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- It's Cyberpunk…a setting strong in ambiance, and a goldmine for rich storytelling, relatable to our future. Also recognized for very strong visual/audio appeal, that blends in with the setting Picture a game set in this: https://www.artstation.com/artwork/JBbzR - It's CDPR…over the course of three games, they from rookies to one of most talented and recognizable studios, improving by large margin with each title. Now they have far more time, resources and experience to fully realize this. - It's AAA+PnP ( inspired) mechanics…2020 comes with deep, diverse systems: we're talking broad range of skills, massive arsenal of weapon types, gadgets, cyberware, etc - It's roleplaying…this setting is less about killing for exp, and more about centered asking player "who your character is" at any given moment, by putting him into impossible situations. - M.Pondsmith…creator of 2020 and a legend in Cyberpunk community and he is working closely with them on this. TLDR: you have a very perspective, talented/ambitious developer working on one of most ambitious games to date set in one of most complex, rich settings. Either way, new series like this are rare today. |
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It's pretty obvious that the people who automatically assume it's going to be great are fans of Witcher and CDPR. If they weren't then what are they basing the assumption on? Personally, I'm excited about a potential quality Cyberpunk game - but I'm not going to assume anything until I know more. |
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I'm still currently playing around with Deus Ex: MD, and one of the things I keep thinking about is how extraordinary a game with a similar setting could be if it had a much larger game world. |
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There's little doubt they're very talented developers with a lot of passion for their work. Quote:
Personally, I don't believe it's possible to recreate that kind of experience in a very large world - pretty much regardless of the size of the team. Well, it's possible - but it would take way too long to create. I think Witcher 3 is a good demonstration of what happens when you spread content too thin in terms of density and fidelity. Note that I'm not talking about story - because I'm amazed of how much quality story they managed to pull off - but that's really not all that demanding in terms of content production. Essentially, once you have the engine up and running, it's mostly a matter of writing and voice acting. Fallout 4 is the closest I've seen to a "huge" game that also provided proportionate amounts of rich content - but there's no doubt the individual locations can't really measure up to the 100% artist-driven stuff in Deus Ex. I really hope CDPR will scale down the scope of the world - and focus on smaller, more intimate locations. That said, we absolutely agree that a Cyberpunk game with Deus Ex fidelity and mechanics - coupled with CDPR writing would be absolutely godlike. |
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