![]() |
The most important question - difficulty
Again I'm saying, as every first game playthrough, I'm playing on normal.
Who is (still) playing this game on hard difficulty? :evilgrin: |
I am playing on Tactician mode. Fights tend to bore me fast in this kind of game but I am having a blast even in the Chapter 2.
The game is really harsh and punishing but in a good way and every skill learned, every new items bring something or new options. Usually in other games you stumble on a set of skills to use and you are fine to go all the way. Here, each fight is something new depending on what you got, what they are and what is around. I love it. |
Tactician and loving it.
I think it's harder than OS1 tactician mode. Spent a lot of time on fights but dont mind. |
Classic mode for me. It's a nice middleground, had a few wipes so it's not too easy.
|
Explore all the way :-) Not a big combat person. Think the last time I enjoyed long drawn out battles was when I was playing Baldurs Gate when it first came out. I use to enjoy strategy and tactical games more back then. Not sure why my mind shifted more into the explore, quests, story, companions, and simpler combat.
Anyhow off-track. I like explorer partly because I find turn based combat rather tedious and slow at times. So being able to get through the fights a bit quicker is a nice balance for me on game play. |
Started on tactician, got fed up of having to fight the Avengers on every fight so restarted on Classic.
|
Quote:
Really enjoying my classic run, feels like it was the better choice for me at least for my first go at the game. |
Quote:
|
Aha - that explains it. I'm playing tactian and it is not easy.
Quote:
|
How far are you ? I'm still poking away on tactician but i have one more big fight in act-1.
Quote:
|
Quote:
I only had a real challenge twice - once with the fight against Griff and once with the the torturer guy. I won both but was a close call for each. So I thought Explorer would be fine at that point. That being said I don't want to have to focus on min/max on a build or feeling like I have to construct my character in a certain way. I also don't want to draw battles out too long. So my more casual approach means a battle can be a bit more deadly since I basically play with a band of misfits who failed strategy 101. I do use rain to put out fire and dispel poison though. Mainly because my main character likes to use water and ice spells. I also found out rain removes poison by accident and I was like … ooh cool. Which started some more experiments which means I got a bit better at strategy. Rambling, sorry bad habit. In general I will adjust difficulty till I have something where big/boss type fights are a good challenge but other fights are not a 10-20 minute affair every time and I don't have to worry too much about my weapons, armor, or character design and can instead build them to fit my theme/vision of the character. tl;dr - Explorer mode is not for people who want a challenge. You still need to pay attention but it is forgiving of mistakes and you have to really get sloppy to lose. |
Quote:
Up warfare and str then train cpt. America's "bouncing shield" skill already. That skill saved my arse in the fight under this hatch (people who fought this one know what am I talking about, I mean Jesus Christ wtf difficulty spike was that lol)! https://s26.postimg.org/k9mqvob61/pic.jpg |
Quote:
http://divinityoriginalsin.wiki.fext…fficulty+Modes But yes you are right Classic is at it was meant to be played for the 'designed' experience :) |
Started on Explorer to learn things, thinking of going to Classic. I actually find DOS2 Explorer easier than DOS EE Explorer.
But the step between Explorer and Classic is kinda big (x2 health/armors on enemies, while you get ~35-40% less health/armors). I calculated it today by loading my saved and checking characters with all 3 difficulty levels (Classic to Tactician is less of a bump than Explorer to Classic). |
Playing with main char (wizard pyrokinetic/summoner/geomancer), Beast (tank with shield), Lohse (enchanter aerotheurge/hydrosophist) and Sebille (backstabbing rogue).
I don't really plan the builds careful for now. Still don't know all the available skills etc. I just escaped Forty Joy on classic difficulty. For me that's currently an ideal difficulty. Fightes are challenging. It really helps to backtrack and pick fights with weaker opponents or solve quests to gain levels, coming back to more difficult fights later. |
Currently running classic, mainly because tactical is too tedious. The fights are too long later on; too drawn out. I feel even classic struggles a bit in that regard once you get to mid-level enemies (12-15).
As for the party: - Ifan: 2h slugger. The closest I have to a "tank", mainly because actual tanks are seemingly ignored here, and taunt only works after physical protections are removed. - Beast: Ranger + thief/sneaking. - Lohse: Healer/controller. - Red Prince: Fire/Earth/Summoning. I'm thinking of trying a 2x Lone Wolf game after this, but I suspect I'd a bit frustrated by it. It worked well in D: OS (pre-EE), because I could get so many action points I still felt like I could use a similar amount of overall abilities per turn. That was not the case in the enhanced edition, however, and it doesn't look to be the case here, which means I'd spend even more time simply watching the enemy move. That bores me really fast, even if it's viable. |
Quote:
This would make the skill really inferior because imho its most useful in the early stages of combat where the enemy of course has some protection. |
Quote:
That jump sounds like it would be too big for me to want to slog through it. |
Quote:
A single of my characters lost all armor and I used a single support spell in the entire fight (regen on the character without armor). For some reasons, the enemies just kept focusing on the party member with the shield. It was a bit weird really. |
Has anyone tried purposely luring the enemies with low/no physical? Load someone up with physical scrolls like Fortify but have them with low armor. Once the enemy all start chasing that person, create your killing field in front of them. I only play on explorer, so I'm no expert, but I use the "lure" tactic all the time with success.
