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azarhal May 10th, 2018 13:53

Deadfire tips/help thread
 
The Deadfire tips and help thread.

Not much to say right now personally, because I'm still restarting (aka making new characters and testing them up to Fort Maje).

- Use ~ and write cosmic pig, cosmic bird and cosmic cat to get Cosmo, Orbit and Luna, 3 pets free pets (using the ~ this way doesn't disable achievements)

You choices of POE1 ending affect a bunch of things (I used the custom legacy maker, didn't try all the permutations).
- Pledging to Berath and doing what was asked at the end of POE1 result in you getting a quickslot item that AOE heals and for AOE frighten. I haven't tested it yet though.
- Doing Galawain's request instead result in Edèr having +HP passive.
- Pissing all the gods off result in nothing at the start of the game (I expect repercussion later though).

joxer May 10th, 2018 14:08

Quote:

Originally Posted by azarhal (Post 1061503477)
- Use ~ and write cosmic pig, cosmic bird and cosmic cat to get Cosmo, Orbit and Luna, 3 pets free pets (using the ~ this way doesn't disable achievements)

I'm confirming this - these three commands are not considered cheats but are means to get a sort of hidden pets. No, I don't like when the stuff is given to you easily and just because, but won't object on freebies that would be behind microtransactions elsewhere.

Cannot confirm those other stuff nor will. Eternity1 choices used in the sequel as stats/skills/items micromanagement is IMO a critical fail.

A tip from me. The game uses stupid day/night cycles everywhere and on everyone. God bless Original Sin. Also it fails to spawn quest objective NPCs sometimes during timechanges. Yes, the cycles idiocy is abused in Eternity like crazy so you have to be somewhere at certain time in many cases (example the gang that is on the street only during night). In other cases your quest solution depends when you're talking to someone (example, you'll have better results in negotiating with Luca during night when he's in tavern than during day when he's at work).
To "clear" an area make sure you explore it thoroughy at least twice - once during day and once during night. Every single area including houses. To avoid NPC didn't spawn bug, use savescumming. In other words, on daytime change (rest or wait) make quicksave/quickload.
Atrocity of the year if you ask me, if you don't ask me it's 10/10 says review on MMORPG site.

Alrik Fassbauer May 10th, 2018 14:35

I knew about the Cosmic Bird from the German "Gamestsr" magazine … My plan was to post about it when the game was released, but apparingly other people at the official forums have been faster - no wonder, since it is a printed magazine.

I didn't use them yet. I believe now that it is better for me to play POE1 through first.

joxer May 10th, 2018 15:18

Seems that Original Sin dialogue trick works also in Eternity 2 when it comes to stealing (didn't try this yet so cannot confirm), although somewhat differently:
https://steamcommunity.com/app/56013…2372992245160/
It's a bit logical that if NPC is distracted…
But anyway. I'm quite successful with "legit" stealing from containers so far, but some locks I couldn't pick yet. :(

-

Shipfights made easy? Use grapeshots instead of normal cannonballs. It'll hurt (kill) the opposing crew.

joxer May 11th, 2018 14:53

:rolleyes: - scratch the upper shipfights hint if you're not sinking ships but boarding instead. Upon boarding, the opposing crew is fully revived and aggro on you. Until that's fixed the best hint is avoid boarding before you get all possible companions and sidekicks in Neketaka. Or hire some noname adventurers in taverns.
One might ask why bother with boarding at all. Because the manual says:
Quote:

When defeating an enemy ship after boarding them you will gain more rewards than you would have had you sunk the ship.
Do not respec characters. It's bugged and will remove some of the unlocked talents/teachings. You won't be able to get those back.
If you need something boosted, for example mechanics so you can pick hardcore locks, hire an adventurer in the tavern. It's not that expensive and besides, better safe than sorry.

Maylander May 11th, 2018 16:46

Yeah, or play as a tanky character. I'm currently playing a priest, and those boarding situations are by far the most challenging fights I've had so far. They just flatten my main character right away.

Next run, I'll play something way more tanky.

joxer May 11th, 2018 17:16

About that I forgot to add. If you don't have a tanky party member, use items that can summon trashmobs once per rest to block hostiles. One is easy to find during your first trip to Nekataka (explore the ship wreckage to get it) and another you can buy (or steal from a container) in smuggler's den in Nekataka (the plague cure sidequest leads to the merchant that sells it). There are probably more of those, but I didn't explore the whole city yet.

Note also, just like in Eternity1, merchant prices drop depending on your reputation with a faction. So don't buy something "nice" right away - do some sidequests first.

azarhal May 11th, 2018 17:46

About the ships battles, regardless of the crew revive bug, they also have difficulty level. Depending on your level scaling setting, some might be high level encounters.

Quote:

Originally Posted by joxer (Post 1061503666)
About that I forgot to add. If you don't have a tanky party member, use items that can summon trashmobs once per rest to block hostiles.

Or play a Beckoner…you start with enough phrases to use the level 1 skeletons invocation. That's 6 (midget) skeletons and not need to rest to get access to it again.

joxer May 12th, 2018 16:35

Good point.

More about shipfights and commands before boarding:
http://www.gamersheroes.com/game-gui…-combat-guide/

A few hints:
- From 3 options when shipfight begins don't pick "close to boarding range"as you'll take damage before boarding. Go for first option "enter combat" then repeat "full speed ahead" till you get in boarding range.
- If the opponent ship is faster than yours, use chainshots to hurt it's sails so it doesn't escape. Generally, as I mentioned already, use grapeshots to rid of enemy crew so they can't fire their cannons.
- Don't bother with buying all ship types. Buy the best one (Junk) when you can. If you want the achievement, eventually you'll get filthy rich so quicksave, buy others, quickload. Remember that your reputation can get ships cheaper!

Ship upgrades in Neketaka stores:
http://www.shacknews.com/article/104…ity-2-deadfire
Obviously Dyrwoodan Hog Nose cannons are the best (only 3 turns to reload). No brainer for sails and hull upgrades as Dragonwing and Blackwood give best bonus.
There are more upgrades of course for example Bardatto Hull (+5 hull health, +2% speed) you get from helping them, but so far I didn't find any that would be better from buyable ones.

Finally I have to suggest avoiding shipfights till you explore Neketaka thoroughly.

joxer May 13th, 2018 16:05

Whenever you see grapling hook in a store - buy it!
Sure, you can pass through stuff without it, but too many times it's the overall best (and usually fastest) solution.

azarhal May 13th, 2018 18:54

Official forum post that explain Berath's Blessings.

That's a feature that allow you to buy perks for replay, you don't need to fully finishing a playthrough, just unlocked a few achievements, to get access.

Wiki page about the ship crew roles/bonus.

joxer May 14th, 2018 14:37

Similarily to two families feud in Neketaka (where you might be forced to erradicate one family even after brokering peace) seems that Crookspur area is utterly bugged.
Thus make a manual save before going to Crookspur Island and hope for the best. Until someone finds out how to get everything to close properly:
https://steamcommunity.com/app/56013…2373005107510/
https://steamcommunity.com/app/56013…2373003407519/

joxer May 15th, 2018 15:57

A few notes on character creating and party management on level up. I wish I knew this before starting the game as because of retraining being bugged now I can't "fix" anything.

Alchemy and Explosives are utterly useless stats. Don't take any of those for your hero. In fact don't take them on anyone, there are a few alchemy dialogue checks that gain you basically nothing.

Whatever you're combining, as high as possible perception on the main character seems a must. Unlike the first game where mechanics was used for detection (traps, secrets and dialogue) here it's perception that does that job. High mechanics is also a must to unlock containers and remove traps, but you can have it on a companion.

