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-   -   Cyberpunk 2077 - Progressing as Planned (https://www.rpgwatch.com/forums/showthread.php?t=38082)

Silver October 16th, 2017 14:08

Cyberpunk 2077 - Progressing as Planned
 
@PCGamesN CD Projekt RED have responded to rumours generated when some staff members left Cyberpunk 2077. They say things are progressing as planned and individual departures have no great effect on the project.
Quote:

pic.twitter.com/kQo0xGSiPO

— CD PROJEKT RED (@CDPROJEKTRED) October 16, 2017
[…]

Quote:

They explain that individual departures do not have a significant impact on the project. They also say that the reason for some departures is that "every role-playing game we ever developed seemed impossible to achieve at the moment we set out to create it." In essence, the studio is extremely ambitious, and has a culture of reinventing everything they do to stay out of their comfort zone and "make the magic happen."

More information.

zahratustra October 16th, 2017 14:11

you beat me to it Silver :)

joxer October 16th, 2017 15:09

Means we get the game in year 2077 as planned? :D

ChaosTheory October 16th, 2017 16:29

"…as it turns out, most things are perfectly possible, they just require a lot of faith, commitment and spirit."

Faith = Loyalty (stop whistle-blowing)
Commitment = Overtime (your job is your life)
Spirit = Morale (you are replaceable- if you don't like it, leave)

This was as much a message to their employees as it was to the fans.
;)

Paul October 16th, 2017 17:12

Quote:

Originally Posted by ChaosTheory (Post 1061476710)
"…as it turns out, most things are perfectly possible, they just require a lot of faith, commitment and spirit."

Faith = Loyalty (stop whistle-blowing)
Commitment = Overtime (your job is your life)
Spirit = Morale (you are replaceable- if you don't like it, leave)

This was as much a message to their employees as it was to the fans.
;)

I like how one can take a piece of text, assign any kind of meaning to it, and pretend they are a great sage discerning "the truth" by "reading between the lines".

ChaosTheory October 16th, 2017 18:24

Quote:

Originally Posted by Paul (Post 1061476714)
I like how one can take a piece of text, assign any kind of meaning to it, and pretend they are a great sage discerning "the truth" by "reading between the lines".

It's called bullshit PR. Every company does it. Plus, reading between the lines (discerning actual meanings from statements people make) is literally my job. So yeah. *shrugs*

Paul October 16th, 2017 18:26

Quote:

Originally Posted by ChaosTheory (Post 1061476736)
It's called bullshit PR. Every company does it. Plus, reading between the lines is literally my job. So yeah. *shrugs*

Of course, you great sage you.

ChaosTheory October 16th, 2017 18:30

Quote:

Originally Posted by Paul (Post 1061476737)
Of course, you great sage you.

You must be bedazzled by politicians. All the wonderful things they say… I must use witchcraft to see through it.

zahratustra October 16th, 2017 20:41

Quote:

Originally Posted by ChaosTheory (Post 1061476738)
You must be bedazzled by politicians. All the wonderful things they say… I must use witchcraft to see through it.

He most likely isn't. He simply doesn't take every uttering as a God's given truth…

NFLed October 16th, 2017 20:56

Quote:

Originally Posted by ChaosTheory (Post 1061476710)
"…as it turns out, most things are perfectly possible, they just require a lot of faith, commitment and spirit."

Faith = Loyalty (stop whistle-blowing)
Commitment = Overtime (your job is your life)
Spirit = Morale (you are replaceable- if you don't like it, leave)

This was as much a message to their employees as it was to the fans.
;)

In my view this is a good interpretation of what is clearly corporate speak. Well done.

ChaosTheory October 16th, 2017 21:23

Quote:

Originally Posted by zahratustra (Post 1061476765)
He most likely isn't. He simply doesn't take every uttering as a God's given truth…

In that case, I would suggest he start with something like: "That's one way of interpreting CDPR's press release, but here's why I disagree…" Instead, he chose to patronize. And so I followed him down the rabbit hole like any mature adult on an anonymous forum would.

Listen, I'm a fan of CDPR, I really am. But they could have simply said, "Hey, we're aware of the recent rumors of employee beatings, but it's not true. People leave. It's a business, and yes sometimes we have to push our folks hard to make deadlines. I'm sure our dedication to making Cyberpunk 2077 the best game we can will only make our fans happy." But instead, he went on and on with sometimes odd word choice, which (**IN MY OPINION**) suggests there's probably something to it.

The end.

RPGFool October 16th, 2017 21:35

IMO there are prolly a couple other things going on…

CDPR management is really really focused on their games and experiencing tone deafness as a result. They believe they are (and indeed they are) contributing to economy and industry of Poland. They are proud of their employee's enthusiasm and commitment. And making great games.

