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Kingmaker - New Stretch Goal
Pathfinder: Kingmaker has a new stretch goal for 700K which features Mac and Linux versions of the game and an extra story chapter, that will see characters reach level 20.
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Now that's a more ambitious stretch goal, that could severely delay and complicate development. But who cares, I want it!
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Now that's more like it. :)
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I'm glad camping is in. They are expanding upon this system much more than others have that is for sure.
New content area sounds cool but I'm skeptical about Mac and Linux versions. I remember how long it took Larian to release a Linux version of Divinity:OS. Still, they seem quite capable and organized and they have a big publisher to help things along. |
I'm cautiously optimistic about this game. It appears that they planned out everything before launching KS campaign (unlike most KS where stretch goals are thrown in without much thought in midst of hype).
Very happy they've met the first goal and excited about reading about an additional chapter/story! |
It needs more exposure to hit these lofty stretch goals. It's been a slow progression.
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And this is how kickstarter projects get delayed to infinitum. So many times I've seen developers casually adding support for Mac and Linux, but when they get to the nitty-gritty, they realize it's not quite as easy as it sounded, and the project gets delayed like an extra year because of that.
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If at all, the Linux and Mac versions get delayed, not all of them. It would be outright stupid to delay the most important platform because of lesser important ones. Besides… if you develop for all platforms from the get-go, it really isn't that hard. You just use OpenGL (replace with Vulkan in a few years) for the graphics (since nobody needs DirectX, really, it's just the default on Windows) - and put windowing, input, file IO and audio into neatly exchangeable classes for each platform. Or just use libs that do any of that cross-platform to begin with. If cross-platform is an afterthought, it is a quite a bit of work, but not if things are planned correctly to begin with. |
I prefer delays if a better game is the result. What's your rush? You don't have a backlog?
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Both games in the end went back and implemented support for DirectX. |
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* I have no such game right now but if we go back in the past, Witcher 3 or even Skyrim would have been such a game. |
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Why do these kickstarters always make platform ports a stretch goal? It's like, please pay us more so we can make more money selling more copies. Ditto with language ports. Aren't people with those platforms/languages more likely to buy the game after they are already added? Why contribute if you're not sure the stretch goal is going to succeed?
Feeling more cynical than normal this morning. |
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Also, the mac/linux market segment is pretty tiny in comparison to PC/consoles. But, on the other hand, it's a task that most experienced developers CAN accomplish if they're allowed some time to focus on it. Which makes it an ideal stretch goal, in my opinion. |
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Suppose there was a Kickstarter in a non-native language, and the funding seemed unlikely to reach the stretch goal of the language you want. Would you contribute even if it was uncertain that the stretch goal would succeed? Or would you hold off and wait for it to come to market, hoping that the developers subsequently port it? I think most people would choose the latter. Hence it's not an ideal stretch because it doesn't significantly encourage contributions and it's unlikely to interest most people who have already contributed. |
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But if I couldn't play it - then I wouldn't fund it until such an option became available. |
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But you asked a great question. China is a huge market, not only for movies but for games too. It feels so odd, at least to me, that most of KS projects do not have chinese language either at the project start or as a stretch goal. More on the matter - check what happened when chinese audience learned Nier won't be localized: http://www.pcgamer.com/steam-review-…ful-new-voice/ |
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