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I wonder if they'd see any advantage from switching engine. Maybe they could license REDEngine from CDPR. For Elex 2: Elexiter.
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Their engine is great IMO, and I think developing it for such a long time is a bonus, not a hindrance. They know it inside and out and continue to do great things with it.
I think moving to a newer, prettier engine would cost them gameplay elements and overall depth in some ways. I don't think they're willing to do that. |
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Dunno, if a mod kit was somewhat easy to add, sure, why not? Gothic 2 is getting mods now all these years later, including graphics upgrades, so why not ELEX?
If it would take too many resources to develop, fugghedaboudit. |
It's likely to require a significant amount of work, unless the engine supports it right from the start. They could probably have baked it in as they were creating the engine though.
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Gothic 1 had its modkit. It doesn't seem like any of the distinctive PB systems have evolved since the first game really. More polygons being pushed with better performance but scriptable schedules and events all seem the same.
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Plus, they have to wait for everyone else to catch up. Those systems in Gothic were 10+ years ahead of the game. Still are in many ways. :lol: |
In Gothics, it was possible a wildlife killed NPC could make the game incapable of being finished. Happened to me when the only NPC trainer in the game for an essential skill was killed before I had a chance to learn it. I was not happy!! :(
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Wasn't that whole thing patched already?
I mean I can't redo it as Lucy died in my game before the patch. |
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