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-   -   Beamdog - Next Level Doco (https://www.rpgwatch.com/forums/showthread.php?t=38380)

Silver November 13th, 2017 13:48

Beamdog - Next Level Doco
 
@Gamebanshee Next Level profiled Beamdog saying they have the potential to be Bioware 2.0.

Quote:

loading…

Beamdog was started in 2009 by former Bioware employees, including an original founder. They adapted games to mobile platforms and some say Beamdog even has the makings of a BioWare 2.0.

Let's explore why that might be.
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joxer November 13th, 2017 13:52

Bioware 2.0 means phones?
I'll just roll my eyes and move on.

Morrandir November 13th, 2017 13:54

I somehow lost track. What is their current project in development?

Archangel November 13th, 2017 14:21

Quote:

Originally Posted by Morrandir (Post 1061480967)
I somehow lost track. What is their current project in development?

RPGCodex seems to think it is another Planescape game.

Infinitron November 13th, 2017 14:34

http://www.rpgcodex.net/gallery/15901.jpg

Drithius November 13th, 2017 15:28

Do they have any claim to success not based in others' work from 20 years ago?

azarhal November 13th, 2017 16:09

Quote:

Originally Posted by Morrandir (Post 1061480967)
I somehow lost track. What is their current project in development?

Nothing announced since the PST:EE released earlier this year (outside patches).

In term of "EE", IWD 2 is out of the picture, they haven't been able to find the source code and NWN is tied up in licensing rights issues (with the name) so not happening.

On the not EE side, they haven't announced anything officially. Some stuff made it to the web (like these concept arts 1, 2, 3) and there was a screen of a 3D engine in a video interview but that and the concept arts might not be related. Beamdog was working on 3 projects as of last year: one large, one mid-sized and one small. PTS:EE was either the mid-size or small one.

Morrandir November 13th, 2017 17:18

Ah, so the large one is still unannounced.

With their ambitions, previous solid work (indeed based on others) and their presumable low funds they imho are a good candidate for a starting Kickstarter campaign.

JDR13 November 13th, 2017 17:27

Quote:

Originally Posted by Drithius (Post 1061480981)
Do they have any claim to success not based in others' work from 20 years ago?

Some of them are former members of Bioware and Black Isle.

joxer November 13th, 2017 17:37

Yea… The cleaning lady.

Morrandir November 13th, 2017 18:00

Indeed David Gaider's resemblance to Mr. Clean (at least ion hairstyle) has always been suspicious…

Carnifex November 13th, 2017 18:15

I need to pay them another visit and see if I can spy out what they may be up to these days……

rjshae November 13th, 2017 18:26

Quote:

Originally Posted by Infinitron (Post 1061480975)

Planescape: Unraveled? Funny name that.

Infinitron November 13th, 2017 18:47

Quote:

Originally Posted by rjshae (Post 1061481002)
Planescape: Unraveled? Funny name that.

Unraveled, geddit?

henriquejr November 13th, 2017 19:20

"Next Level profiled Beamdog saying they have the potential to be Bioware 2.0."

That's meant to be a compliment?

Drithius November 13th, 2017 19:23

Quote:

Originally Posted by JDR13 (Post 1061480991)
Some of them are former members of Bioware and Black Isle.

I was talking more about the hot air regarding their "next Bioware" comment. They haven't done anything original/notable thus far as a company.

forgottenlor November 13th, 2017 20:03

Very strange they'd choose to make a Planescape game considering the lack of financial success of the original and of Torment. I do like the setting, though.

Caddy November 13th, 2017 20:11

Quote:

Originally Posted by Drithius (Post 1061481005)
I was talking more about the hot air regarding their "next Bioware" comment. They haven't done anything original/notable thus far as a company.

Siege of Dragonspear. Which I think was pretty great for their first original piece.

Also, their engineering chops aren't in question either. Trying to completely reverse engineer someone else's code is a lot harder than just starting from scratch.

Their business model is smart. I know it's a sore issue for many people here, and a lot will say that their Enhanced Editions aren't worth it, or it's a scam, or what have you. But it does the following:

1) Gets them extremely familiar with the old school material. It's hard to argue that they're not veterans to the genre, after remaking all the classics

2) Gets them a lot of input for what's next. Going through all the betas and feedback, and responding to a lot of their community, they're getting a good idea of what will work, and what's expected in new content or a new IP entirely.

3) Sets them up with a stable business model. If they can make a steady income from the remakes, then budgets and deadlines are less of a concern.

