![]() |
Quote:
|
Still includes many fixes.
Quote:
|
Here's the list of fixes in the Hot-fix patch 1.05.
Link - https://www.cyberpunk.net/en/news/37166/hotfix-1-05 The PC version has still not been posted online yet. |
Quote:
|
A rendering engineer on his personal blog took a look at the engine and how it works.
Link - http://c0de517e.blogspot.com/2020/12…dering-of.html |
Quote:
|
Quote:
|
Quote:
PC-specific
So they're not touching the .EXE file to enable Simultaneous MultiThreading on AMD processors (and the consequent gain of fps), is that it? I have an AMD Ryzen 7 2700X (8 cores/16 threads), then the hotfix won't touch my processor? Then I have either to hex-edit the executable file myself OR download a specific mod on Nexus to do that? I read that a lot of people (Reddit, etc) which are using AMD prcoessors have hex-edited the file and gained like 10-12 fps. |
Quote:
|
Quote:
But that's not what the internet in general is saying (regarding optimal performance of AMD Ryzen processors with 8+ Cores). |
Quote:
|
Quote:
|
Quote:
I can imagine that they overoptimized things with unforeseen consequences (culling too much off-frame stuff to get that couple of fps extra). The game was developed for pc after all with the consoles an afterthought (and the old consoles still have a plain HDD). |
|
Quote:
|
At the end of the day the mission structure, sub-mission and map-markers was the same as Witcher III. Makes you wonder how one game is praised and the other vilified.
Never thought a day would come when professional reviews wold be meaningless. Many reviewers expected they were going to get some type of GTA or other similar game experience, and got a story focused narrative driven RPG instead. Oh the irony. For the record took me close to 80hrs to finish everything even the hidden side quests. |
Quote:
They did bring some of it on themselves, continuing to say how choices were so important in this game, and it turning out that there aren't all that many which change more than a line of dialogue here and there. But again, that's practically a tradition. I can't count at this point how many devs have made that a point of emphasis in their marketing and it ended up being untrue. The Mass Effect series and the Telltale games, to name just two of many. |
I've seen lots of people criticize the map structure of TW3, and I'm not a big fan of it myself. I've never liked the paint by numbers approach that's so prevalent in open-world games right now.
Unfortunately, it's a product of modern games and gamers. It started with Ubisoft and spread like a virus. |
Isn't that a style over substance obsession? :p
I love every map design. Where trashmobs don't respawn. |
The "open-world" feature was new in The Witcher 3, so maybe there was more praise because fans were longing for that, while in Cyberpunk 2077 they were expecting another step that they didn't find when playing the game? - I know we may not all agree on the fact TW3 is an open world, but let's say it was quite more open than before :)
I think there is one difference in the structure: in TW3, the regions were opening one after the other: White Orchad, Velen, Novigrad and Skellige Isles, each with increasingly difficult encounters. In CP2077, I understand the whole world is directly accessible, and players are surprised to find enemies of completely different levels. That's awkward if there's no hint on how difficult enemies are (maybe there is, I honestly don't know). |
| All times are GMT +2. The time now is 08:11. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch