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-   -   Cyberpunk 2077 - Physical Objects & Destructible Stuff (https://www.rpgwatch.com/forums/showthread.php?t=37206)

Silver August 8th, 2017 10:23

Cyberpunk 2077 - Physical Objects & Destructible Stuff
 
@Yongyea Cyberpunk 2077 will have physicalized objects and destructible environments.

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NewDArt August 8th, 2017 10:24

Sounds great. I hated the static nature of loot and most objects in Witcher 3.

GothicGothicness August 8th, 2017 10:43

Everything from Cyberpunk looks great. Hope they'll finally nail the gameplay this time!

ikbenrichard August 8th, 2017 11:11

Just 2 more years to play this baby.

joxer August 8th, 2017 12:33

Usually I say the thing I can't care less about in games is combat. Because that's the only thing phones and consoles can do so they bragg about that constantly hoping it'll hide everything else on those platforms is on garbage level.

But there is something I care even less about in games:
Destructible props.

Unlike some others here, instead of useless wall bulletholes and similar irrelevant whatnot, I'm more interested in useables that can construct something like gloo gun in Prey and bases components in Fallout 4.

What I'm saying here is things blown up in CP2077, okay, whatever.
But if we won't see building estate but just weapon/equipment crafting, I just don't care.

That aside, the video mentions something CDpr dared to add in The Witcher 3 - hairworks. To some, immersive world means being able to destroy a box, chop a cart or burn down some house. To me, immersive means no sex doll plastic hair.

rjshae August 8th, 2017 19:38

I hope they do a decent job with the destructible environment tech. Most of the examples I've seen in the past just looked improbable. Even that exploding barrel they showed in the video didn't look real; the chunks were too rectangular.

henriquejr August 8th, 2017 22:10

Cyberpunk 2077 having Physical Objects & Destructible Environment is great news indeed, but I thought the linked video would show some of these features. :(

ilm August 8th, 2017 23:17

Physicalised objects. Ooh yeah, awesome. Wait, what. That means they have objects in the game? Okaaay…

Maybe I'll watch the video first ;)

Ripper August 9th, 2017 00:51

It's a pretty thin video. They've just noticed that CDPR has mentioned physicalized objects & destruction physics in an advert for an environment artist. Nothing concrete at all about the game.

Lucky Day August 9th, 2017 01:15

Quote:

Originally Posted by joxer (Post 1061466155)
Usually I say the thing I can't care less about in games is combat. Because that's the only thing phones and consoles can do so they bragg about that constantly hoping it'll hide everything else on those platforms is on garbage level.

But there is something I care even less about in games:
Destructible props.

Yeah, its like Chekov's Gun. If its there, there's got to be a good reason for it (in Hitchcock's case, many of them did have a purpose: as red herrings).

rune_74 August 9th, 2017 02:32

I'm curious where people are seeing that this looks great? I saw a teaser for it so far that's it….I'm interested in the game but haven't seen anything.

BoboTheMighty August 9th, 2017 03:40

They did invest heavily into R&D for this game, one part is city simulation. And with how they handled world in Witcher, Night City could well turn out to be a new open world benchmark.
But this is really streching it, hoping interaction more in style of Arx Fatalis/Dark Messiah ( huge gameplay utility) than TES( meaningless object placement).

JDR13 August 9th, 2017 03:47

I think it's the concept that most people believe is great, and fans are already hinging on that.

Personally, I'll need to see more than just some art and teaser videos before I jump fully on the bandwagon.

Morrandir August 9th, 2017 10:37

Quote:

Originally Posted by rune_74 (Post 1061466301)
I'm curious where people are seeing that this looks great?

The dev being CDPR looks great. ;)

luj1 August 9th, 2017 10:38

Totally unimpressed when stuff like this is pushed as a selling point in an RPG.

Give me traditional content. Good writing. Diligent world-building. A well-dramatized story rife with peripeteia. Sound core systems. A fuckton of quests and factions.

NewDArt August 9th, 2017 11:03

Quote:

Originally Posted by rune_74 (Post 1061466301)
I'm curious where people are seeing that this looks great? I saw a teaser for it so far that's it….I'm interested in the game but haven't seen anything.

People assume it's going to be great because they're fans of Witcher and the developer.

It's not really rocket science, though, and I bet you knew this already.

rune_74 August 9th, 2017 15:29

Quote:

Originally Posted by NewDArt (Post 1061466333)
People assume it's going to be great because they're fans of Witcher and the developer.

It's not really rocket science, though, and I bet you knew this already.

Actually wondered if they had saw some videos. I get the other part obviously.

azarhal August 9th, 2017 15:32

Quote:

Originally Posted by rune_74 (Post 1061466301)
I'm curious where people are seeing that this looks great? I saw a teaser for it so far that's it….I'm interested in the game but haven't seen anything.

"Getting your hope ups" rarely looks bad in one's mind…

NewDArt August 9th, 2017 16:48

Quote:

Originally Posted by azarhal (Post 1061466378)
"Getting your hope ups" rarely looks bad in one's mind…

Except after the inevitable disappointment :)

JDR13 August 9th, 2017 21:01

I certainly don't think the only people excited about Cyberpunk are fans of The Witcher or CDP. Cyberpunk has its own existing fanbase, and the genre is also fairly popular on its own.