4) Gets a wider audience. Going mobile/tablet was a smart move. Some will cry foul, but not for any really good substantial reason. There's a major untapped market there. And if they're staying true to the original content (IE no pay to win, etc), then it only makes sense.

JDR13 November 13th, 2017 21:43

Quote:

Originally Posted by Drithius (Post 1061481005)
I was talking more about the hot air regarding their "next Bioware" comment. They haven't done anything original/notable thus far as a company.

I was just pointing out that some of them helped create the original games they made enhanced editions for. People love to claim that Beamdog is only making a buck off others' work, but ironically it's their own games for some of them.

azarhal November 13th, 2017 22:32

Quote:

Originally Posted by forgottenlor (Post 1061481011)
Very strange they'd choose to make a Planescape game considering the lack of financial success of the original and of Torment. I do like the setting, though.

I personally don't think their big project is a Planescape game. Some stuff seen behind the scene might refer to it, but they were working on making PST:EE until last April. They probably worked on/looked at potential new content for it over the last 2 years.

---
looking around for news on Beamdog I just saw that they poached 2 more BioWare devs last summer. Not as well known as Gaider though. I suspect more than half their staff is ex-BioWare actually.

Deleted User November 13th, 2017 23:12

Quote:

Originally Posted by Caddy (Post 1061481012)
Siege of Dragonspear. Which I think was pretty great for their first original piece.

Also, their engineering chops aren't in question either. Trying to completely reverse engineer someone else's code is a lot harder than just starting from scratch.

Their business model is smart. I know it's a sore issue for many people here, and a lot will say that their Enhanced Editions aren't worth it, or it's a scam, or what have you. But it does the following:

1) Gets them extremely familiar with the old school material. It's hard to argue that they're not veterans to the genre, after remaking all the classics

2) Gets them a lot of input for what's next. Going through all the betas and feedback, and responding to a lot of their community, they're getting a good idea of what will work, and what's expected in new content or a new IP entirely.

3) Sets them up with a stable business model. If they can make a steady income from the remakes, then budgets and deadlines are less of a concern.

4) Gets a wider audience. Going mobile/tablet was a smart move. Some will cry foul, but not for any really good substantial reason. There's a major untapped market there. And if they're staying true to the original content (IE no pay to win, etc), then it only makes sense.

I don't care what people say about you, @Caddy, you're alright! :D

And there's a lot more reasons I can cite, too. Ongoing customer support for the classic games, potential to show and create a market for "true" classic style RPGs, updating the games to play on modern systems, i.e. keeping them alive for future generations. And more.

I like the EE's on tablet, too. While that's not something I'd prefer OVER PC gaming, snuggling up with a tablet and playing some Baldur's Gate or Planescape before bed like you're reading a book is actually a very enjoyable experience. Get some nice headphones and get lost in those worlds in comfort. :)

Quote:

Originally Posted by JDR13 (Post 1061481021)
I was just pointing out that some of them helped create the original games they made enhanced editions for. People love to claim that Beamdog is only making a buck off others' work, but ironically it's their own games for some of them.

You have potential to become cool with comments like these. :P

I just don't understand the hate from RPG fans for Beamdog. I don't see a ton of others trying to revamp the classics like they have, or make an expansion for a 20 year old RPG.

Speaking of which, I need to play Dragonspear soon. Almost time to embark on my epic quest of playing the entire series in order. :)

beldurax November 13th, 2017 23:14

A bit disappointed that Bumdog isn't going with FR or Greyhawk (hell, I would even take Eberron) for their next game. What is the obsession with Planescape ? It is damned depressing.

Deleted User November 13th, 2017 23:30

Quote:

Originally Posted by beldurax (Post 1061481039)
It is damned depressing.

Lol, it is, though. I'm playing through BG1/SoD/BG2 soon instead of replaying PS:T:EE because of that.

While BG has depressing parts too PS:T takes the cake there.

The Planescape setting is cool, though. I have lore books and fiction books about it and they are great. A little dark, weird, etc., but the novels themselves are not THAT depressing.

purpleblob November 14th, 2017 01:41

Quote:

Originally Posted by Fluent (Post 1061481042)
Lol, it is, though. I'm playing through BG1/SoD/BG2 soon instead of replaying PS:T:EE because of that.

While BG has depressing parts too PS:T takes the cake there.

The Planescape setting is cool, though. I have lore books and fiction books about it and they are great. A little dark, weird, etc., but the novels themselves are not THAT depressing.

