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-   -   Avernum 3: Ruined World - Jeff Vogel Blog (https://www.rpgwatch.com/forums/showthread.php?t=38948)

HiddenX February 4th, 2018 11:41

Avernum 3: Ruined World - Jeff Vogel Blog
 
Jeff Vogel talks about his second remake of Exile 3:

Quote:

We Released Avernum 3: Ruined World.

In 1997, I wrote a hit game.

It was called Exile 3: Ruined World. It and its remasters are the most popular games I've ever written.

Bear in mind this game was a hit by 1997 shareware standards, not 2018 indie standards. It made enough to buy a modest 1997-priced house. It didn't make enough to buy a mega-mansion. But I'm certainly not complaining.

In 2002, I remastered the game into Avernum 3. It sold a lot of copies. Then, this week, twenty years after its first release, we shipped Avernum 3: Ruined World, the second remaster of this title. If my email is to be believed, a lot of people want it.

This is a brief story of writing a game that did really well and figuring out how to deal with it.

[…]

Thanks Farflame!

More information.

Silver February 4th, 2018 11:41

Quote:

Back To Creativity

After 16 months on Avernum 3, I'm really itching to do something new again. I hope I never have to remaster it again. Check in with me in 2033.

We are starting a whole new series. New world, new game engine, new system, maybe even a Kickstarter.

I hope you like Avernum 3. If you aren't sure about it, we have a demo. If you loved it as a kid, I hope that I kept the things you love alive.

On to the next.
It will be interesting to see if Jeff does a Kickstarter.

Pongo February 4th, 2018 11:48

It's curious that he hasn't decided yet. He's been thinking about it for years. I hope he does, personally.

Silver February 4th, 2018 13:06

Quote:

Originally Posted by Pongo (Post 1061492071)
It's curious that he hasn't decided yet. He's been thinking about it for years. I hope he does, personally.

What do you think is stopping him? I think he is reluctant to commit to regular communication with backers and all the malarky that goes with Kickstarter. It can be a significant business cost investment but the potential payback is greater I think.

Pongo February 4th, 2018 13:20

I suspect that you're right to be honest. Another possibility might be that he's decided to do it but doesn't want to take attention away from the recent release of Avernum III by "announcing" it.

Kordanor February 4th, 2018 14:29

Again a great read. Somewhat concerning that not having art for horses was enough to cancel hat feature instead of paying an artist a few bucks to create a few new sprites.

ToddMcF2002 February 4th, 2018 14:41

He has a pattern of strictly keeping things his way and on his terms. That’s my take on why he is hesitant to take money. I’m sure he has had dozens of opportunities to scale up over the years.

Kordanor February 4th, 2018 14:59

Yep, that also maeans that he wants to be as independent as possible, which limits the scope of any project quite a bit.

Moorkh February 4th, 2018 15:22

Something new from Jeff Vogel? Avadon didn't feel so new, and aside from that, Geneforge was the last time he did so. Looking forward to what he's going to 'steal' this time! ;)

Quote:

Originally Posted by Kordanor (Post 1061492092)
paying an artist a few bugs

Not sure that'd work…

mercy February 4th, 2018 15:33

Waiting for the religiously regular Avernum 3 patch v1.0.1 :D

Drithius February 4th, 2018 15:53

After remaking games for so long, I have my doubts as to whether he could even follow through on an entirely new project. Complacency tends to ween out creativity.

Kordanor February 4th, 2018 16:17

Quote:

Originally Posted by Moorkh (Post 1061492098)
Not sure that'd work…

*cough* Yeah…probably not. Corrected. ^^

Gloomseeker February 4th, 2018 16:39

It's always interesting to read what he has to say.

Carnifex February 4th, 2018 18:13

I trust in Vogel, I would happily throw some dollars his way. More dollars, I mean. Lots more!

beldurax February 5th, 2018 17:44

Vogel has milked his recycled bletch for at least a decade now, I shudder to see what he has planned next.

fadedc February 5th, 2018 19:28

I'm always excited to see anything new from Jeff. I'm sure I'll really enjoy whatever it is (and then enjoy each inevitable sequel less and less).

