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Cyberpunk 2077 - Physical Objects & Destructible Stuff
@Yongyea Cyberpunk 2077 will have physicalized objects and destructible environments.
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Sounds great. I hated the static nature of loot and most objects in Witcher 3.
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Everything from Cyberpunk looks great. Hope they'll finally nail the gameplay this time!
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Just 2 more years to play this baby.
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Usually I say the thing I can't care less about in games is combat. Because that's the only thing phones and consoles can do so they bragg about that constantly hoping it'll hide everything else on those platforms is on garbage level.
But there is something I care even less about in games: Destructible props. Unlike some others here, instead of useless wall bulletholes and similar irrelevant whatnot, I'm more interested in useables that can construct something like gloo gun in Prey and bases components in Fallout 4. What I'm saying here is things blown up in CP2077, okay, whatever. But if we won't see building estate but just weapon/equipment crafting, I just don't care. That aside, the video mentions something CDpr dared to add in The Witcher 3 - hairworks. To some, immersive world means being able to destroy a box, chop a cart or burn down some house. To me, immersive means no sex doll plastic hair. |
I hope they do a decent job with the destructible environment tech. Most of the examples I've seen in the past just looked improbable. Even that exploding barrel they showed in the video didn't look real; the chunks were too rectangular.
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Cyberpunk 2077 having Physical Objects & Destructible Environment is great news indeed, but I thought the linked video would show some of these features. :(
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Physicalised objects. Ooh yeah, awesome. Wait, what. That means they have objects in the game? Okaaay…
Maybe I'll watch the video first ;) |
It's a pretty thin video. They've just noticed that CDPR has mentioned physicalized objects & destruction physics in an advert for an environment artist. Nothing concrete at all about the game.
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I'm curious where people are seeing that this looks great? I saw a teaser for it so far that's it….I'm interested in the game but haven't seen anything.
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They did invest heavily into R&D for this game, one part is city simulation. And with how they handled world in Witcher, Night City could well turn out to be a new open world benchmark.
But this is really streching it, hoping interaction more in style of Arx Fatalis/Dark Messiah ( huge gameplay utility) than TES( meaningless object placement). |
I think it's the concept that most people believe is great, and fans are already hinging on that.
Personally, I'll need to see more than just some art and teaser videos before I jump fully on the bandwagon. |
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Totally unimpressed when stuff like this is pushed as a selling point in an RPG.
Give me traditional content. Good writing. Diligent world-building. A well-dramatized story rife with peripeteia. Sound core systems. A fuckton of quests and factions. |
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It's not really rocket science, though, and I bet you knew this already. |
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I certainly don't think the only people excited about Cyberpunk are fans of The Witcher or CDP. Cyberpunk has its own existing fanbase, and the genre is also fairly popular on its own.
I also don't think all fans of The Witcher are automatically going to be fans of Cyberpunk. Those two worlds couldn't be much more different. |
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- It's Cyberpunk…a setting strong in ambiance, and a goldmine for rich storytelling, relatable to our future. Also recognized for very strong visual/audio appeal, that blends in with the setting Picture a game set in this: https://www.artstation.com/artwork/JBbzR - It's CDPR…over the course of three games, they from rookies to one of most talented and recognizable studios, improving by large margin with each title. Now they have far more time, resources and experience to fully realize this. - It's AAA+PnP ( inspired) mechanics…2020 comes with deep, diverse systems: we're talking broad range of skills, massive arsenal of weapon types, gadgets, cyberware, etc - It's roleplaying…this setting is less about killing for exp, and more about centered asking player "who your character is" at any given moment, by putting him into impossible situations. - M.Pondsmith…creator of 2020 and a legend in Cyberpunk community and he is working closely with them on this. TLDR: you have a very perspective, talented/ambitious developer working on one of most ambitious games to date set in one of most complex, rich settings. Either way, new series like this are rare today. |
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It's pretty obvious that the people who automatically assume it's going to be great are fans of Witcher and CDPR. If they weren't then what are they basing the assumption on? Personally, I'm excited about a potential quality Cyberpunk game - but I'm not going to assume anything until I know more. |
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I'm still currently playing around with Deus Ex: MD, and one of the things I keep thinking about is how extraordinary a game with a similar setting could be if it had a much larger game world. |
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There's little doubt they're very talented developers with a lot of passion for their work. Quote:
Personally, I don't believe it's possible to recreate that kind of experience in a very large world - pretty much regardless of the size of the team. Well, it's possible - but it would take way too long to create. I think Witcher 3 is a good demonstration of what happens when you spread content too thin in terms of density and fidelity. Note that I'm not talking about story - because I'm amazed of how much quality story they managed to pull off - but that's really not all that demanding in terms of content production. Essentially, once you have the engine up and running, it's mostly a matter of writing and voice acting. Fallout 4 is the closest I've seen to a "huge" game that also provided proportionate amounts of rich content - but there's no doubt the individual locations can't really measure up to the 100% artist-driven stuff in Deus Ex. I really hope CDPR will scale down the scope of the world - and focus on smaller, more intimate locations. That said, we absolutely agree that a Cyberpunk game with Deus Ex fidelity and mechanics - coupled with CDPR writing would be absolutely godlike. |
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