I agree Planescape setting is cool. Def depressing but cool. To be honest, I love high fantasy setting but don't really want to see anothet set in FR. Why can't we get something different for a change? Like Dragonlance?

Deleted User November 14th, 2017 01:53

Quote:

Originally Posted by purpleblob (Post 1061481055)
I agree Planescape setting is cool. Def depressing but cool. To be honest, I love high fantasy setting but don't really want to see anothet set in FR. Why can't we get something different for a change? Like Dragonlance?

I'm not as familiar as you or others with D&D settings. All I really know is FR and now Planescape. I would like to see another game set in Planescape (the novels and lorebooks I have are great, really enjoy them.), and Dragonlance or anything other than FR would be cool, too.

That said I'd still take any D&D CRPG right now if it had quality and depth like the classics. :)

luj1 November 14th, 2017 09:26

Quote:

Originally Posted by rjshae (Post 1061481002)
Planescape: Unraveled?

Sounds awful. That's no surprise, coming from Bumdog. Were we really expecting something which isn't derivative?

Deleted User November 14th, 2017 09:35

They could call it Planescape: Whorement, The Great Sensate-ion and I'd buy it. Just give me new D&D CRPGs that look and play like the ancient ones. :)

Ripper November 14th, 2017 10:53

The title is almost certainly a joke name while in development. See Infinitron's post.

luj1 November 14th, 2017 11:41

Quote:

Originally Posted by Fluent (Post 1061481078)
They could call it Planescape: Whorement, The Great Sensate-ion and I'd buy it.

No mystery there is it, since you have the lowest consumer standards on the watch (and possibly beyond).

Deleted User November 14th, 2017 11:44

Quote:

Originally Posted by luj1 (Post 1061481086)
No mystery there is it, since you have the lowest consumer standards on the watch (and possibly beyond).

Abso-lutely. :party:

We all can't have great tastes like you and play DOTA for thousands of hours. I yam what I yam. :/

luj1 November 14th, 2017 11:54

Regardless, I'll be shocked if it turns out worse than Numanuma. Anti-RPG mechanics + purple prose + super easy game. Not a difficult task at all.

swapoer November 14th, 2017 14:38

Fail to understand all the hate toward Beamdog just because they remake some classic game.
Well, If you want to play original copies, that is fine with you.
I just want to point out that there are 486,765 people on steam enjoy the EE projects, myself included.
It is a pity they can not put up a EE version of IWD 2. I always want to play IWD 2 again, but not interested in playing the original copy which is a sore to my eyes even with wide screen mod.

I would be interested in any isometric RPG project they put up, since they focus on classic isometric RPG and I have good belief that their project would follow the tradition of classic isometric RPG.

NewDArt November 14th, 2017 14:41

Well, I've seen absolutely no sign whatsoever that Beamdog could become Bioware 2.0 - if we're talking about the old Bioware.

But I can't exactly rule it out, either.

Carnifex November 14th, 2017 18:04

I can say that Beamdog enjoys a stellar reputation within the city that is their home. I personally save my distaste for companies or beings that actually deserve it, of which there are plenty these days.

azarhal November 14th, 2017 18:43

Quote:

Originally Posted by Carnifex (Post 1061481162)
I can say that Beamdog enjoys a stellar reputation within the city that is their home. I personally save my distaste for companies or beings that actually deserve it, of which there are plenty these days.

Are they actually known in the city? They are like ~25 people working there (sitting in the office, according to Gaider).

Learned that while listening to a an interview released yesterday (he was in Australia for PAX AUS and another gaming convention a few days ago). Beamdog stuff start at around 46 minutes, nothing about his game though outside "working on it" though (funny to hear his shock of moving from big company to small company).

rjshae November 14th, 2017 21:02

Quote:

Originally Posted by Infinitron (Post 1061481003)
Unraveled, geddit?

Might one be led to guess that it's a prequel then? An origin story, if you will.

sakichop November 14th, 2017 23:42

I like beamdog, I think the remakes are good stepping stone for them. It is time though for them to make something of thier own.

If however it’s true that it’s a planscape game then I have zero interest and will wait to see what they do after that.

Caddy November 15th, 2017 00:11

Quote:

Originally Posted by azarhal (Post 1061481163)
Are they actually known in the city? They are like ~25 people working there (sitting in the office, according to Gaider).

I remember when everyone knew were to find the old Bioware offices in Edmonton. Complete with homeless people hanging out in the rear stairwell entrance. It was a company perk.


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