielMP_19 June 24th, 2017 05:15

Quote:

Originally Posted by bjon045 (Post 1061458400)
How do you figure that? If you actually followed the campaign you would know there is another stretch goal at 550,000.

I didn't follow the campaign, my mistake. From the link, it looks like the 600k stretch goal is the next. What is the stretch goal at 500k?

rjshae June 24th, 2017 05:15

Congratulations to Owlcat for reaching their goal, and good luck putting out the game. Hopefully it'll be very enjoyable.

Perhaps now they'll enable PayPal payments?

purpleblob June 24th, 2017 05:18

Quote:

Originally Posted by GabrielMP_19 (Post 1061458401)
I didn't follow the campaign, my mistake. From the link, it looks like the 600k stretch goal is the next. What is the stretch goal at 500k?

500k - initial goal
550k - first stretch goal (camping)
600k - second stretch goal (new class)

JDR13 June 24th, 2017 06:08

50k to implement camping? I'd have thought something that basic would already be in the game.

Morrandir June 24th, 2017 06:34

It's "extended" camping inspired by the old Realms of Arkania games where you can assign tasks to your party members like hunting, collecting herbs, etc.

Darkheart June 24th, 2017 10:06

I guess they already include all they set out to do in the base game (which would have been completed even with a failed KS). So the rest is just icing on the cake.

Although, I want them to get max money so they can flesh out things as much as possible.

Really excited to play this next year!

Aerth June 24th, 2017 10:12

Indeed Darkheart you do well to put your precise finger on the huge drawback of this project: We have to wait one year.

BoboTheMighty June 24th, 2017 10:32

They need to focus on more important things, like romances.
Kingdoms come and go, but waifus stay with you forever…or something like that. ;)

Deleted User June 24th, 2017 11:41

Quote:

Originally Posted by Morrandir (Post 1061458406)
It's "extended" camping inspired by the old Realms of Arkania games where you can assign tasks to your party members like hunting, collecting herbs, etc.

Ah, that is awesome. I loved that in RoA. It makes traveling much more impacting and meaningful, a journey you have to plan for. I really hope they hit that goal.

This game is shaping up nicely.

skally_wag June 24th, 2017 11:58

So looking forward to this one, its good to see my favourite genre is still alive and kicking…..

luj1 June 24th, 2017 12:17

This game should be called Stretch Goal: Kingmaker

Deleted User June 24th, 2017 12:21

I understand they want to attract more pledges, but 50k for essentially a menu screen when camping does seem a bit…odd. I know they have to design the system and balance it, but I would hope that could be accomplished without a stretch goal. Eh, hope they hit it, though.

Galdred June 24th, 2017 12:37

Quote:

Originally Posted by Fluent (Post 1061458446)
I understand they want to attract more pledges, but 50k for essentially a menu screen when camping does seem a bit…odd. I know they have to design the system and balance it, but I would hope that could be accomplished without a stretch goal. Eh, hope they hit it, though.

Their stretch goals are pretty underwhelming to say the least, and don't enhance the kingmaking (or rather kingdom making) aspect particularly well.

I thought most of their goals were supposed to be about more kingdom stuff.

Archangel June 24th, 2017 12:46

Quote:

Originally Posted by Galdred (Post 1061458450)
Their stretch goals are pretty underwhelming to say the least, and don't enhance the kingmaking (or rather kingdom making) aspect particularly well.

I thought most of their goals were supposed to be about more kingdom stuff.

The base 500k are about that

forgottenlor June 24th, 2017 13:46

I personally think having an added class is cool. I think one should consider these stretch goals with a grain of salt. Past Kickstarters have had more ambitious stretch goals for 50 to 100k. D:OS for example decided not to implement a day/night cycle and Torment is missing companions. And remember the Pillars of Eternity Stronghold? That was an implemented stretch goal that wasn't well implemented.So I'd rather have realistic stretch goals that are actually well implemented. I also think in general added funds will lead to more development time, or extra employees which will help to increase the chances of a better finished product.

Darkheart June 24th, 2017 14:04

Quote:

Originally Posted by Fluent (Post 1061458446)
I understand they want to attract more pledges, but 50k for essentially a menu screen when camping does seem a bit…odd.

It's a bit more than a menu screen. Check the KS update on that. It will involve random events and encounters depending on where you camp and how you distribute your chores. For instance you can have one of your chars do all the guard shifts, but he might dose off in the night leading to an ambush and he will be sleepy in the morning resulting in stat mali.

TomRon June 24th, 2017 14:04

I'm with Forgottenlor one this one. I'll take well implemented "cheap" stretch goals over over ambitious but poorly implemented (or even cut) ones every day. Of course ambitious and well implemented would be the preference, but not many Kickstarters have managed to pull that off, leading to people distrusting crowdfunding in general and some developers in particular (inXile being the biggest offender with Torment).

joxer June 24th, 2017 14:11

Quote:

Originally Posted by forgottenlor (Post 1061458469)
D:OS for example decided not to implement a day/night cycle

And thank god for that, IMO it'd only ruin the awsome game.

So I'm with you and with tomasp3n here. Better a small feature well designed and fitting the game, than something with a potential to completely disbalance it or feel unnecessary gimmick of horse armor scale.

Deleted User June 24th, 2017 14:34

Quote:

Originally Posted by Darkheart (Post 1061458471)
It's a bit more than a menu screen. Check the KS update on that. It will involve random events and encounters depending on where you camp and how you distribute your chores. For instance you can have one of your chars do all the guard shifts, but he might dose off in the night leading to an ambush and he will be sleepy in the morning resulting in stat mali.

Yeah, I mentioned it has to be designed and balanced. But it seems like something that could be in the base game already, not really a $50k stretch goal.