There is so called Party Assist in the game where a portion of party members skill is added to dialogue checks. So let's say your Metaphysics is 1 and Eder's is also 1. On dialogue check it'll add up and count as 2. If 2 was needed, thanks to your companion you'd pass the check!
Note though I said a portion. What does this mean? Let's say both your hero and Eder have 10 metaphysics. No, the ending result won't be 20. It'll be 14 as Eder's part will add just 4 because it's set that +1 from each companion occurs at their 1/2/4/7/11/16/22 stat value.
Gives what? You should put 1-2 points in all companions stats so they add up as much as possible.
Why not 4? Because there are certain stats usually used in dialogue from only one character. For example athletics when you send one companion to dive or stealth if you want to ambush something. So do train at least one companion with stealth, another athletics and another with survival - these three are commonly used in checks.
A bit rarer but still appearing are metaphysics and arcane. So don't neglect arcane on your spellcasters (both healer and mage).

Don't forget that party assist works only if people are close to each other on the map. If your party is far away from the protagonist,there will be no boost!

azarhal May 15th, 2018 16:43

Alchemy is useful for one class: the Nalpaza(sp?) Monk.

Arcane is required to use scrolls and increase the potency of them. And scroll cast time is faster than using the spell itself.

Maia at 17 perception can do the detect job with food/magic items. Perception check in dialogues aren't unique resolve and intelligence have almost as much and they all top at 20.

joxer May 15th, 2018 17:25

Alchemy prolongs drugs effects and makes the effects stronger. Drugs aren't restricted to monks. You may buff your stats for dialogue checks with drugs which means alchemy is the best option for protagonist?
No. It's still useless.

Arcane… I said it's needed, right? Okay we agree on something. ;)

Currently Maia overall sux being underpowered ranger with useless pet and her personal quest sux even more. During that quest she'll leave your party and will remain unavailable for several days.

----------------------------------------------------------------------

Unlike everything else in the game, the final stage of Eder's personal quest (The Lighted Path) is timed. When you learn where the certain ship is, forget whatever you're currently doing and rush for it. You will get XP even if you're too late, I did, but… Damn. So much about exploration.

azarhal May 15th, 2018 18:28

Quote:

Originally Posted by joxer (Post 1061504163)
Alchemy prolongs drugs effects and makes the effects stronger. Drugs aren't restricted to monks.

Nalpazca Monk gain wounds and better effects from drugs, but they have penalties when they have drug effect on and 0 healing received under crash. You want drugs to last as long as you can on them.

Quote:

Originally Posted by joxer (Post 1061504163)
Currently Maia overall sux being underpowered ranger with useless pet and her personal quest sux even more. During that quest she'll leave your party and will remain unavailable for several days.

With the right gear/build she can cranks up 100-200 damage per normal weapon hit while staying out of range and interrupting anything she hits. Making her a scout (ranger/rogue) is probably advised though.

joxer May 15th, 2018 20:37

With right gear/build all my character crank up some serious damage. :p
Multiclassing not gonna happen on my side. :)

Polyester May 16th, 2018 17:35

Quote:

Originally Posted by azarhal (Post 1061503477)
The Deadfire tips and help thread.

Not much to say right now personally, because I'm still restarting (aka making new characters and testing them up to Fort Maje).

- Use ~ and write cosmic pig, cosmic bird and cosmic cat to get Cosmo, Orbit and Luna, 3 pets free pets (using the ~ this way doesn't disable achievements)

You choices of POE1 ending affect a bunch of things (I used the custom legacy maker, didn't try all the permutations).
- Pledging to Berath and doing what was asked at the end of POE1 result in you getting a quickslot item that AOE heals and for AOE frighten. I haven't tested it yet though.
- Doing Galawain's request instead result in Edèr having +HP passive.
- Pissing all the gods off result in nothing at the start of the game (I expect repercussion later though).

Why? There's like dozens and dozens of pets on every corner, with mostly the same stats. I'm surprised there's not separate page so that we get the "Gotta catch them all" feeling.

If you screwed any (or all of the) gods in POE1, there's a couple of curses
- Berath's one is -1 to all main stats until your character returns 75 souls back to the Wheel (view it as a kill counter)
- Gallawain's one is powering up both dragon's I've seen so far (no idea what that does that exactly, or if it affects other similar enemies)
- If there's actual curses from the other 2 gods I screwed up, I don't think I've seen them yet.

Most Mechanics I've needed so far is 15, and it was a small, trap heavy optional dungeon.

There's a couple of trainers that will raise 2 skills for the low, low price of 3000 gold. I think 3 of them were in the pirate city, 3/4 in the main city, and one where you had to go for the Orlan's quest.

You can also retrain all skills at the nearest inn, for the small cost of up to 2.5K gold and the annoyance of having to through the levelling process. Or just keep a handy, high mechanics character at hand for just such occasions.

You need 9 Metaphysics on the Watcher for the "best" solution to a certain dragon quest. You can also leave the area, mid-quest (if you choose certain dialogue options I think) if you want to pursue this option, go retrain, and go do the quest, and retrain again, if you want to go back to whatever skills you had before. Metaphysics is a nice skills to have, so far.

Skill checks sometimes take the bonus from party members and sometimes don't, including in the same conversation. I don't get why or when either of those things happen. I'm kinda wondering if spreading my points on around the seemingly good convo skills wound't have been a better idea. While there's loads of options all around, most skill checks (at least so far, I'd like to think I'm at least halfway done by now) don't seem to go very high.

The Lighted Path quest has so far been the most annoying one - once I had to get going, I beelined straight to the destination, and that ship came from the opposite direction, after I spend some rounds looking for how I missed it. Some navigator they have. It also seems buggy as hell, so careful and reload if you have to.

azarhal May 16th, 2018 18:34

Quote:

Originally Posted by Polyester (Post 1061504279)
Why? There's like dozens and dozens of pets on every corner, with mostly the same stats. I'm surprised there's not separate page so that we get the "Gotta catch them all" feeling.

There are multiple with the same +1 stats, but they usually have different party wide effects.

Quote:

Originally Posted by Polyester (Post 1061504279)
If you screwed any (or all of the) gods in POE1, there's a couple of curses
- Berath's one is -1 to all main stats until your character returns 75 souls back to the Wheel (view it as a kill counter)
- Gallawain's one is powering up both dragon's I've seen so far (no idea what that does that exactly, or if it affects other similar enemies)
- If there's actual curses from the other 2 gods I screwed up, I don't think I've seen them yet.

Galawain power up the dragons if you break his vow and depower them if you didn't (or just one of them?) on top of the +5 HP to Edér.

I believe Rymrgand gives you a permanent debuff (Burden of Memory -2 Resolve, -2 Might, nobody seems to have found out how to remove it, it seems to disappear after a while). I have it on my character and on reddit someone confirmed it is applied when you do the side quest where you get to talk to that god. Funny enough, with that name you'll think it was tied to Ondra (and it might be, Rymrgand was with Ondra in POE1 deal).

joxer May 16th, 2018 21:32

Quote:

Originally Posted by Polyester (Post 1061504279)
Why? There's like dozens and dozens of pets on every corner, with mostly the same stats. I'm surprised there's not separate page so that we get the "Gotta catch them all" feeling.

Sadly most of them are plain trash.
You'll probably use one with +1 perception most of the game. For certain soulbound weapon you'll definetly use +2 resolve one. Lategame you'll have PST Morte or overgrown imp for fun - I'm avoiding spoilers on those two, just equip one of 'em and watch the banter.
Quote:

Originally Posted by Polyester (Post 1061504279)
Most Mechanics I've needed so far is 15, and it was a small, trap heavy optional dungeon.

Highest lock I've seen so far was 19, although the key was on the witch. But since you don't get XP if you use keys, I picked that lock before taking the key. You didn't mention that you can permanently raise one of your attributes at that spot. Which attrib you'll take? Well, since you won't be using +1 peception pet any more but Morte or Imp…

-

Another hint. Ori o Koiki island seems to be Tekehu's personal quest. Do have him in the party while there, works miracles. And Aerth too - his personal quest will "take a stroll" there.
Due to buggy Crookspur island, avoid visiting it BEFORE you explore Ori o Koiki.

azarhal May 16th, 2018 23:39

"PST Morte" was in POE1 White March part 2…

I'm personally using a pet that reduce armor recovery on my character and gives +~17HP/kill to everyone in the party but I started the game with 20 perception (skald needs crits).

joxer May 17th, 2018 00:57

It was. But it wasn't as grumpy as is here. :D

Polyester May 17th, 2018 01:33

Quote:

Originally Posted by joxer (Post 1061504297)
Sadly most of them are plain trash.
You'll probably use one with +1 perception most of the game. For certain soulbound weapon you'll definetly use +2 resolve one. Lategame you'll have PST Morte or overgrown imp for fun - I'm avoiding spoilers on those two, just equip one of 'em and watch the banter.

I am using the +1 perception one.

Quote:

Originally Posted by joxer (Post 1061504297)
Highest lock I've seen so far was 19, although the key was on the witch. But since you don't get XP if you use keys, I picked that lock before taking the key. You didn't mention that you can permanently raise one of your attributes at that spot. Which attrib you'll take? Well, since you won't be using +1 peception pet any more but Morte or Imp…

You get +1 attribute where? Must have missed it.

joxer May 17th, 2018 12:31

Hints: witches, encrypted note, locked person, cauldron, north.

Polyester May 17th, 2018 12:36

Quote:

Originally Posted by joxer (Post 1061504358)
Hints: witches, encrypted note, locked person, cauldron, north.

Yeah, I didn't quite miss it, I just didn't bother. I though you were saying it's in the trap dungeon down southwest.

joxer May 17th, 2018 13:13

You mean the one with 4 aoe damaging pillars on the left and 4 chains to prove that p matters in rtwp on the right? Nah, that one nets you only equipment (and a "consumable" you can pull from a skull you looted).

azarhal May 17th, 2018 20:38

Patch day!

Follow the link to see what is patched.

joxer May 17th, 2018 22:12

This is a spoiler on Obsidian's idiocy of linking games in between. Already stated I hate the whole thing they did. Giant adra statue, okay with me. But everything else? Gimme a break. It's not the damned expansion! Or it is?

At certain point of the game you'll be asked to forge an alliance in order to reach a lost island.
Spoiler


If Obsidian didn't link companions presence between Eternity 1 and Eternity 2, I wouldn't write this. You don't want companions not being there in Eternity 3 just because dunno who at Obsidian thought it's an awsome idea to include some and remove others.

azarhal May 18th, 2018 14:50

Some custom portraits. That's a compilation from the first portrait thread on the official forums a poster made. There are more since.

Also, explanation on how to name the files.

Lolozaur September 11th, 2018 12:03

I started this, reached netekaka or whatever is called; any fix for the loading times? i can watch a tv show episode til it loads :(. I remember in the first one, the more you played the longer it took to load; im scared of how much it will take near the end in this one :lol:

Maylander September 14th, 2018 15:53

Installing it on an SSD is the only thing I can think of.

Hexprone October 5th, 2018 02:03

I figure I've waited long enough for patches to at least get started on a playthrough of Deadfire. After much indecision I've finally settled on playing Seer (Cipher/Ranger) with the Ascendant and Ghost Heart subclasses.

But now I can't get started as I'm wracked with indecision once again -- this time about my choice of weapon proficiencies. I'm primarily interested in Focus generation to trigger the Ascended state as soon as possible, but DPS matters for its own sake too.

What's the weapon to go with here? I was thinking of starting fights with Arbalest and then switching to warbow or hunting bow. Good choice?

(I understand Arbalest will give somewhat less damage than Arquebus for my opening strike, but since this character will be focused on crowd control, I like the extra knockback and daze effect from the Arbalest.)

Lolozaur October 8th, 2018 10:43

Finished the first on saturday so started this next; got a ssd especially for it and from 3-4 minute loadings on hdd to 10-15 seconds on ssd hahaha. Btw i keep getting an error sometimes ""There was an error loading the next map. Returned to Main Menu to prevent save game corruption." . From what i googled lots of ppl get it and there is no fix yet. Now by loading the game, works again if i get that error, hopefully will be like that til the end; from what i read, there are chances you could load 100 times and still get the bug in the same place.

purpleblob December 23rd, 2018 10:47

Can anyone please let me know how multiclass works?

I've been reading wiki, and it sounds like once you mix up two classes, you basically unlock a new class e.g. paladin + fighter = crusader. Is there no other requirements?

After you became crusader, do you just level up as crusader and can't put in extra levels into paladin or fighter or any other classes like in D&D/Pathfinder?

Also, any recommendations for fun multiclass?

Darth Tagnan December 23rd, 2018 19:30

Quote:

Originally Posted by purpleblob (Post 1061548274)
Can anyone please let me know how multiclass works?

I've been reading wiki, and it sounds like once you mix up two classes, you basically unlock a new class e.g. paladin + fighter = crusader. Is there no other requirements?

After you became crusader, do you just level up as crusader and can't put in extra levels into paladin or fighter or any other classes like in D&D/Pathfinder?

Also, any recommendations for fun multiclass?

The only disadvantage of multiclassing is that you don't get access to the final two tiers of powers of either class. Multiclassing seems like a no-brainer, really.

I personally GREATLY enjoyed the Street Fighter Rogue + Marauder Barbarian.

While I prefer Kingmaker in terms of mechanics and multiclassing - I think Pillars 2 is better in terms of story delivery, gameplay focus and overall presentation.

Really, it's a blessed time to be a fan of this kind of archaic throwback genre.

purpleblob December 23rd, 2018 21:02

Quote:

Originally Posted by Darth Tagnan (Post 1061548372)
The only disadvantage of multiclassing is that you don't get access to the final two tiers of powers of either class. Multiclassing seems like a no-brainer, really.

I personally GREATLY enjoyed the Street Fighter Rogue + Marauder Barbarian.

Does it mean you level up as both base classes at once (rogue and barbarian) rather than whatever the multi class of rogue + barbarian is called?

Darth Tagnan December 23rd, 2018 21:07

Quote:

Originally Posted by purpleblob (Post 1061548400)
Does it mean you level up as both base classes at once (rogue and barbarian) rather than whatever the multi class of rogue + barbarian is called?

As I recall, you level up in both at the same time - but you have to distribute the same amount of points between two classes rather than just one.

I'm pretty sure singleclassing would be gimping yourself in 9 out of 10 cases.

But I haven't played it quite enough to be sure about that.

Sadly, there's a cap of two classes.

It's sort of a half-assed system, though. It's - by far - not as well thought out as D&D multiclassing.

Well, it felt like that to me, anyway. For instance, there was something off about the amount of active powers that made some of them feel rather redundant.

purpleblob December 23rd, 2018 21:14

Hmmm, I see. I'm just doing a bit of research - I will eventually pick it up (was tempted to during this Steam sale but still ted too expensive for my liking) so I'm just trying to flare up my interest more. Not sure whether I should stick to what I like (battlemage, crusader, cleric etc) or do something I don't usually play (druid, monk, chanter, cipher mix).

Darth Tagnan December 23rd, 2018 21:18

Quote:

Originally Posted by purpleblob (Post 1061548408)
Hmmm, I see. I'm just doing a bit of research - I will eventually pick it up (was tempted to during this Steam sale but still ted too expensive for my liking) so I'm just trying to flare up my interest more. Not sure whether I should stick to what I like (battlemage, crusader, cleric etc) or do something I don't usually play (druid, monk, chanter, cipher mix).

I tend to stick with what I like. I did try a few combinations, though - including a rogue/monk and a rogue/cipher.

They really upped their game when it comes to powers. A lot more active powers than what you find in Kingmaker, for example - which is mostly passive powers (apart from spells).

But I find the two games are different enough to not feel overly similar.

purpleblob December 23rd, 2018 21:26

I'm not sure what "powers" do in Deadfire (sounds like extra resource required for class specific abilities?) but I certainly enjoyed hell out of Kingmaker skills and abilities. I don't think you were far into Kingmaker yet?

In any rate, good to hear you are enthused over Deadfire - let's see if I end up enjoying it too :)


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