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These two are very comprehensive rundowns:
loading… loading… Overall consensus: Great world, worldbuilding, crazy amount of options, great gameplay and characters/dialogue, loads of skill checks ( dialogue and environment interactions: stats, skills and background), plenty of c&c, ton of options with char progression, etc…seems they're really pushing every major aspect of the game. There is still some bugfixing, performance issues ( crashed once, framerate drops and some AI glitching), but they have plenty of time to work on this. They also confirmed there will be three different starting points in the game ( like Skyrim alternate start mod): ex corp, nomad, street raised. |
Very excited about this one. Very nice world design. As long as it's not stealth-only, I'll be happy.
I've come to enjoy shooters more and more as I get older. I'm a weird gamer. Re-discovered video games in 2005 or so when I was around 35. |
loading… Good interview. Miles explains leveling up your skills ( by using them) will change animations and your character skill ( directly) in how you use them ( accuracy/crosshair, recoil, reload, etc). |
https://wccftech.com/cyberpunk-2077-new-game-plus/
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Gimme already. |
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I'm not sure how I feel about the aiming being dependant on character skill though. While it sounds good in practice, it can be rather annoying in-game. |
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so character skill means more auto aim, basically? perhaps more damage too, because otherwise you could get away with just having real-life skills.
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No, they didn't say anything about auto-aiming. I think it sounds similar to how aiming worked in the original Deus Ex.
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Seems it will have a very robust character progression/rpg mechanics. Kind of like a mix of best traits we've seen in other games Character backgrounds: Dragon Age origins ( MC characterization) Alternate starting points ( TES mods) Stats: Fallout Skill improvement: combination of TES+ Deus Ex/Gothic Classic Perk system Cyberware ( with it's own separate upgrade/customization path) Streetcred: Reputation system ( access to gear/quests)+ better pacing/prevents being overwhelmed by side quests Remains to be seen how well they'll execute it, but it looks like a well thought out system. Quote:
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yeah that sounds pretty good. with more damage i meant the character would be able to inflict more damage since his aim is improved, it would be a pretty lame system though.
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My problem is I find those skills - mundane. And I can't stand mundanity of any kind. There was a time I was 5 years old and back then I thought differently. Anything mundane was fun because of course it was. Thought… It's basically a joke to say that that I thought anything, it's more or less animalistic insticts at that age. Obsession with mundanity goes with it. Farting and chatty about it with other kids was the most important thing, man! Eventually I grew some brains and using that got more fun than silly reflexes. No, I wasn't nerdy nor was bullied as it's suggested with moronic Hollywood's movies, I just got addicted to brainsolving, brainstorming, brainwhatever and couldn't care about anything else. When it came to actual weapon shooting (don't ask) I was still excellent yet I didn't care about that bullshit. Was offered but I've refused to join the professional army. Tastes differ and change, there was a time I adored Doom. Today I can't imagine playing something like that. Shoot whatnot for no reason. I need a story, I need a puzzle to solve, I need twists and turns, I need relationship manipulation sim doesn't have to be dating really. I need some serious brain food. That's why I love RPGs. That's why I don't care if combat is this or that as it's all the same irrelevance to me. A filler. Always wanted a whole cake, not just the cream. All I need more is k+m, autoaim disabled and no default backspace. |
tldr version:
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Well, I’m the anti-Joxer, if a game has bad combat I can’t play it no matter how good the rest of it is.
So obviously i’m Hoping for a good combat system. Hoping it will just be harder to aim or something if I don’t have enough skill. I definitely don’t want to miss someone at point blank range because RNG is involved. |
https://wccftech.com/cd-projekt-red-…punk-projects/
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…………………………………………………………………… https://www.vg247.com/2019/07/01/cyb…ree-prologues/ Quote:
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Interview with Pondmith:
https://www.videogameschronicle.com/…a-possibility/ Tarantino directing it, some kind of crazy cyber version of Pulp Fiction |
No… Tarantino should not direct stuff happening outside of Hollywood/LA.
Put Paul Verhoeven on the helm and even if the script will be mediocre, we'll get another masterpiece. |
Seems like they might be doing something similar to Ubisoft and the two latest Assassins Creed games - working on two games released only 1 year apart.. They're working on MP. Brand is big in China (going by pre-orders).
https://www.spidersweb.pl/2019/07/cd…punk-2078.html Quote:
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Apart from that, Ubisoft: - develops a game for consoles first and only after that ports it on PC without changing anything in it and without optimizing anything, but expecting that PC due to it's superiority will brute force the pisspoor code to an acceptable FPS - flirts with different genres without knowing what each genre means - puts different microtransactions (lootboxes sometimes) in fullpriced games - annoys a player with ingame shop advertising - seems to be incapable of making a proper save anywhere system - releases 15ish different game packages so noone knows which one to buy CDprojekt so far didn't do anything like that and unless they sell their souls to likes of EA, Warner and Konami, never will. About early "popularity" in China the story is simple. China banned consoles but games on PC online shops like Steam are allowed. I'm not sure why that country can do some things right then fail on other fronts. The game obviously isn't censored, imagine what does that mean for people oppressed by censorship? It's christmas in China, yes. Finally chinese loud mainstream minority refers to CDprojekt as "Dumb Polish Donkey". Why is that so? This brainwashed minority can't understand CDprojekt giving DLC for free, putting so many goods in physical copies for a decent price and not milking the audience through worthless microtransactions. But well, it's a minority shilling for frauds. Majority knows what's good and thus theyve preordered. If it matters the same chinese minority calls Ubisoft as "Potato Factory". The potato is used to describe Ubisoft's unreliable servers, then again, the minority that shills for scams is obviously mmoers. ;) |
what i meant, separate teams working on two games at the same time.. it was kind of a big thing for these last two AC games.. nothing wrong with that practice, shows they have tons of confident in the product if so. might also be good practice sharing assets and knowledge between projects and whatnot.. cuts down on the dev time for follow-up a ton..
China lifted the ban of consoles 4 years ago so its not relevant to anything. China is an extremely racist country, so them calling poles donkeys is of course just normal practice for them, but strange to our culture. |
They lifted the consoles ban? I knew the paradise can't last for long.
Of course it's relevant. I guess you're blinded by reshade. :) No consoles for years = the audience got used to Steam. It's hard to replace a horse with a donkey. |
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