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-   Elex (https://www.rpgwatch.com/forums/forumdisplay.php?f=80)
-   -   Small Detail Ideas for ELEX 2 (https://www.rpgwatch.com/forums/showthread.php?t=38164)

Alistair November 12th, 2017 04:31

I wonder if they'd see any advantage from switching engine. Maybe they could license REDEngine from CDPR. For Elex 2: Elexiter.

Deleted User November 12th, 2017 05:32

Their engine is great IMO, and I think developing it for such a long time is a bonus, not a hindrance. They know it inside and out and continue to do great things with it.

I think moving to a newer, prettier engine would cost them gameplay elements and overall depth in some ways. I don't think they're willing to do that.

JDR13 November 12th, 2017 07:32

Quote:

Originally Posted by Moriendor (Post 1061480793)
I'm not a huge proponent of a mod kit either but if you look at the Steam stats, you will see that Elex has now dropped to between 5K and 6K max players per day while the 2011 Skyrim still attracts ~35K gamers and the 2015 Fallout 4 is also still played by almost 30K gamers today.

Since you're comparing it to mainstream titles, did you also check GTA and Minecraft while you were at it? ;)

Deleted User November 12th, 2017 09:26

Dunno, if a mod kit was somewhat easy to add, sure, why not? Gothic 2 is getting mods now all these years later, including graphics upgrades, so why not ELEX?

If it would take too many resources to develop, fugghedaboudit.

Maylander November 13th, 2017 11:36

It's likely to require a significant amount of work, unless the engine supports it right from the start. They could probably have baked it in as they were creating the engine though.

Alistair November 13th, 2017 16:50

Gothic 1 had its modkit. It doesn't seem like any of the distinctive PB systems have evolved since the first game really. More polygons being pushed with better performance but scriptable schedules and events all seem the same.

Deleted User November 13th, 2017 23:03

Quote:

Originally Posted by Alistair (Post 1061480987)
Gothic 1 had its modkit. It doesn't seem like any of the distinctive PB systems have evolved since the first game really. More polygons being pushed with better performance but scriptable schedules and events all seem the same.

ELEX takes it to the next level in some ways, though. Already had an NPC that is story-changing die at the hands of wildlife, etc.. That can happen in Gothic but ELEX is their best expression of those systems yet IMO. Those events change the story but don't destroy it, the story adapts to those situations.

Plus, they have to wait for everyone else to catch up. Those systems in Gothic were 10+ years ahead of the game. Still are in many ways. :lol:

Corwin November 14th, 2017 00:12

In Gothics, it was possible a wildlife killed NPC could make the game incapable of being finished. Happened to me when the only NPC trainer in the game for an essential skill was killed before I had a chance to learn it. I was not happy!! :(

Damian November 14th, 2017 00:59

Quote:

Originally Posted by Corwin (Post 1061481049)
In Gothics, it was possible a wildlife killed NPC could make the game incapable of being finished. Happened to me when the only NPC trainer in the game for an essential skill was killed before I had a chance to learn it. I was not happy!! :(

In the outlaw town it is possible to get the first area in that town wiped out by mutant bugs by leading them into there.

Deleted User November 14th, 2017 01:55

Quote:

Originally Posted by Damian (Post 1061481052)
In the outlaw town it is possible to get the first area in that town wiped out by mutant bugs by leading them into there.

Huh, even after the patch? I just did that quest and the townsfolk were surprisingly strong and killed the bugs much easier than even Bullet and Lucy did.

Damian November 14th, 2017 07:27

Quote:

Originally Posted by Fluent (Post 1061481059)
Huh, even after the patch? I just did that quest and the townsfolk were surprisingly strong and killed the bugs much easier than even Bullet and Lucy did.

Remember, I play on "ultra" difficulty, those things kill me with one hit the first time i went there.

Deleted User November 14th, 2017 08:17

Quote:

Originally Posted by Damian (Post 1061481066)
Remember, I play on "ultra" difficulty, those things kill me with one hit the first time i went there.

Yeah I'm on Ultra too. They kill me quick but when a couple got loose inside the Fort they got put down quickly.

Damian November 14th, 2017 08:47

Quote:

Originally Posted by Fluent (Post 1061481068)
Yeah I'm on Ultra too. They kill me quick but when a couple got loose inside the Fort they got put down quickly.

I am talking about the second set that comes.

Spoiler

DPB November 14th, 2017 18:44

Quote:

Originally Posted by Damian (Post 1061481070)
I am talking about the second set that comes.

Spoiler

Those bugs spawning are triggered by
Spoiler

joxer November 14th, 2017 19:26

Wasn't that whole thing patched already?
I mean I can't redo it as Lucy died in my game before the patch.

Damian November 14th, 2017 20:24

Quote:

Originally Posted by joxer (Post 1061481168)
Wasn't that whole thing patched already?
I mean I can't redo it as Lucy died in my game before the patch.

What was patched was the first time you enter the fort when they get attacked. They give you a quest, if you dont complete it, they get attacked again and they die which I think is intentional.


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