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-   -   Cyberpunk 2077 - Some Devs left (https://www.rpgwatch.com/forums/showthread.php?t=37999)

HiddenX October 10th, 2017 21:47

Cyberpunk 2077 - Some Devs left
 
According to Gamepressure some Cyberpunk 2077 devs left CD Project RED:

Quote:

Cyberpunk 2077 loses key developers

Is Cyberpunk 2077 in trouble? Although that conclusion may be a bit too hasty, it is noteworthy that several key developers left CD Projekt RED last month.
If you are eagerly waiting for Cyberpunk 2077, then you may be interested in today’s news from Poland. There have been some high-rank personnel changes in CD Projekt RED, which we’ve learned about via LinkedIn accounts of some of the studio’s employees. There are two names that are especially noteworthy. Until recently, Mateusz Piaskiewicz had been the Lead Level Designer in CD Projekt RED, but he has changed colors and is now working for the Warsaw-based studio Flying Wild Hog (creators of Shadow Warrior 2) since the beginning of this month. Before CD Projekt RED he used to work for Treyarch on Call of Duty: Black Ops III.

[…]

Thanks Farflame!

More information.

rjshae October 10th, 2017 21:47

I sure hope not, but a highly successful product release can make you a target for recruiters. If there's enough talent in the pipeline, they should be able to continue.

ChaosTheory October 10th, 2017 22:20

I remember a similar conversation when the same thing happened during production of Mass Effect: Andromeda. Turns out the concern was well founded. However in this case, there's no EA demon to blame.

JDR13 October 11th, 2017 00:04

Hmmm… the two in which they mention what companies they left for seem like career downgrades to me. Why would you want to leave a company like CD Projekt to go to Flying Wild Hog or Techland? I've a feeling they weren't seeing eye to eye with some of their co-workers.

Gwendo October 11th, 2017 00:33

Quote:

Originally Posted by JDR13 (Post 1061476076)
Hmmm… the two in which they mention what companies they left for seem like career downgrades to me. Why would you want to leave a company like CD Projekt to go to Flying Wild Hog or Techland? I've a feeling they weren't seeing eye to eye with some of their co-workers.

Money. Better wages.

JDR13 October 11th, 2017 01:01

Quote:

Originally Posted by Gwendo (Post 1061476082)
Money. Better wages.

Seems unlikely that a much smaller company would be paying them more, but I suppose it's possible.

Silver October 11th, 2017 01:26

It could be that the work of these developers is largely done or it could be that they were not producing work of the required standard.

The positions themselves
Lead Level Designer
Project Manager
Senior Gameplay Producer
Senior Art Producer

I believe things like art direction and game design are linked. You can't design a level for Mario without working out how high Mario can jump. Thats a core project requirement to get right. Things like this I would expect to be largely settled by now or you couldn't even begin to design levels for the game.

henriquejr October 11th, 2017 02:06

Oh no

Wisdom October 11th, 2017 02:33

Why don't you just message them and ask instead of wildly speculating :)

The writer of this article falls into the "filthy clickbait trash journalism" category for me.

mat9813004 October 11th, 2017 03:32

I hope not. Cyberpunk 2077 and BladeRunner kind of occupy the same narrative subject. I wonder if CD Projekt Red is watching with interest. It will certainly address issues of contemporary life, as most narrative does. Mass Effect Andromeda isn't that bad, aside some jarring neck turning that reduces immersion, its actually quite good. The character missions are well done and probably represent a standard.

posfan12 October 11th, 2017 04:27

Is this game going to be a shooter?

Maylander October 11th, 2017 09:23

Quote:

Originally Posted by posfan12 (Post 1061476098)
Is this game going to be a shooter?

We don't really know yet. We know next to nothing about the actual game.

GothicGothicness October 11th, 2017 11:01

Considering how bad the gameplay and level design was in TW3 this is probably a good thing.

TheSHEEEP October 11th, 2017 11:08

Quote:

Originally Posted by GothicGothicness (Post 1061476114)
Considering how bad the gameplay and level design was in TW3 this is probably a good thing.

You've been living in a parallel world where level design was not among the best in a game in decades?

I mean, gameplay criticism I get, it's really not more than a clicky action game with some light RPG elements - but, well, at least it works and carries you enough to see all the glorious story content.

But level design? I haven't seen better designed cities in a game since, well, ever.

GothicGothicness October 11th, 2017 12:36

Quote:

Originally Posted by TheSHEEEP (Post 1061476115)
You've been living in a parallel world where level design was not among the best in a game in decades?

I mean, gameplay criticism I get, it's really not more than a clicky action game with some light RPG elements - but, well, at least it works and carries you enough to see all the glorious story content.

But level design? I haven't seen better designed cities in a game since, well, ever.

Perhaps I should clarify what I mean, the cities are beautiful from an aesthetic point of view, and they are also full of people which is nice. But to me level design includes interesting dungeons, gameplay which integrates with the environment, interesting secret places to find and so on. Just like everything else in TW3 it is designed around the visual and story experience which is exceptional. There were very few place where I found the level design good from a gameplay point of view, one or two dungeons a hidden bandit camp in a tower, and a few other places. I guess a part of the reason for that is that they decided that almost all environmental related puzzle and such is solved by holding the right mouse button.

So the environment is very nice from a story and aesthetic perspective, I really like the swamp island with an abandoned tower from that perspective for example. But the level design is uninteresting from a gameplay and exploring perspective, and it has been done so much better in a lot of other games.

Is it at all understandable what I mean ?

ChienAboyeur October 11th, 2017 12:49

It cant be a bad product, useless to care about who leaves, who comes.

borovnica October 11th, 2017 13:03

Meh, uninteresting news. They wanted to do something new or just go to a better position with better pay/more responsibility. Just a clickbait article, ignore it.

Actually it would be nice if we don't have more articles like this on rpgwatch. Just an opinion.

joxer October 11th, 2017 13:17

Quote:

Originally Posted by GothicGothicness (Post 1061476117)
Is it at all understandable what I mean ?

Sorry, it's not.
The game is exactly what it wanted to be. It was never supposed to be Dark Souls clone, it was supposed to be everything Dark Souls isn't.

If Cyberpunk will betray base concepts from TW3 and move onto grinding direction just to suck up to Dark Souls audience, there is no way I'll ever buy it.

Quote:

Originally Posted by borovnica (Post 1061476122)
Just a clickbait article, ignore it.

My thoughts exactly. CDpr lost nothing when some "key" person left to make yet another Dark Souls clone. IIRC that game was called Lords of the Fallen or something, sorry, never could remember the title of that trash. But should in fact as such garbage has no place on my PC and I don't want to buy it accidentally.

GothicGothicness October 11th, 2017 13:20

Quote:

Originally Posted by joxer (Post 1061476125)
Sorry, it's not.
The game is exactly what it wanted to be. It was never supposed to be Dark Souls clone.

If Cyberpunk will betray TW3 concept and move onto grinding direction just to suck up to Dark Souls audience, there is no way I'll ever buy it.


My thoughts exactly. We know what happened with yet another Dark Souls game after exCDpr "key" person left to make IIRC Lords of the Fallen or whatever it's title was, sorry, never could have remember the title of that trash.

You mean you want an interactive movie instead of a game, right ? :biggrin:

Arkadia7 October 11th, 2017 13:30

Apparently, working conditions at CD Red aren't good. They pay low salaries, and work their employees overtime around the clock.

Not sure if this had something to do with these particular devs leaving, but Youtube gamer YongYea did a sort of "expose" of this in a recent video.

https://www.youtube.com/watch?v=wBuoexbVEFE&t=21s

joxer October 11th, 2017 13:34

Quote:

Originally Posted by GothicGothicness (Post 1061476126)
You mean you want an interactive movie instead of a game, right ? :biggrin:

Grinding is not game nor a movie.
It's just an outdated design that should die already. Sadly, it happens we see it both in garbageware and soap opera drag-o-ramas.
I'm still not sure why people who can't live without grinding still didn't watch 2000 episodes of Santa Barbara where the content can be described as a grinding game: banging head against the wall for months.

Then again, I'm a tobacco addict myself so I do understand other unhealthy addictions exist.

GothicGothicness October 11th, 2017 14:50

Quote:

Originally Posted by joxer (Post 1061476131)
Grinding is not game nor a movie.
It's just an outdated design that should die already. Sadly, it happens we see it both in garbageware and soap opera drag-o-ramas.
I'm still not sure why people who can't live without grinding still didn't watch 2000 episodes of Santa Barbara where the content can be described as a grinding game: banging head against the wall for months.

Then again, I'm a tobacco addict myself so I do understand other unhealthy addictions exist.

What does grinding have to do with good level design or gameplay ?

Morrandir October 11th, 2017 15:25

Quote:

Originally Posted by Arkadia7 (Post 1061476130)
Apparently, working conditions at CD Red aren't good. They pay low salaries, and work their employees overtime around the clock.

Isn't that default in game development? :-/

joxer October 11th, 2017 15:49

Quote:

Originally Posted by Morrandir (Post 1061476142)
Isn't that default in game development? :-/

It is. Sadly.
But I don't see how we, the audience, can have any impact on some country laws. We're not politicians. At least not majority of us I guess.

Quote:

Originally Posted by GothicGothicness (Post 1061476140)
What does grinding have to do with good level design or gameplay ?

Good level design = budget for doomoid/shooter 10 hours long max in mind
Gameplay = budget for mushroombased inferior hardware grinder, not enough $ for anything else

CDpr didn't want to make either of the two, they wanted to make a memorable epic masterpiece of storytelling with choices&consequesnces system and concentrated their budget elsewhere.

There is another possibility though. Maybe they had the $ but decided to scratch whatever console irrelevant in a masterpiece designs and those funds went to make spectacular sunflower fields, nonstatic props in a windy world and furry monsters?

rjshae October 11th, 2017 16:37

Quote:

Originally Posted by JDR13 (Post 1061476086)
Seems unlikely that a much smaller company would be paying them more, but I suppose it's possible.

There's a definite upside to working with a smaller company. Everybody knows everybody, decisions can be made more rapidly, and each individual is of greater importance to the whole. Plus it can have a nice family feel to it, depending on the group.

azarhal October 11th, 2017 18:05

Quote:

Originally Posted by JDR13 (Post 1061476076)
Hmmm… the two in which they mention what companies they left for seem like career downgrades to me. Why would you want to leave a company like CD Projekt to go to Flying Wild Hog or Techland? I've a feeling they weren't seeing eye to eye with some of their co-workers.

Less stress, smaller team, more creativity allowed, stay in a specific city. Most game dev that leave big companies (and CD Projekt is pretty big now) move to smaller ones or just leave the industry.

Also, the comments on company review websites about CD Projekt aren't very good…

Moriendor October 11th, 2017 19:44

Quote:

Originally Posted by Morrandir (Post 1061476142)
Isn't that default in game development? :-/

Not anymore. Since you are German, you might want to check out this interesting episode of DevPlay where Björn Pankratz of PB, Jan Klose of Deck13 and Jan Theysen of KingArt talk about crunch time.

PB, for example, are totally not doing it anymore. They work 9 to 5 (or regular 8h days so if someone wants to work 11 to 7 that seems fine, too) almost all the time nowadays.
Pankratz considers crunch time a failure in planning, unnecessary and counter-productive because you get stressed and start making stupid mistakes when you are overworked. I totally agree with him.

With regard to CDP it seems they are in fact almost in permanent crunch time. Given their super-ambitious goals that isn't surprising. They always seem to be striving for the next superlative.
If I had to give them some advice, I would say to take it easy and focus on depth instead of breadth. You don't have to top the Witcher 3 in terms of size. Please feel free to make Cyberpunk smaller but denser. Just my 2c though.

Thiraury October 11th, 2017 19:54

Quote:

Originally Posted by Arkadia7 (Post 1061476130)
Apparently, working conditions at CD Red aren't good. They pay low salaries, and work their employees overtime around the clock.

Not sure if this had something to do with these particular devs leaving, but Youtube gamer YongYea did a sort of "expose" of this in a recent video.

https://www.youtube.com/watch?v=wBuoexbVEFE&t=21s

Wow. Wouldn't want to work there :/

beldurax October 11th, 2017 20:02

Quote:

Originally Posted by Arkadia7 (Post 1061476130)
Apparently, working conditions at CD Red aren't good. They pay low salaries, and work their employees overtime around the clock.