Also with 3 points of sneak, I seem to be able to peruse most battlefields before I ever trigger the fight on purpose. I move barrels around, not oil hazards, find a nice spot of poison for my undead to stand in, etc. In my fight with level 2 Fane solo against the arena in chapter one. I was able to scout the area a bit before battle started. That way I knew where the chests were that I wanted to loot before battle was over. |
Quote:
Quote:
No sneaking, I prepare my battlefield nearby then use one crewmember to wave at trashmobs, they start chasin him and die miserably among containers/chairs/globes/paintings barricade I prepared. :evilgrin: Quote:
|
Quote:
|
BTW, I accidentally escaped Fort Joy several times before I want to leave. I keep having to reload old saves when I escape. One thing is for sure: there are GOBS of ways to escape the fort. The hard part is not escaping. You wonder how they have any prisoners at all :)
Spoiler – quick way out |
Quote:
|
Quote:
|
7?
For all I know there are 4 different passages by foot (or teleport) plus boat in the dungeon as 5th. What are other two? Or he ment strategy of escape (befriending, sneaking, fighting, etc)? |
I!
The party is about level 10 now. Act 2 has had a lot of easy XP up for grabs and, so far, has been quite relaxing compared to the struggle in act1. I suppose I have some sort of idea what I'm doing now and with the respec on the ship I have made no mistakes. Also, as a Conjurer, act2 has seen my Summoning reach level 10 and the incarnate is now quite a powerful and adaptable unit who towers over everyone else. The water one can heal and they can all Taunt. I decided I wanted wings so I respeced my 2 points back out of pyromancy and put them into polymorph which has given me a summon oil blob spell. I also decided I don't make use of the 20 INT I have since I've been using 1h+shield since I found the Viper sword at the start of the game. I'm thinking about a respec to STR and a couple of levels of warfare, but I might just give him a wand. Most his AP is used up summoning a totem every round so there's almost no point worrying about his main attack. Gets plenty of damage from the summons even if his nuke is a little weak compared to a pure element like lightning. Is anyone NOT running a Summoner in their party? |
Quote:
|
@SirJames I'm not running a summoner nor a dedicated healer.
However, you said it yourself - respec in act 2 is the king. Example, my current party setup level 9 couldn't win a certain undead 4 heroes level 11 group at the graveyard as these when killed respawn as a harder version. This means what? I'm gonna respec them all to water/summon with heals for that particular fight. Why I didn't do that yet? Because I didn't steal enough healing skillbooks yet. Shops restock per hour so I'll be exploring some more… :evilgrin: Oh and there is a bone troll on that same graveyard… Dunno if it's undead but it instakills anyone it touches. Serves me right for exploring sidecontent before proceeding with the main story. I still didn't save the "witch" from gallows! |
Finding act 2 very very difficult in tacky mode. First made a wrong turn and started to see level 13 critters but managed to backtrack and in the process found some chests with a few items of level 13; so my part of level 10 has better equipment now (found a massive 180 shield); but still very very hard. thinking i should start over but will give it another day or two to see if i get past the 'hump'…
|
Well glad I am playing on Explorer as I doubt I would survive anything harder. Battles are definitely getting much harder for me and much longer. Its fun as long as I don't ever have to repeat them.
|
Quote:
|
Well, hopefully the inevitable Enhanced Edition will overhaul Tactician.
|
Playing on tactician and to make it more challenging I am also playing without deaths and without saving/loading within the fight.
|
So…. I absolutely adored tactician mode in DOS1. Everything about it. The enhanced skills, enhanced mobs spawning, the smarter AI. I didn't care if the AI virtually cheated or if the battles took 20min.
In DOS2 I cant find any new skills. All of act 1 (went thru twice) couldnt find any new abilities. It seems to be just HP and Armor bloat. I'd love someone to prove me wrong, but given my experience that would be tough. I truly hope they restore the tougher AI. Even if they don't, I'm happy with the game the way it is now. For anyone that complains the battles are hard, put the game on Explorer mode. Pretending you are hardcore but then complaining its hard just gives you frustration. |
Blew my freaking OS SSD today…. apparently I get a forced DOS2 break….
|
That sucks. Did you have cloud saves, or is all progress lost?
|
Quote:
|
Quote:
|
For the record, the saves are indeed located on the OS drive by default:
C:\Users\xxx\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\xxx\Savegames At least on Win7; don't see it being any different in latter Windows versions. |
| All times are GMT +2. The time now is 06:29. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch