![]() |
Darth, off-topic but I might be moving to Poland in the summer of next year. We'll have to meet up and have a beer or two if you're ever in the country. :nod: We plan on visiting The Netherlands at some point, but who knows when.
|
Quote:
|
This unreleased game made me buy a new computer 3 years ago(thinking it will be eventually released), now i bought a ps4 pro having in mind that it will come out in 2019(that and red dead redemption 2) and i'm thinking now that it may come out as ps5 release.
|
3 years ago, so was that at the time of the first announcement, or trailer? That really is an early buy. ;)
|
Quote:
|
Quote:
Cyberpunk didn't go into production until after CDP had finished the last expansion for TW3 in 2016. I'm not sure why you purchased a new system three years ago for it. |
Yep the game was announced almost seven years ago, but it was just a concept at that time. Though they did spend a lot of money on that famous live action trailer.
Official production didn't begin till late 2013 or early 2014. As already said most staff at that time was finishing the Witcher III expansions, and doing bug testing still. |
Quote:
If you learned to let go of your ego and didn't worry so damned much about your image - then you might appreciate that life doesn't crumble because you're occasionally wrong or you're not cool all the time. Just a suggestion, though. |
Quote:
It was in pre-production during Witcher 3 development for a while - but CDPR realised they couldn't make it work because of the scale of W3, so they went back to focus fully on Witcher 3 and then returned to Cyberpunk after its release in 2015. |
Cyberpunk 2077 - HUGE INFO!
loading… Basically someone talking for 17 minutes about Cyberpunk 2077. |
Quote:
|
https://wccftech.com/cyberpunk-2077-…ural-elements/
Quote:
|
Procedurally generated content has been here for a long time, almost since forever. The majority of the trees in Oblivion are not hand placed, and they generated an initial land mass to start from. Just wanted to point out the obvious
|
And since a few years we don't even have hand placed leaves on trees. :(
|
Cyberpunk 2077: The release date and more on the studio's next big RPG
Quote:
Quote:
|
Looks like high profile people are leaving the Cyberpunk 2077 boat.
Kyle Rowley, associate design director, went back to Remedy mid-December. Sebastian Stepien, the creative/narrative director, moved to Blizzard and the US this January. |
Ah, so it's finished. Good, good.
:biggrin: |
Quote:
Update: It cold be something else also. Maybe they left for other various reasons. |
Quote:
These two are the only ones who left BioWare while being creative directors. From my experience with following games, creative director leaving equals game was/getting rebooted or cancelled. |
Should of said other EA developers sorry not BioWare.:embarrassed:
Still my reply stands as I've seen departures before at other studios. This could also have to do with that Twitter nonsense from few months back. Who knows really. I also remember past articles scrutinizing management for Development & Working Conditions. Link - https://www.reddit.com/r/JimSterling…eak_out_about/ |
| All times are GMT +2. The time now is 08:11. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch