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It's only ok when certain companies are mainstream. :)
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Nothing wrong with mainstream as long as you know what not to expect.
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For instance, PB games are the opposite of mainstream and fans seem to enjoy that aspect of them. Some of my favorite games are mainstream, but I tend to not like that aspect of them. |
Well it is progress it was after all a BEEP.
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As for the game progressing, I don't care. Just call me when it's done. |
Yes, but it's taking a long time :( I'm getting
impatient. |
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I'm sure it was a big challenge for you, though. I mean, following those red marks using witcher senses must have pushed your capacity to the limit ;) |
You are a straightforward guy DArt so let me try to explain as simply as I'm able: choices and consequences. Can't recall a game (maybe with the exception of Project Andromeda) with such an amount of choices and meaningful consequences of those choices.
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Temporary brain seizure JDR, I meant Alpha Protocol. And I agree about TW2.
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Choices and consequence only really matter if you replay it. I played the game once and have no idea what consequences my choices had.
unfortunately for me, the game wasn't fun enough for a replay. |
Yeah, I think TW2 must have the single most consequential example of choice and consequence, basically splitting the rest of the game in two. Or are there other games like that?
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Whether or not you know what the other choice would have brought is irrelevant. |
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If an Npc’s lives and I never know there was an option for them to die then it doesn’t matter to me. If I play through again and that Npc’s dies, I’d think, Wow that’s pretty cool but if I never know that can happen that experience is lost on me and carries no weight. |
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I almost always replay a game at least once if I know it has significant C&C, and even if I don't replay it, it's inevitable to hear about the other choices through forums, etc, thus finding out exactly what the consequences of your choices were. |
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Age of decadence is 4 games into one but based mostly on your start. Gothic 3 had the choice of siding with orcs or humans which affected the game play somewhat. Sent from my SM-A520F using Tapatalk |
I've only played through it once, so can't say for certain, but Tyranny felt like it had good C&C. I usually felt like my decisions had impact in terms of areas I could explore and factions and genuine consequences for the overall story path etc.
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