Not sure if this had something to do with these particular devs leaving, but Youtube gamer YongYea did a sort of "expose" of this in a recent video.

https://www.youtube.com/watch?v=wBuoexbVEFE&t=21s

Very revealing. Check out this comment to the vid :


I'm a software developer from Poland. I have not worked in CDP Red, but I'm involved in the game dev scene, as well as I've just worked in polish software companies.
The tales of CDP Red crunching are legendary in Poland - basically anyone that's even a bit interested in the game dev scene knows about it, and how it destroyed the people working there.
I can't find better version, but this is a picture of employees that left the company after Witcher 1:
https://i.imgur.com/bjm942Q.jpg
The red crosses are people that left, green ones are those that left and later returned. Most left due to very long crunch period.
This pattern did continue through Witcher 2 and Wither 3 development.

CDP Red is quite young company, that was established by people with little knowledge of running a software dev, let alone game dev studio - they learned as they went.. Most people didn't know how to handle big projects, how to properly plan and time work schedules etc.
There's a reason an "Enchanced Edition" of W1 came out like half a year after the premiere - it was a result of half a year long crunch to actually finish and polish the game, post launch.

Not much changed during W3 development - QA were mostly inexpirienced people working for minimal wages, crunching for 10-12h a day. And when they weren't needed any longer - they were fired or let go. They used to work 10h shift Monday-Friday, and 8h during the weekend.. Some people weren't leaving the company at all, sleeping in the office. One of the former QAs stated that "he was loosing the track of time. He knew it was weekend only because of free pizza, that was provided by the employer". There was almost a mutiny/rebelion by QAs, when one of the demo versions was delayed. It was toned down with 3-shifts-work schedule.
Programmers didn't have it easier either.

Those are not just some random reviews on random sites. Those words come from interviews with people that did work in CDP Red, there are plenty (old) articles in polish games media about it. People as high as the former head of production of W1 and W2 (Maciej Miąsik), Bartłomiej Nagórski (who was almost an executive producer, but quit after learing about the crunches) - software dev who also writes for Polygamia.pl - a polish site about everythig-games-related. There are plenty of other employees that preferred to stay anonymous, when interviewed by the journalists..

So ye - Witcher is great. CDP Red makes great games. CDP Red has great approach to their consumers. But not many really want to work there, especially after knowing a bit more how it works on the inside..
Although there are some good sides of all that shitty inside of CDP Red.. Companies like MoaCube or Flying Wild Hog were created by people who left CDP Red..

Arkadia7 October 11th, 2017 20:50

Yea, it does sound like a stressful place to work at. That said, I give CD Project Red credit for producing great games like the Witcher 3. There are many stories of legendary workaholics in the arts, like some who worked in Hollywood, and they are the ones who produced the biggest results in box office and success for their movies. Maybe it takes this kind of attitude - being insanely driven - to produce greatness. I don't know.

I wasn't trying to criticize CD Project Red, just making note that they seem to be an extraordinarily ambitious company, and work their employees hard, according to that video that I posted. If the results are anything to go by, it pays off big time for the rpg fans, gamers, and the company, because they sold millions, but yea, it may be problematic for the employees who actually work there.

Lucky Day October 11th, 2017 21:18

In my experience, the bigger companies do pay less. It was certainly that way at Intel where the temps are paid more than the permanent workers. They expect you to take a lower salary for the privilege.
--
It isn't just two, these are two important ones that the writer just noticed after it was discovered Project Manager Ovidiu Traian Vasilescu and Michal Stec, Senior Art Producer already left. They all were gone on the same time.

Deleted User October 11th, 2017 21:31

Quote:

Originally Posted by Arkadia7 (Post 1061476166)
Yea, it does sound like a stressful place to work at. That said, I give CD Project Red credit for producing great games like the Witcher 3. There are many stories of legendary workaholics in the arts, like some who worked in Hollywood, and they are the ones who produced the biggest results in box office and success for their movies. Maybe it takes this kind of attitude - being insanely driven - to produce greatness. I don't know.