They are creating jobs in Poland that didn't exist -- and an industry that didn't exist. And they really really aren't seeing teh potential problem of workers being burned out…

Management is probably really really dedicated and working average of 12+ hrs/day. Proud of themselves and programmers/developers. Difference is that management gets more salary and stock bonus…

Solution is give employees stock bonus and/or matching stock purchase plan. Employees reap rewards from gtrowth of company in addition to salary.

I think they're good ppl. Hope thy get it figured out.

__

Damian October 16th, 2017 21:46

Quote:

Originally Posted by ChaosTheory (Post 1061476710)
"…as it turns out, most things are perfectly possible, they just require a lot of faith, commitment and spirit."

Faith = Loyalty (stop whistle-blowing)
Commitment = Overtime (your job is your life)
Spirit = Morale (you are replaceable- if you don't like it, leave)

This was as much a message to their employees as it was to the fans.
;)

I dont think that is what is meant by those words in that context.

Faith = Believe reaching the goal is possible even though it looks unlikely or impossible.
Commitment = Overtime(I agree with this)
Spirit = Work as fast as possible and as well with others as possible.

You have taken that line out of that paragraph and made it as dubious as possible. You should be ashamed if that is actually your job.

The full paragraph is this:
Quote:

Every roleplaying game we ever developed seemed impossible to achieve at the moment we set out to create it. It took us five years to finish The Witcher 1, we had to make our own engine to complete The Witcher 2: Assassin of Kings, and we had to entirely reinvent the way we make games to deliver and open world for The Witcher 3: Wild Hunt. When we start down the road to create something, we know the destination and we are sure of one thing, even if something feels impossible, it doesnt mean it is. As it turns out, most things are perfectly possible, they just require a lot of faith, commitment and spirit.
The context is clear as day. Now, I am not saying what you described doesnt happen in the company, but that sentence in context clearly is something different to what you have said about it.

zahratustra October 16th, 2017 21:52

Quote:

Originally Posted by ChaosTheory (Post 1061476775)
Listen, I'm a fan of CDPR, I really am. But they could have simply said, "Hey, we're aware of the recent rumors of employee beatings, but it's not true. People leave. It's a business, and yes sometimes we have to push our folks hard to make deadlines. I'm sure our dedication to making Cyberpunk 2077 the best game we can will only make our fans happy." But instead, he went on and on with sometimes odd word choice, which (**IN MY OPINION**) suggests there's probably something to it.

The end.

Welllll… if you put it like this how can I disagree? :)

Lucky Day October 17th, 2017 00:31

Got to give some credit to them for addressing it. There's no real evidence that they are trying to cover anything up except these don't appear to be your average employees. But really, everyone is replaceable and as far as we know them being good might be a good thing. Anything else is just cynicism.

screeg October 17th, 2017 19:27

The company would release the exact same statement regardless of the work environment or people's reasons for leaving.

They could have a policy where anyone working fewer than 80 hours in a week is sent into an underground maze full of hungry mutant wolves. Their PR would pump out the the same thing.

joxer January 10th, 2018 21:28

https://orig00.deviantart.net/87bf/f…ay-d3erc3r.gif

Yea. Today, silence has fallen:

https://twitter.com/CyberpunkGame/st…91371200466944

NewDArt January 10th, 2018 21:34

I can't wait to see how mainstream they can make it ;)

zahratustra January 10th, 2018 21:57

What makes you think that they'll try?

NewDArt January 10th, 2018 22:08

The past and especially Witcher 3.

JDR13 January 10th, 2018 22:12

It's only ok when certain companies are mainstream. :)

NewDArt January 10th, 2018 22:13

Nothing wrong with mainstream as long as you know what not to expect.

Stingray January 10th, 2018 23:00

Quote:

Originally Posted by NewDArt (Post 1061488975)
as long as you know what not to expect.

Yeah. For example, actually good games.

NewDArt January 10th, 2018 23:05

Quote:

Originally Posted by Stingray (Post 1061488996)
Yeah. For example, actually good games.

I don’t think it’s about good or bad, but about accessibility and challenge. Mainstream games can be great or crap like any other, they just tend to be rather straightforward which is more about personal preference.

For instance, PB games are the opposite of mainstream and fans seem to enjoy that aspect of them.

Some of my favorite games are mainstream, but I tend to not like that aspect of them.

you January 11th, 2018 00:54

Well it is progress it was after all a BEEP.

sakichop January 11th, 2018 01:18

Quote:

Originally Posted by ChaosTheory (Post 1061476775)
In that case, I would suggest he start with something like: "That's one way of interpreting CDPR's press release, but here's why I disagree…"

He did say that, you're apparently just not very good at reading between the lines.;)

As for the game progressing, I don't care. Just call me when it's done.

ilm January 11th, 2018 01:46

Yes, but it's taking a long time :( I'm getting
impatient.

zahratustra January 12th, 2018 12:57

Quote:

Originally Posted by NewDArt (Post 1061488998)
I don’t think it’s about good or bad, but about accessibility and challenge. Mainstream games can be great or crap like any other, they just tend to be rather straightforward which is more about personal preference.

