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I overlooked that, and just Poland+Russia is in deed a sizeable market. But isnt piracy a relatively large issue in those countries?
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I've seen Michal Kicinski (IIRC) cite 100k shipped in Poland - but that was at a time when they were saying around 1M copies had shipped worldwide. Since the actual sales are 60% of that total, I'm not sure where that leaves Poland's actual sales. Do you have figures to claim the majority out of Poland, Czech Republic and Russia? I guess you do, so what are they?
And if so, doesn't that validate my point about Sapkowski? If Poland, Czech Republic and Russia account for the majority of 600k, that leaves some pretty ordinary results in Germany, France, US, UK, Australia and so on. |
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Also, Ausir: I get the feeling you never sleep. Is that correct? |
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As for the majority of sales coming from countries where Sapkowski is well known, I've read that the game has sold 100k in Poland and 200k in Russia, so that would make a half of the sales. If you add to that any sales in Czech Republic in Spain, where Sapkowski is also popular, it will give you the majority of sales.
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Your guess that 600k are "nothing more than average sales at best" doesnīt sound convincing. That number sounds way too big. Can you explain what makes you think so? Especially smaller publishers would be printing money if they could collect ca. 10M with a decent but rather average game. |
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Once you factor in that this isn't an AAA NA title it all becomes clearer. Let's be honest here, relative to the invested cost this is probably more profitable than Madden. |
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-Baldur's Gate (2 million)[170] -Baldur's Gate II: Shadows of Amn (2 million)[170] -Neverwinter Nights (2 million) I guess bioware is one of the rare exceptions. I didnt find any oblivion numbers but its possible it sold millions too. Quote:
Instead risking it they could make other proven games like new assasins creeds (pretty action game) because its a fact allready that games like it sell millions. Why take risks if there is no need? |
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I don't know if you noticed, but not every game has to be a North American AAA console title. |
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Most mainstream games don't have long shelf-lives, though. I wouldn't be surprised if most AAA titles sell at least half their copies in the first 6 months.
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It is *really* hard to find informations and patches for older games. They seem to erase their memory completely after 2 years. |
I expect CD Projekt's patching policy to be more like Blizzard's than like THQ's.
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I wouldn't be surprised. They put so much effort in it.
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I am not surprised games like Gothics, the witcher don't sell too well here in the US. The average gamer here doesn't have that kind of long attention span. 10hrs shooter game seems like a magic formular.
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