I wasn't trying to criticize CD Project Red, just making note that they seem to be an extraordinarily ambitious company, and work their employees hard, according to that video that I posted. If the results are anything to go by, it pays off big time for the rpg fans, gamers, and the company, because they sold millions, but yea, it may be problematic for the employees who actually work there.

You give them credit for producing great games but they are producing great games because they work their employees into the ground. Nah, I can't get on board with that. I am not a fan of The Witcher series to begin with but I definitely won't be supporting their games going forward.

JDR13 October 11th, 2017 21:38

Yes, let's decry the tyranny of CD Project because some random guy on the internet, who may or may not have an agenda, has claimed they've been naughty. :)

Deleted User October 11th, 2017 21:52

Yes, let's! :)

I've heard that claim from others in the past too. I remember reading during The Witcher 3 production that employees were ran into the ground and being forced to work 60-80 hour weeks or something. I'm foggy on the details but the point was that they had harsh working conditions with long, arduous hours.

Maybe with TW3 profits they can improve the work conditions a lot there and invest more in their employees.

JDR13 October 11th, 2017 21:52

Quote:

Originally Posted by Arkadia7 (Post 1061476166)
I wasn't trying to criticize CD Project Red, just making note that they seem to be an extraordinarily ambitious company, and work their employees hard, according to that video that I posted. If the results are anything to go by, it pays off big time for the rpg fans, gamers, and the company, because they sold millions, but yea, it may be problematic for the employees who actually work there.

At least this is a rational statement and not like some of the silly kneejerk reactions I'm seeing. People need to remember that not all companies are the same and that the people employed by them have a choice.

Not long ago I was hired by a company for a sales position in the town I live in. I resigned after only a few days because of how many hours they wanted me to work. I don't consider it a bad company because of that though. I simply didn't want to do that job for 60+ hours a week. I know people who work there and are completely cool with it, but it wasn't for me. It's simply a matter of different strokes for different folks.

Deleted User October 11th, 2017 21:53

Quote:

Originally Posted by JDR13 (Post 1061476175)
At least this is a rational statement and not like some of the silly kneejerk reactions I'm seeing. People need to remember that not all companies are the same and that the people employed by them have a choice.

Not long ago I was hired by a company for a sales position in the town I live in. I resigned after only a few days because of how many hours they wanted me to work. I don't consider it a bad company because of that though. I simply didn't want to do that job for 60+ hours a week. I know people who work there and are completely cool with it, but it wasn't for me. It's simply a matter of different strokes for different folks.

That's a nice privilege you have there. Not everyone is so lucky.

JDR13 October 11th, 2017 21:55

Quote:

Originally Posted by Fluent (Post 1061476174)
Yes, let's! :)

I've heard that claim from others in the past too. I remember reading during The Witcher 3 production that employees were ran into the ground and being forced to work 60-80 hour weeks or something. I'm foggy on the details but the point was that they had harsh working conditions with long, arduous hours.

Maybe with TW3 profits they can improve the work conditions a lot there and invest more in their employees.

I'm sure you can easily find that source again and link to it so the rest of us can see it, right? :)

You're pretty naive if you think CDP is the only developer that asks a lot from their employees, but then we also know that if such a thing came out about Bioware or Bethesda you'd be singing a different tune. :)

JDR13 October 11th, 2017 21:57

Quote:

Originally Posted by Fluent (Post 1061476176)
That's a nice privilege you have there. Not everyone is so lucky.

The vast majority of people have a choice. To pretend otherwise is just being ignorant.

You also missed the point. What's bad to some people isn't bad to others. The negative things you sometimes hear about employers are quite often the result of former employees who have an axe to grind because things didn't go their way.

Deleted User October 11th, 2017 22:02

A very basic Google search turned this up.

http://www.neogaf.com/forum/showthread.php?t=1435875

CDPR has a considerably lower rating from employees than Ubisoft or EA. Just Google it and look for yourself. There's plenty of these claims out there.

Another one where CDPR was asked specifically to respond to crunching accusations. They basically ignored the question.

http://www.neogaf.com/forum/showthread.php?t=909461

JDR13 October 11th, 2017 22:04

Yes.. that definitely proves CD Project are horrible people. :rolleyes:

Let's grab our pitchforks!


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