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Stellar Tactics - Patch 0.094
Stellar Tactics got a new movement system:
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Thank you for the info, Don!
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I was interested in this game for the space exploration, evolution, squad combat but I get the impression than it is mostly the squad combat which is being developed.
Has anyone testes this game? |
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Its on my wanted list, it seems to have a lot of positive reviews on Steam http://store.steampowered.com/app/46…ellar_Tactics/ |
The roadmap is like this:
Prologue: All core ground animation, navigation and interface complete and ready for testing Ground combat implemented and ready for feedback Space navigation and interface ready for testing Mission system Dialog system Log system Hacking Weapon Mod system Dynamic and static loot system Complete prologue narrative and all missions through Achmedius (the first Star System you encounter) Universe creation system "Autonomous Universe AI" (AUAI Living Universe) with AI travel and destination Asteroid Mining Fully functional Load/Save Transitions from ground/space/space/ground Combat perks for all skills to level 60 Following Prologue I'll release the ALPHA version when the following systems are ready for testing. I may roll some of these systems out during Alpha as they become ready: Unlock of all space sectors (10,000 total) FTL Travel - FTL map available Ground Mining drone system Space Combat - first pass ready for feedback "Autonomous Universe AI" (AUAI) faction and additional AI states Commodities Trade system Shipyards available for purchasing and customizing ships Additional Devices *DONE* - Dynamic mission generator Additional "Azimuth" available upon discovery Additional narrative and locations for the main story Bug fixes and tuning Perks through level 100 *DONE* - NEW - Grenades and Health Kits will be moved to their own action bar slots. Crafting When all the above systems are implemented I'll open up the BETA. During BETA I will be tackling the following: Global tuning pass "Autonomous Universe AI" (AUAI) testing and tuning Addition of remaining narrative and locations for the main story Additional locations for Dynamic missions Ability to override portraits with custom portraits for your team members. |
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