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-   -   Kingmaker - New Stretch Goal (https://www.rpgwatch.com/forums/showthread.php?t=36950)

purpleblob July 11th, 2017 10:05

Less than $5000 left to unlock Magus with 19 hours left - they will definitely meet this one too.

TomRon July 11th, 2017 10:59

3,5k to go, and that's without Paypal. Archetypes are in the bag, great!

It's really good to see that even lesser known developers can succeed to raise decent amounts in spite of "Kickstarter fatigue" as long as they have a good enough pitch.

NewDArt July 11th, 2017 11:00

Good news everyone! ;)

Archangel July 11th, 2017 12:48

Quote:

Originally Posted by Arkadia7 (Post 1061461421)
Yea, lol, this is a pattern, seen it on other kick-starters. I guess Avellone has to be paid 100k or so every time he writes some crappy companion. NOT WORTH IT.

Hey, you try to animate sex with a goblin for less than 100k. 50k is just for hazard pay while trying to imagine what you need to animate.
Not to mention they said the game will be very LGBT friendly so they need to animate gay sex as well for it.

joxer July 11th, 2017 14:22

15 hours left to reach 1 million for a new race. Is it possible? Perhaps.
But the game already had 7 races planned. So… I won't cry if that doesn't happen.

screeg July 11th, 2017 14:37

Having underwhelming stretch goals is a MUCH smarter move than promising something outrageous, like multiplayer, which even if it's implemented would completely screw the game.

NewDArt July 11th, 2017 14:39

Quote:

Originally Posted by screeg (Post 1061461516)
Having underwhelming stretch goals is a MUCH smarter move than promising something outrageous, like multiplayer, which even if it's implemented would completely screw the game.

Doesn't really change anything about it being underwhelming, though.

I'm pretty sure the ideal is an attractive stretch goal that's also realistic, which only the developers can really say about their own game and design. Armchair whiners who refuse to support anything they're not personally interested in are somewhat less convincing.

joxer July 11th, 2017 14:55

Quote:

Originally Posted by screeg (Post 1061461516)
Having underwhelming stretch goals is a MUCH smarter move than promising something outrageous, like multiplayer, which even if it's implemented would completely screw the game.

erm, while switching the project into MMO definetly would turn the game into yet another avoidware, keep in mind that if they didn't reach the initial goal, suddenly declaring they're making MMO could provide more pledges. Sure, they'd lose my 1st day instapledge as I'd cancel it, but then I'm the minority.
We got lucky and 500K was reached "ages ago".

Morrandir July 11th, 2017 18:33

Quote:

Originally Posted by joxer (Post 1061461507)
15 hours left to reach 1 million for a new race. Is it possible? Perhaps.

Depends on how long they include PayPal donations.

screeg July 12th, 2017 16:34

Quote:

Originally Posted by joxer (Post 1061461523)
erm, while switching the project into MMO definetly would turn the game into yet another avoidware, keep in mind that if they didn't reach the initial goal, suddenly declaring they're making MMO could provide more pledges.

I didn't say they wouldn't get more pledges.


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