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-   -   Technical issues (https://www.rpgwatch.com/forums/showthread.php?t=38135)

lostforever October 20th, 2017 19:21

Technical issues
 
Basically the game freeze on my laptop (i7, 1060, 8gb, ssd) and then crashes. Sometimes I can juts about move the mouse but it will crash quickly after freeze. The freeze usually happens after I interacted with something, like lockers, NPCs etc. They are very regular like every 4/5 minutes.

Anyone have this issues?

Deleted User October 20th, 2017 19:23

Sorry, I don't. The game is butter smooth for me with a GTX 970, i5 4690, 16 gb ram and installed on an SSD. 60 FPS on 1080p maxed out but unfortunately I can't max the settings @ 4K. Game still looks nice though.

The issue that has been annoying me is the game not recognizing my controller and keeping the keyboard UI up there. It's an intermittent issue but it's annoying when it happens because I have to restart the game a few times and "get lucky" for it to work.

Deleted User October 20th, 2017 21:03

Quick question. Is the right stick aiming on a controller (or mouse) supposed to be a bit "janky" at lower skill levels? I figured that was a feature from Gothic, i.e. poor weapon skills make weapons harder to wield, but now I'm wondering if maybe it's the trackpad on my Steam Controller not being setup correctly for the game.

Any ideas? Is right stick aiming supposed to be really smooth and precise at all times? Or at lower levels is there a bit of jerkiness to it?

crpgnut October 20th, 2017 22:14

Quote:

Originally Posted by lostforever (Post 1061477472)
Basically the game freeze on my laptop (i7, 1060, 8gb, ssd) and then crashes. Sometimes I can juts about move the mouse but it will crash quickly after freeze. The freeze usually happens after I interacted with something, like lockers, NPCs etc. They are very regular like every 4/5 minutes.

Anyone have this issues?

Yeah, autosave is bugged. Disable it and save manually.

JDR13 October 20th, 2017 23:30

Autosave works fine for me except for the timing, and I've yet to have a single crash or freeze.

I have it set to 12 minute intervals, but sometimes it'll go much longer between saves.

joxer October 20th, 2017 23:45

No freze/crash issues on my side either.
The game is installed on SSD, but I don't use i7.
Also I don't use mushrooms, I bet that's the culprit. ;)

Deleted User October 21st, 2017 00:41

It was. I had to adjust the settings. Works like a charm now.

lostforever October 21st, 2017 13:36

Quote:

Originally Posted by crpgnut (Post 1061477508)
Yeah, autosave is bugged. Disable it and save manually.

Wow thanks! The 3 minute crash is gone! I have had couple of crashes still but that's like after 30mons etc.

I am playing on the desktop with auto save but it does not crash there. Anyway odd.

JDR13 October 21st, 2017 13:49

Laptops always seem to have more issues than a decent desktop rig. That's one of the reasons I always game on my desktop.

lostforever October 21st, 2017 15:08

Quote:

Originally Posted by JDR13 (Post 1061477567)
Laptops always seem to have more issues than a decent desktop rig. That's one of the reasons I always game on my desktop.

Yes I agree but I was away on work yesterday so play on laptops too.

you October 21st, 2017 17:47

There is a thread over on steam (didn't look for it) that suggested this is due to a bad path in .ini file and can be fixed with a bit (3 second) edit. I don't own the game so not sure it is true or not.

Quote:

Originally Posted by lostforever (Post 1061477563)
Wow thanks! The 3 minute crash is gone! I have had couple of crashes still but that's like after 30mons etc.

I am playing on the desktop with auto save but it does not crash there. Anyway odd.


Alistair October 21st, 2017 23:56

I found that turning the HUD off turned off the cross hair, and Jax suddenly couldn't hit anything. Hud back on, and arrows went where I pointed. Thought it was a bug at the time, but haven't investigated as Hud-off play doesn't seem all that viable.

Corwin October 22nd, 2017 00:01

Anyone else have a combat slowdown where everyone moves in slow motion? Really weird, only happened once but it was strange.

wolfgrimdark October 22nd, 2017 00:29

Quote:

Originally Posted by Corwin (Post 1061477630)
Anyone else have a combat slowdown where everyone moves in slow motion? Really weird, only happened once but it was strange.

