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I can't recall where or who but I know I read someone stating they thought characters moved way to slow for them. Well here is a mod that speeds up character movement by 25% without affecting combat:
https://www.nexusmods.com/divinityor…sin2/mods/18/? |
I need faster moves/animations during fights. Movement outside of fights is not slow enough to consider a mod IMO.
So if a mod that speeds up the combat appears and turns it into Benny Hill show, hit me please! :D loading… |
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Maybe your more melee heavy party can prevent that, it'll be interesting to hear. |
I am chapter 2, past the sea travel. I had yesterday night my most difficult fight against those Voids past the bridge where the mom is.. I could just teleport 3 of my guys and it took me 3 tries to get it right. I could not use teleport to get one of the ugly in an interesting situation for him and I missed that with only 3 guys around.
Also many of the crowd control or status changing powers are AOE so maybe I am in an advantage here over you since bad things are damaging/debufing the ugly and my guy who is hitting him. There is no clean shot for them apart on my caster and even that.. The girl is often in the thick of it showing her displeasure with her little wands in between some light and noise shows. |
Can't wait to hear about gamemaster mode. This is what could keep the game alive for years and make it a classic. Take out some of the corny humor :)
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I don't see the allure of GM mode. This is where somebody builds a module they're not going to play and then hosts other players to go through it. Who wants to waste time doing that? Maybe wannabe developers?
Since I think this way, it'll probably be vastly popular ;) |
I'd be very happy if people actually just make "normal" modules for the game, a la Neverwinter Nights. But the first D:OS had that capability but I don't think anyone ever used it. Shame. The engine itself could host a cool game from some creative modder developer.
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If D:OS 2 module making takes off that would be great. But the first game didn't seem to have anyone making modules for it so we'll have to wait and see this time around. |
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