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Every movement needs to feel polished, fluid and instill satisfaction. That's difficult to achieve while classes have weird postures and unnatural locomotion (arms moving while striking but not the rest of the body etc.). The particle effects are sweet though. Quote:
I enjoyed Path of Exile for awhile like many others, but eventually you will hit a brick wall without trading or a guild. It's a huge time investment, far more wearing than Diablo. |
D'Art also raised an important point regarding dull, unmemorable environments. The first act is a generic bore. I suppose the others are not as bad however they also lack a distinctive art direction, something to help differentiate them thematically.
I liked certain monster designs, others were terribly lacking in charm such as those curtains, statues or monkeys from Act 2… I loved naming conventions though. I hope they'll deliver more consistency and polish with a potential sequel. I think they opted for a "more quantity-less quality" core philosophy due to getting some wrong impressions from how Diablo handled itemization. |
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https://www.pathofexile.com/forum/view-thread/1823776 |
Ehhh, too much time investment for this sort of thing…kill to get better loot to kill better to get better loot, etc.
Loved D2 back in the day( mind blast+Dragon Flight right on necros, hehe) though. |
Expansion and new League launching in just about an hour!
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I might start a new character. Anyone else doing the same? We should co-op! |
Huge download, I'd estimate it at about 10 gigs.
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It says 6.7 gigs on steam.
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I'd be very interested to know how the new content is in terms of being distinct and significantly set apart from the rest of the game.
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We really should practice our co-op coordination to be ready for Star Citizen (I am serious. Don't be afraid; it's not a trick!) :) |
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