I also don't think all fans of The Witcher are automatically going to be fans of Cyberpunk. Those two worlds couldn't be much more different.

Damian August 10th, 2017 03:22

Quote:

Originally Posted by joxer (Post 1061466155)
Usually I say the thing I can't care less about in games is combat. Because that's the only thing phones and consoles can do so they bragg about that constantly hoping it'll hide everything else on those platforms is on garbage level.

But there is something I care even less about in games:
Destructible props.

Unlike some others here, instead of useless wall bulletholes and similar irrelevant whatnot, I'm more interested in useables that can construct something like gloo gun in Prey and bases components in Fallout 4.

What I'm saying here is things blown up in CP2077, okay, whatever.
But if we won't see building estate but just weapon/equipment crafting, I just don't care.

That aside, the video mentions something CDpr dared to add in The Witcher 3 - hairworks. To some, immersive world means being able to destroy a box, chop a cart or burn down some house. To me, immersive means no sex doll plastic hair.

I am not sure if this is just bullet holes or if you could blow up walls in the game. If you can blow up walls with a C4 bomb then I am all for it.

BoboTheMighty August 10th, 2017 03:43

Quote:

Originally Posted by rune_74 (Post 1061466301)
I'm curious where people are seeing that this looks great? I saw a teaser for it so far that's it….I'm interested in the game but haven't seen anything.

A few reasons:

- It's Cyberpunk…a setting strong in ambiance, and a goldmine for rich storytelling, relatable to our future.
Also recognized for very strong visual/audio appeal, that blends in with the setting
Picture a game set in this: https://www.artstation.com/artwork/JBbzR

- It's CDPR…over the course of three games, they from rookies to one of most talented and recognizable studios, improving by large margin with each title. Now they have far more time, resources and experience to fully realize this.

- It's AAA+PnP ( inspired) mechanics…2020 comes with deep, diverse systems: we're talking broad range of skills, massive arsenal of weapon types, gadgets, cyberware, etc

- It's roleplaying…this setting is less about killing for exp, and more about centered asking player "who your character is" at any given moment, by putting him into impossible situations.

- M.Pondsmith…creator of 2020 and a legend in Cyberpunk community and he is working closely with them on this.

TLDR: you have a very perspective, talented/ambitious developer working on one of most ambitious games to date set in one of most complex, rich settings.

Either way, new series like this are rare today.

NewDArt August 10th, 2017 09:02

Quote:

Originally Posted by JDR13 (Post 1061466445)
I certainly don't think the only people excited about Cyberpunk are fans of The Witcher or CDP. Cyberpunk has its own existing fanbase, and the genre is also fairly popular on its own.

I also don't think all fans of The Witcher are automatically going to be fans of Cyberpunk. Those two worlds couldn't be much more different.

Excited is one thing, assuming it's going to be great is another.

It's pretty obvious that the people who automatically assume it's going to be great are fans of Witcher and CDPR. If they weren't then what are they basing the assumption on?

Personally, I'm excited about a potential quality Cyberpunk game - but I'm not going to assume anything until I know more.

JDR13 August 10th, 2017 09:58

Quote:

Originally Posted by NewDArt (Post 1061466503)
Excited is one thing, assuming it's going to be great is another.

It's pretty obvious that the people who automatically assume it's going to be great are fans of Witcher and CDPR. If they weren't then what are they basing the assumption on?

Personally, I'm excited about a potential quality Cyberpunk game - but I'm not going to assume anything until I know more.

Fair enough. I'd say CDP has done enough to warrant a lot of people feeling that way. I don't feel that way personally, but I'm definitely excited about the possibilities.

I'm still currently playing around with Deus Ex: MD, and one of the things I keep thinking about is how extraordinary a game with a similar setting could be if it had a much larger game world.

NewDArt August 10th, 2017 10:20

Quote:

Originally Posted by JDR13 (Post 1061466509)
Fair enough. I'd say CDP has done enough to warrant a lot of people feeling that way. I don't feel that way personally, but I'm definitely excited about the possibilities.

Definitely. Even though I'm not a big fan of Witcher 3 - I loved Witcher 2 and admire all Witcher games in many ways.

There's little doubt they're very talented developers with a lot of passion for their work.

Quote:

I'm still currently playing around with Deus Ex: MD, and one of the things I keep thinking about is how extraordinary a game with a similar setting could be if it had a much larger game world.
Well, I think one reason I'm so happy with the Deus Ex franchise is because of the content fidelity - and the rich nature of the exploration.

Personally, I don't believe it's possible to recreate that kind of experience in a very large world - pretty much regardless of the size of the team. Well, it's possible - but it would take way too long to create.

I think Witcher 3 is a good demonstration of what happens when you spread content too thin in terms of density and fidelity. Note that I'm not talking about story - because I'm amazed of how much quality story they managed to pull off - but that's really not all that demanding in terms of content production. Essentially, once you have the engine up and running, it's mostly a matter of writing and voice acting.

Fallout 4 is the closest I've seen to a "huge" game that also provided proportionate amounts of rich content - but there's no doubt the individual locations can't really measure up to the 100% artist-driven stuff in Deus Ex.

I really hope CDPR will scale down the scope of the world - and focus on smaller, more intimate locations.

That said, we absolutely agree that a Cyberpunk game with Deus Ex fidelity and mechanics - coupled with CDPR writing would be absolutely godlike.


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