Kordanor February 7th, 2018 23:39

Jeff is currently doing an AMA on reddit:
https://www.reddit.com/r/Games/comme…oftware_since/

Some info as take away: Sounds like the new engine is icon based 2d, but top down and not isometric anymore.

And Kickstarter is coming early summer! \o/

ToddMcF2002 February 7th, 2018 23:43

Top down? No thanks

Shagnak February 7th, 2018 23:45

"top down and not isometric anymore"

Well, as long as it doesn't end up looking like something knocked together in Visual Basic forms, like that more recent Knights of the Chalice game :/

Kordanor February 7th, 2018 23:51

Really depends on the definition of top down and isometric.
Knights of the Chalice for example I'd still call isometric (in it's ugliest form)
Top down is Heros of Steel RPG or FTL but also the term "icon" frightens me. Don't want to play with symbols. ^^

ToddMcF2002 February 8th, 2018 00:00

If he decides to go into some abstract mobile friendly game format you can definitely count me out.

Deleted User February 8th, 2018 00:10

Top down/icons can be fine, if they are very detailed and artistically pleasing (which I'm sure they will be, at least a bit above the level of his current engine's graphics, otherwise why would he be doing it?)

Think IceBlink Engine with much more detail. I'd like that.

Deleted User February 8th, 2018 00:12

Quote:

Originally Posted by ToddMcF2002 (Post 1061492536)
If he decides to go into some abstract mobile friendly game format you can definitely count me out.

His current games are already very mobile-friendly. So are Baldur's Gate, Planescape: Torment and so on. I've played them on tablet, they're very good.

I expect it to be top-down done to a higher quality level than what you think of as a typical top-down game. That would be my guess based on what we've heard.

Think an improved Realmz. That would be dope, too, IMO.

ToddMcF2002 February 8th, 2018 00:20

I’m playing Escape from the Pit entirely on iOS. There is no need to dumb it down any further.

ToddMcF2002 February 8th, 2018 00:21

And Realmz would be a big step backwards. Just stick with the current engine

Deleted User February 8th, 2018 03:02

Not sure why you'd expect him to dumb his games down or make them look graphically worse than his current stuff. I'll wait to see what it looks like before jumping to conclusions that it's going to suck.

Kordanor February 8th, 2018 03:11

Well, it's not making games worse by intention. But remembering the late 90s lots of people apparently thought "Well, that Gabriel Knight game surely looks much better in 3D and it's totally modern".

I think with his low budget it's a very thin line between "still charming" and "cheapo crap"

Shagnak February 8th, 2018 03:37

Quote:

Originally Posted by Kordanor (Post 1061492534)
Really depends on the definition of top down and isometric.
Knights of the Chalice for example I'd still call isometric (in it's ugliest form)

I was referring to the "more recent KotC game" (KotC2?), which is definitely not isometric in any form. i.e. see here:
http://www.heroicfantasygames.com/Fo….php?f=5&t=656

Deleted User February 8th, 2018 06:04

Quote:

Originally Posted by Kordanor (Post 1061492563)
Well, it's not making games worse by intention. But remembering the late 90s lots of people apparently thought "Well, that Gabriel Knight game surely looks much better in 3D and it's totally modern".

I think with his low budget it's a very thin line between "still charming" and "cheapo crap"

The money he raises on Kickstarter will give him a huge budget compared to what he's used to. And I don't know if it could get any more, eh.."low budget charming" than what it already is.

JDR13 February 8th, 2018 08:03

Would it actually be possible to make his games look graphically worse? :)

Deleted User February 8th, 2018 08:14

Quote:

Originally Posted by JDR13 (Post 1061492578)
Would it actually be possible to make his games look graphically worse? :)

That's what I'm saying, lol. Not only would that be impossible but I also wouldn't expect him to choose something that looks worse, either. Either way I'm excited as hell to see it. I have to play more of his stuff but I always get distracted with other games.