I have. Joxer said it was a rare stutter bug some folks get. It hasn't happened as much lately thankfully for me - get it every now and then.

Shagnak October 22nd, 2017 00:39

I haven't had any stutters at all, even during auto-saves, but I imagine that's because my OS is on a SSD (which is where the saves go?).
I've seen some reports about the GOG v1.1 patch causing some issues, but I haven't played since that. Anyone here had the patch causing issues?

Deleted User October 22nd, 2017 01:19

After 20 hours I just encountered a couple instances of my follower not attacking until I physically attack the enemy first. Sometimes it happens, other times not.

I hear they are already working on a huge patch again too, addressing all of these issues.

Corwin October 22nd, 2017 09:55

Quote:

Originally Posted by Shagnak (Post 1061477637)
I haven't had any stutters at all, even during auto-saves, but I imagine that's because my OS is on a SSD (which is where the saves go?).
I've seen some reports about the GOG v1.1 patch causing some issues, but I haven't played since that. Anyone here had the patch causing issues?

Since I applied the patch today it's happening for me in almost every combat making the game unplayable!!

lostforever October 22nd, 2017 11:29

I also get the combat slow down here and there. I have both
Os and game on ssd .

I have also came cross followers doing nothing while I get slaughtered right next to them!

lostforever October 22nd, 2017 11:31

Quote:

Originally Posted by Corwin (Post 1061477663)
Since I applied the patch today it's happening for me in almost every combat making the game unplayable!!

I just downloaded the patch but not applied yet! I might wait butonger?

wolfgrimdark October 22nd, 2017 14:52

I saw some comments about companions not attacking until you attack first. Maybe this isn't a bug (not to me at least). It is similar to a passive AI setting versus a very aggressive one.

I prefer it this way. I don't want my companion aggroing every thing and getting us killed. I want to be the one to decide which battles we get into for the most part.

So maybe they set the AI this way in general - or maybe the companion AI is set to a small aggro range with some special cases against certain types of enemy.

Regardless it is easy enough to pull an enemy with a bow or run in whack it then back away quickly if I want Duras to pull the aggro.

Course the ideal is to be able to set the AI type. Some games allow that some don't. I know in Skyrim you could not set it in the game but could easily change it with the CK or console. Followers have an aggression type - some will charge enemies, some will assist, some will stay till they die and some will run away - depends on the setting.

Or have the AI smart to know when something has aggro and gets close enough - again as I don't like it when companions run out to attack something when I don't want them to or I prefer to run .. or perhaps I want to try and break up a pack so don't want my companion getting them all aware and pissed.

BrianOConnell October 22nd, 2017 17:23

I agree with you wolfgrimdark but it seems it sometimes takes me a couple of arrow shots to get my companion to start attacking. This can be a hindrance because by the time they kick in its too late for them to use their ranged option and some of them have much better ranged weapons which you want them to use.

Deleted User October 22nd, 2017 19:52

I had the same idea about the AI as @wolfgrimdark, but I also agree with ^. It would be very nice if they fix the defensive AI so they auto-attack when the player is under threat at least. There were a couple times where an enemy is charging me and Duras is just standing there. But other times he jumps on it sooner. Weird bug I guess.

JDR13 October 22nd, 2017 21:22

Duras loves to shoot his arrows into the ground while talking trash to the enemy. It's pretty funny sometimes but gets annoying after awhile. They definitely need to tweak the AI for the companion's ranged attacks.

Deleted User October 22nd, 2017 22:38

Quote:

Originally Posted by JDR13 (Post 1061477722)
Duras loves to shoot his arrows into the ground while talking trash to the enemy. It's pretty funny sometimes but gets annoying after awhile. They definitely need to tweak the AI for the companion's ranged attacks.

That happens to me only when we are higher than the enemy, and the enemy is underneath us obscured by a rock or something. The AI thinks it's a straight line of sight rather than taking into account the obstacle in the way.

Maylander October 23rd, 2017 00:19

Yeah Fluent, I've noticed the same. The enemy AI will do the same, such as fire rockets straight into the ground and blow themselves up if you stand below them. It's a general AI thing, not specific to companions.

Deleted User October 23rd, 2017 00:22

Quote:

Originally Posted by Maylander (Post 1061477736)
Yeah Fluent, I've noticed the same. The enemy AI will do the same, such as fire rockets straight into the ground and blow themselves up if you stand below them. It's a general AI thing, not specific to companions.

Good to know. I'm hoping the patch they're working on tones that up a bit.

booboo October 23rd, 2017 12:38

Sometimes my companion (Duras at any rate) didn't seem to help me, but just walked around while my person was assaulted most vicously…

This seems to happen after conversation - e.g. met some exiles in the Valley of whatever and they threatened me, then they attacked without provocation …all 5 of them, he just walked around watching as they murdered me. Not cool, Duras. I died and then decided that was too hard and loaded and went elsewhere. I'm using melee weapons only.

Another issue: save games slots seem to be limited to 100. At that point I get an endless 'saving' logo…and you can't select save game anymore. Deleting saves manually from your save folder location sorts this out. I don't need a 100 saves, but I tend to be paranoid so save a lot in different slots. I don't think this affects autosave or quicksave slots though.

Lolozaur October 23rd, 2017 13:00

the arva+troll encounter is hillarious, im talking to the chick while the troll fights with my companion, every time this happens :)

joxer October 23rd, 2017 13:02

@booboo, get a melee weapon with side effect (fire, poison, electricity, etc) - these weapons melt minibosses like crazy so companion bugged AI won't feel a huge problem.
Yes you need to up str/dex stats, but then all you need is Elex and Strong Elex pots which is not so hard whether you'll steal everything or play nonthief by upping animal trophies skill and sell those.
You can also abuse bugs for $, and it's not just barter skill but for example
Spoiler

Speaking of theft, you don't need to steal these sideeffect imbued weapons if you don't want to, one of such you'll find near winged miniboss (gathering healing plants quest you get early in berserkers settlement).

This of course doesn't redeem problematic AI which definetly needs to be fixed. While I got used to it, it behaves as stupid RNG roguelikes where you don't know if it'll trigger or not - and I don't think this game is supposed to be Neo Scavenger 2 rubbish.

wolfgrimdark October 23rd, 2017 14:20

I found something I am not sure if it is a bug or design. It is a small side quest relating to getting 6 machine parts for Jora. But since I have to talk about the issue will put it in spoilers. Just note its details on the quest mechanics and dialogue and doesn't really spoil much of anything.

Spoiler

joxer October 23rd, 2017 14:32

I still didn't go for that quest as there are hundreds of them in my logbook so dunno. If you don't want to kill the guy, quest items can usually be pickpocketed so you may try that if you want to spare the poor sod. So far in my game the only quest item I couldn't pickpocket was Alrik's keyring which I had to receive through dialogue.

But there are definetly kill/nokill bugs out there. When you reach Domed City, you'll meet a bounty hunter (forgot the name, starts with B). You may pay him to give you his contract to kill Ray, or you may kill him then loot it.
If you don't kill him but "buy" the contract, Ray will still talk to you as if the guy is now dead.

crpgnut October 23rd, 2017 14:40

I just finished that quest last night, WGD. I'm level 7, so it was a tough fight with the monster standing over his weapon. I was able to give him the parts, since I basically save before every conversation and play it out to the best result….

I have several weapons I can't use but armor is really scarce outside. I think it's hokey that enemies never drop armor. If I headshot a guy, wouldn't the rest of his armor be fine? Same with body blows, should the gloves and head be fine if I aim at the torso, etc.

There are several quests that break if you do them out of order. Doing the quest for Eldur will break if you talk to the boss man at the wrong time. Korin will die every time if you follow him back to Goliet instead of fast traveling, etc. Korin walks by the troll at small camp and gets killed in one hit after he purposely attacks it. Idiot! This game is buggier than Skyrim (@joxer bait).