Straightforward like TW3? Too simple for your refined tastes? What a load of bollocks my dear DArt

NewDArt January 12th, 2018 12:59

Quote:

Originally Posted by zahratustra (Post 1061489235)
Straightforward like TW3? Too simple for your refined tastes? What a load of bollocks my dear DArt

Exactly, too straightforward. Extremely straightforward, in fact.

I'm sure it was a big challenge for you, though. I mean, following those red marks using witcher senses must have pushed your capacity to the limit ;)

zahratustra January 12th, 2018 22:12

You are a straightforward guy DArt so let me try to explain as simply as I'm able: choices and consequences. Can't recall a game (maybe with the exception of Project Andromeda) with such an amount of choices and meaningful consequences of those choices.

JDR13 January 12th, 2018 23:21

Quote:

Originally Posted by zahratustra (Post 1061489299)
You are a straightforward guy DArt so let me try to explain as simply as I'm able: choices and consequences. Can't recall a game (maybe with the exception of Project Andromeda) with such an amount of choices and meaningful consequences of those choices.

I think TW2 was on par as well. What's this Project Andromeda you speak of?

zahratustra January 12th, 2018 23:28

Temporary brain seizure JDR, I meant Alpha Protocol. And I agree about TW2.

sakichop January 13th, 2018 00:25

Choices and consequence only really matter if you replay it. I played the game once and have no idea what consequences my choices had.

unfortunately for me, the game wasn't fun enough for a replay.

Steinawarjar January 13th, 2018 00:34

Yeah, I think TW2 must have the single most consequential example of choice and consequence, basically splitting the rest of the game in two. Or are there other games like that?

JDR13 January 13th, 2018 01:03

Quote:

Originally Posted by sakichop (Post 1061489319)
Choices and consequence only really matter if you replay it. I played the game once and have no idea what consequences my choices had.

C&C absolutely matters whether you replay it or not. It could mean the death of one NPC vs another, for example, or having to face a particular enemy later on vs someone else.

Whether or not you know what the other choice would have brought is irrelevant.

sakichop January 13th, 2018 01:19

Quote:

Originally Posted by JDR13 (Post 1061489324)
C&C absolutely matters whether you replay it or not. It could mean the death of one NPC vs another, for example, or having to face a particular enemy later on vs someone else.

Whether or not you know what the other choice would have brought is irrelevant.

Not to me it doesn’t.

If an Npc’s lives and I never know there was an option for them to die then it doesn’t matter to me.

If I play through again and that Npc’s dies, I’d think, Wow that’s pretty cool but if I never know that can happen that experience is lost on me and carries no weight.

JDR13 January 13th, 2018 02:34

Quote:

Originally Posted by sakichop (Post 1061489325)
Not to me it doesn’t.

If an Npc’s lives and I never know there was an option for them to die then it doesn’t matter to me.

If I play through again and that Npc’s dies, I’d think, Wow that’s pretty cool but if I never know that can happen that experience is lost on me and carries no weight.

You certainly have an interesting take on it. That's like saying the sky isn't blue because you're not looking at it, but ok.

I almost always replay a game at least once if I know it has significant C&C, and even if I don't replay it, it's inevitable to hear about the other choices through forums, etc, thus finding out exactly what the consequences of your choices were.

Pladio January 13th, 2018 11:19

Quote:

Originally Posted by Steinawarjar (Post 1061489320)
Yeah, I think TW2 must have the single most consequential example of choice and consequence, basically splitting the rest of the game in two. Or are there other games like that?

Not at that scale, but I think some games have tried in some way. For example might and magic 7 has a good and an evil path.
Age of decadence is 4 games into one but based mostly on your start.
Gothic 3 had the choice of siding with orcs or humans which affected the game play somewhat.

Sent from my SM-A520F using Tapatalk

Pongo January 13th, 2018 11:55

I've only played through it once, so can't say for certain, but Tyranny felt like it had good C&C. I usually felt like my decisions had impact in terms of areas I could explore and factions and genuine consequences for the overall story path etc.

zahratustra January 13th, 2018 12:25

Quote:

Originally Posted by sakichop (Post 1061489325)
Not to me it doesn’t.

If an Npc’s lives and I never know there was an option for them to die then it doesn’t matter to me.

If I play through again and that Npc’s dies, I’d think, Wow that’s pretty cool but if I never know that can happen that experience is lost on me and carries no weight.

errrrr… yes… except TW3 have a cut-scene at the end of every chapter where players choices and consequences of those choices are listed.


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