Pongo February 8th, 2018 08:55

Quote:

Originally Posted by Shagnak (Post 1061492531)
Well, as long as it doesn't end up looking like something knocked together in Visual Basic forms, like that more recent Knights of the Chalice game :/

Yeah KotC2 looks pretty terrible. I've no idea why he chose to go down that route when the first one looked perfectly fine. But it won't stop me playing it, if it ever does come out - the game itself is likely to be awesome!

It's the same with Vogel for me. I quite like the current style; I hope the new style doesn't look worse. But whatever. I enjoy his games enough to trust him on this one. And, like Fluent, I expect it will look fine at the end of the day.

I do hope that the new IP has an interesting premise, I'm curious about where he's likely to go with it. I haven't read the Reddit yet - does he say anything about the systems or world for the new IP, it is it all about the engine and graphics?

Pongo February 8th, 2018 09:46

Ok I've read it. Seemed a good enough excuse to delay going into work. :) He comes across as a good bloke, I enjoyed his answers. In relation to my question above, the answer is basically "no", but I've copied a few relevant quotes below that are scattered throughout the AMA.

We're making entirely new IP. New game system, new graphics, new world, new story. I hope (no promises) to do a Kickstarter early this summer with a full announcement.

It will still be a low-budget, turn-based, icon art fantasy RPG with a rich story. If you are expecting fancy tech, shiny 3-D, or big budget, nope. We're still us. Within those bounds, it is different from anything we've done before, and I'm very excited about it.

I think you will find our new game system incorporates a lot of new ideas and design elements of contemporary RPGs. I've been inspired by a lot of newer titles. It sure feels fresh to me.

I don't like repeatable quests. I definitely want to move away from grinding. I'd like the next game to ideally give the full experience in 20-30 hours.

Our next game will be a little less wordy than our older games

Many many new mechanics.

Turn-based and tile-based is pretty much permanently our thing

Kordanor February 8th, 2018 14:02

What I found very disappointing:

I don't like music in games. I like incidental sounds (rain, breezes, etc). It's my style. If you want music in your game, you can pick far better music for you than I can.

Pessimeister February 8th, 2018 15:33

That's fair enough, I think. There are people on this site who think like that as well. Each to their own, etc.

I'll simply repeat what I always do with Spiderweb games: Make your own RPG oriented playlists and soundtracks for play in the background; compile them in accordance to what you think best suits the mood of the game. Certainly works for me at least. :)

rune_74 February 8th, 2018 16:16

Quote:

Originally Posted by Kordanor (Post 1061492563)
Well, it's not making games worse by intention. But remembering the late 90s lots of people apparently thought "Well, that Gabriel Knight game surely looks much better in 3D and it's totally modern".

I think with his low budget it's a very thin line between "still charming" and "cheapo crap"

To be fair 3d in the 90's wasn't that strong and had very little to do with things other then it was early stage 3d.

rune_74 February 8th, 2018 16:16

Quote:

Originally Posted by Kordanor (Post 1061492599)
What I found very disappointing:

I don't like music in games. I like incidental sounds (rain, breezes, etc). It's my style. If you want music in your game, you can pick far better music for you than I can.

In other words, he can't make the music himself so like hell will he pay for it. Profit margins.

Carnifex February 8th, 2018 16:22

Out of the hundreds or thousands of games I've played, two have had acceptable music, to date. I'd much rather any funds go to improving the actual game rather than for crappy music, I can provide my own and it will be far superior.

Kordanor February 8th, 2018 20:34

From the hundreds of games I did play there are only 2 or 3 games which had non-acceptable music. One of them is Heroes of Steel RPG. And the other 1 or 2 I left as margin of error.

ToddMcF2002 February 8th, 2018 23:27

Quote:

Originally Posted by Fluent (Post 1061492562)
Not sure why you'd expect him to dumb his games down or make them look graphically worse than his current stuff. I'll wait to see what it looks like before jumping to conclusions that it's going to suck.

Icons likely means he is headed to a system similar to Battle Brothers. I don’t enjoy the abstraction. Cant get into it. So yes to me that is a step backwards.


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