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Cyberpunk 2077 - Progressing as Planned
@PCGamesN CD Projekt RED have responded to rumours generated when some staff members left Cyberpunk 2077. They say things are progressing as planned and individual departures have no great effect on the project.
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you beat me to it Silver :)
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Means we get the game in year 2077 as planned? :D
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"…as it turns out, most things are perfectly possible, they just require a lot of faith, commitment and spirit."
Faith = Loyalty (stop whistle-blowing) Commitment = Overtime (your job is your life) Spirit = Morale (you are replaceable- if you don't like it, leave) This was as much a message to their employees as it was to the fans. ;) |
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Listen, I'm a fan of CDPR, I really am. But they could have simply said, "Hey, we're aware of the recent rumors of employee beatings, but it's not true. People leave. It's a business, and yes sometimes we have to push our folks hard to make deadlines. I'm sure our dedication to making Cyberpunk 2077 the best game we can will only make our fans happy." But instead, he went on and on with sometimes odd word choice, which (**IN MY OPINION**) suggests there's probably something to it. The end. |
IMO there are prolly a couple other things going on…
CDPR management is really really focused on their games and experiencing tone deafness as a result. They believe they are (and indeed they are) contributing to economy and industry of Poland. They are proud of their employee's enthusiasm and commitment. And making great games. They are creating jobs in Poland that didn't exist -- and an industry that didn't exist. And they really really aren't seeing teh potential problem of workers being burned out… Management is probably really really dedicated and working average of 12+ hrs/day. Proud of themselves and programmers/developers. Difference is that management gets more salary and stock bonus… Solution is give employees stock bonus and/or matching stock purchase plan. Employees reap rewards from gtrowth of company in addition to salary. I think they're good ppl. Hope thy get it figured out. __ |
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Faith = Believe reaching the goal is possible even though it looks unlikely or impossible. Commitment = Overtime(I agree with this) Spirit = Work as fast as possible and as well with others as possible. You have taken that line out of that paragraph and made it as dubious as possible. You should be ashamed if that is actually your job. The full paragraph is this: Quote:
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Got to give some credit to them for addressing it. There's no real evidence that they are trying to cover anything up except these don't appear to be your average employees. But really, everyone is replaceable and as far as we know them being good might be a good thing. Anything else is just cynicism.
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The company would release the exact same statement regardless of the work environment or people's reasons for leaving.
They could have a policy where anyone working fewer than 80 hours in a week is sent into an underground maze full of hungry mutant wolves. Their PR would pump out the the same thing. |
https://orig00.deviantart.net/87bf/f…ay-d3erc3r.gif
Yea. Today, silence has fallen: https://twitter.com/CyberpunkGame/st…91371200466944 |
I can't wait to see how mainstream they can make it ;)
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What makes you think that they'll try?
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The past and especially Witcher 3.
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It's only ok when certain companies are mainstream. :)
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Nothing wrong with mainstream as long as you know what not to expect.
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For instance, PB games are the opposite of mainstream and fans seem to enjoy that aspect of them. Some of my favorite games are mainstream, but I tend to not like that aspect of them. |
Well it is progress it was after all a BEEP.
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As for the game progressing, I don't care. Just call me when it's done. |
Yes, but it's taking a long time :( I'm getting
impatient. |
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I'm sure it was a big challenge for you, though. I mean, following those red marks using witcher senses must have pushed your capacity to the limit ;) |
You are a straightforward guy DArt so let me try to explain as simply as I'm able: choices and consequences. Can't recall a game (maybe with the exception of Project Andromeda) with such an amount of choices and meaningful consequences of those choices.
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Temporary brain seizure JDR, I meant Alpha Protocol. And I agree about TW2.
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Choices and consequence only really matter if you replay it. I played the game once and have no idea what consequences my choices had.
unfortunately for me, the game wasn't fun enough for a replay. |
Yeah, I think TW2 must have the single most consequential example of choice and consequence, basically splitting the rest of the game in two. Or are there other games like that?
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Whether or not you know what the other choice would have brought is irrelevant. |
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If an Npc’s lives and I never know there was an option for them to die then it doesn’t matter to me. If I play through again and that Npc’s dies, I’d think, Wow that’s pretty cool but if I never know that can happen that experience is lost on me and carries no weight. |
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I almost always replay a game at least once if I know it has significant C&C, and even if I don't replay it, it's inevitable to hear about the other choices through forums, etc, thus finding out exactly what the consequences of your choices were. |
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Age of decadence is 4 games into one but based mostly on your start. Gothic 3 had the choice of siding with orcs or humans which affected the game play somewhat. Sent from my SM-A520F using Tapatalk |
I've only played through it once, so can't say for certain, but Tyranny felt like it had good C&C. I usually felt like my decisions had impact in terms of areas I could explore and factions and genuine consequences for the overall story path etc.
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