Still, I hope they hit it, because I liked that a lot in RoA.

wolfing June 24th, 2017 15:07

You know they don't need to have any stretch goals right? The game is funded, and whoever is considering funding doesn't go "hmm… I'll pledge my $15 so they reach $500k for camping", they just either like the game or don't.
In fact, I would actually prefer if they didn't have pledge goals at all. My experience with stretch goal additions is that they feel 'tacked on' to the product, and more often than not, is the main reason for projects to miss their release mark by years.

Deleted User June 24th, 2017 15:19

Quote:

Originally Posted by wolfing (Post 1061458485)
You know they don't need to have any stretch goals right? The game is funded, and whoever is considering funding doesn't go "hmm… I'll pledge my $15 so they reach $500k for camping", they just either like the game or don't

No, they don't have to have stretch goals. Everyone does them, though. I don't think the developers are going to complain when more people give money to see them reach them.

Which Kickstarter RPG lately was successfully funded and didn't have stretch goals? Might as well just take it as a necessary thing now, and judge them accordingly from campaign to campaign. Which is what my comment is based on.

And did you just say people who want to fund it now don't look at stretch goals to decide how much/if they give? Yeah, I think analytics would disagree with you there.

My thing is, now that they show the stretch goal of camping, if it's not reached that's a bummer for me. Not that it matters all that much, but I hope they hit it. We need more RPGs with camping! :D

And I agree that a smaller, more achievable stretch goal is always better. $50k on Kickstarter now will get you a camping mechanic, not a day/night cycle or extra companions as forgottenlor thoughtfully pointed out. :)

Darkheart June 24th, 2017 16:51

They already showed alpha vids of the camping mechanism complete with get up undressed animations, so I would say it is in no matter the outcome of the KS.

I think all the strech goals they showed and will be showing are already planned for the game anyway. And this is a good thing! As others above already said, better some well-implemented smaller things than some grand promises which increase dev time, are tacked-on or cut in the end.

Deleted User June 24th, 2017 18:12

Quote:

Originally Posted by Darkheart (Post 1061458502)
They already showed alpha vids of the camping mechanism complete with get up undressed animations, so I would say it is in no matter the outcome of the KS.

Sweet deal. I hope it is. :)

I actually am way more interested in something like that then I am an extra class. A camping mechanic like that can really change the game experience.

Archangel June 24th, 2017 18:22

That camping system will mean rest spaming will be punished. If you complained about resting supplies in PoE prepare to be even more angry/disappointed/whatever.
Me, I will love to finally have a proper D&D rest system in a D&D like game.

NewDArt June 24th, 2017 18:23

Hardly a surprise - but great news!

Darkheart June 24th, 2017 19:26

Quote:

Originally Posted by Archangel (Post 1061458527)
That camping system will mean rest spaming will be punished. If you complained about resting supplies in PoE prepare to be even more angry/disappointed/whatever.
Me, I will love to finally have a proper D&D rest system in a D&D like game.

I always liked how in most Infinity Engine games you could try to rest almost everywhere. If you rest in a dragon's lair, don't be surprised to be interrupted.

It was always risky to rest in dungeons. So if you just had some hard battles (as a noob) you could rest to replenish resources, but an interrupt by a band of monsters could also make things way worse…

forgottenlor June 24th, 2017 20:42

Quote:

Originally Posted by Archangel (Post 1061458527)
That camping system will mean rest spaming will be punished. If you complained about resting supplies in PoE prepare to be even more angry/disappointed/whatever.
Me, I will love to finally have a proper D&D rest system in a D&D like game.

There have been a lot of different attempts to limit resting in games (whether random encounters, food, camping supplies, only resting in town or what not), but I do like the camping mechanic when its well done. I liked in Darkest Dungeon, and in both Expedition games, as well as in Blade of Destiny. It makes resting something you don't spam without thought, but integrates it into the game as an interesting strategic mini game of its own.

NewDArt June 24th, 2017 20:49

What's the camping system like here?

Darkheart June 24th, 2017 22:56

Quote:

Originally Posted by NewDArt (Post 1061458558)
What's the camping system like here?

Check this out: https://www.kickstarter.com/projects…/posts/1912108

rjshae June 24th, 2017 23:36

Quote:

Originally Posted by Fluent (Post 1061458446)
I understand they want to attract more pledges, but 50k for essentially a menu screen when camping does seem a bit…odd. I know they have to design the system and balance it, but I would hope that could be accomplished without a stretch goal. Eh, hope they hit it, though.

Stretch goals are there for the extra publicity. They don't need to be worth the additional sum.

gabrielarantest June 24th, 2017 23:37

Quote:

Originally Posted by Galdred (Post 1061458450)
Their stretch goals are pretty underwhelming to say the least, and don't enhance the kingmaking (or rather kingdom making) aspect particularly well.

I thought most of their goals were supposed to be about more kingdom stuff.

I think that you are all getting it wrong. As far as I remember, when I read the update about camping it was not only menu screen, it was much more. If I remember right it was a pretty decent resting system.

And let's be honest, we have seen stretch goals of talking swords for god's sake. This seems a decent stretch goal for me.

Deleted User June 24th, 2017 23:44

Quote:

Originally Posted by rjshae (Post 1061458574)
Stretch goals are there for the extra publicity. They don't need to be worth the additional sum.

I know that. I was hoping it would have been in the base game.

Darkbridger June 25th, 2017 05:21

Any chance for a turn based combat stretch goal? :-/

Wisdom June 25th, 2017 05:38

Quote:

Originally Posted by Darkbridger (Post 1061458609)
Any chance for a turn based combat stretch goal? :-/

No…..

rjshae June 25th, 2017 06:43

I know it's a little off topic, but we're about due for a ToEE:EE, followed by a turn-based Against the Giants using the same engine. Here's hoping…


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