I must be playing backwards. I picked up Falk first, then Duras, and Ray will be my third most likely. I was a little surprised that you can only use one companion at a time. Since everyone outside is in groups of four or five, I expected to be able to have two or three companions at one time. Makes the camp basically useless, especially as it doesn't have a workbench or anything else going for it.

joxer October 23rd, 2017 14:55

Quote:

Originally Posted by crpgnut (Post 1061477791)
There are several quests that break if you do them out of order. Doing the quest for Eldur will break if you talk to the boss man at the wrong time. Korin will die every time if you follow him back to Goliet instead of fast traveling, etc. Korin walks by the troll at small camp and gets killed in one hit after he purposely attacks it. Idiot! This game is buggier than Skyrim (@joxer bait).

LOL. No, it's not buggier than Skyrim. What exact Eldur quest breaks?
You may think some later quests are also bugged, but they're not really, if you push the main (settlement) questlines too far while ignoring sidequests, these sidequests will resolve themselves (for better or for worse) and you won't be able to complete them on your own.
This is by design. Choices/consequences without warning quests will expire if you fastrun the main ones.
This doesn't mean there is no questbug. I've posted in tips/tricks thread that Bullet/William quest is bugged so don't touch it until you get OP equipment to save Bullet. I don't know who Korin is, but thanks for the warning.

Quote:

Originally Posted by crpgnut (Post 1061477791)
I must be playing backwards. I picked up Falk first, then Duras, and Ray will be my third most likely. I was a little surprised that you can only use one companion at a time. Since everyone outside is in groups of four or five, I expected to be able to have two or three companions at one time. Makes the camp basically useless, especially as it doesn't have a workbench or anything else going for it.

The small camp your sidekicks are currently using is temporary. You'll have a proper "camp" later where you can add a workbench, furniture and hire a trader.
Getting companions is not a linear thing and it doesn't matter when you hire them, keep in mind you won't get a certain female companion in Fort that easily - to get her you need to kill some overpowered boss which is impossible early.

Lolozaur October 23rd, 2017 15:08

https://i.imgur.com/mmVEczm.jpg

Pladio October 23rd, 2017 15:17

Quote:

Originally Posted by wolfgrimdark (Post 1061477788)
I found something I am not sure if it is a bug or design. It is a small side quest relating to getting 6 machine parts for Jora. But since I have to talk about the issue will put it in spoilers. Just note its details on the quest mechanics and dialogue and doesn't really spoil much of anything.

Spoiler

Haven't got that far yet but there seem to be a lot of dialogue with options where skills are required to make the best options.

As I don't have any skills yet, I am trying to not go into those options yet but I feel I may be missing out on some quests….

Sent from my SM-A520F using Tapatalk

joxer October 23rd, 2017 15:25

Quote:

Originally Posted by porcozaur (Post 1061477796)

Don't do it! That's a waste of liquor.

JDR13 October 23rd, 2017 16:13

@porcozaur - That's not a bug. Some items have more than one recipe.

Lolozaur October 23rd, 2017 17:13

i know, i was reading wrong instead of plant, thought it was potion

DPB October 23rd, 2017 18:17

Quote:

Originally Posted by JDR13 (Post 1061477806)
@porcozaur - That's not a bug. Some items have more than one recipe.

On that note, are you supposed to begin with recipes for nearly every type of healing potion and Elex drink? It seems odd that you only have to earn the alternative recipes. I can make a strong elex drink which gives you an extra learning point, even though I never acquired the recipe.

Also, the lockpicking minigame is bugged. You can simply cancel out of it and the chest will open automatically.

JDR13 October 23rd, 2017 22:58

Quote:

Originally Posted by DPB (Post 1061477813)
On that note, are you supposed to begin with recipes for nearly every type of healing potion and Elex drink? It seems odd that you only have to earn the alternative recipes. I can make a strong elex drink which gives you an extra learning point, even though I never acquired the recipe.

Good question. I noticed I had the recipe for the strong Elex drink and I couldn't remember finding it. I'm not sure what the deal is there.

Quote:

Originally Posted by DPB (Post 1061477813)
Also, the lockpicking minigame is bugged. You can simply cancel out of it and the chest will open automatically.

Really? I'm surprised no one mentioned that until now. I'll have to try that later.


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