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-   -   Cyberpunk 2077 - News Roundup (https://www.rpgwatch.com/forums/showthread.php?t=39965)

Big Wargle August 27th, 2018 19:51

There is mobility in the combat that I expected, the bulletime also reminds of FEAR somewhat.

Couchpotato August 27th, 2018 19:52

Cyberpunk 2077 Gameplay Reveal — 48-minute walkthrough

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danutz_plusplus August 27th, 2018 20:01

Hot damn that looked beautiful!

Couchpotato August 27th, 2018 20:08

Quote:

Originally Posted by danutz_plusplus (Post 1061525411)
Hot damn that looked beautiful!

It damn well does, and after watching this it has a high chance to release next year. My prediction is one release for current gen consoles, and for the new consoles.

The PC version might even get a remastered version one day.

danutz_plusplus August 27th, 2018 20:16

Quote:

Originally Posted by Couchpotato (Post 1061525414)
It damn well does, and after watching this it has a high chance to release next year. My prediction is one release for current gen consoles, and for the new consoles.

The PC version might even get a remastered version one day.

I don't think there's any chance for next year. I'm thinking 2020 the earliest. They said in an interview that they consider the game to be in pre-alpha. The level of work in this demo shouldn't be taken as the current level overall. This was more like a vertical slice.

I'd love it as fast as possible, but if they're planning on adding the amount of content that they said they are, that'll take quite a bit. And I cant wait as long as they need to work on it. I do not want this rushed. :D

Winterfart August 27th, 2018 20:28

This is like the opposite of old-school RPG. But in a good way!

Ripper August 27th, 2018 20:41

Looks good. The graphics are well-designed, but I wouldn't say the engine is particularly next-gen. Looks like it could run on this generation.

vurt August 27th, 2018 21:58

Looked as expected for a current gen game. Loved the atmosphere of it all, the city felt like a real city. I was immersed with the story and characters. Finally a a game that feels really Cyberpunk! Gotta say its my most anticipated game atm (previously RDR2)..

I bet release date is late 2019. Supposedly the game can be played from start to finish, its missing assets and bug / play testing, should be doable in a little more than a year i would think.

This game will most likely be on next gen consoles too when they get released, so i'm betting an updated version will come after ~1 year, Rockstar does this with great effect (many people buys the game twice when going to the next console)..

Couchpotato August 27th, 2018 22:16

Quote:

Originally Posted by danutz_plusplus (Post 1061525416)
I don't think there's any chance for next year. I'm thinking 2020 the earliest. They said in an interview that they consider the game to be in pre-alpha. The level of work in this demo shouldn't be taken as the current level overall. This was more like a vertical slice.

I'd love it as fast as possible, but if they're planning on adding the amount of content that they said they are, that'll take quite a bit. And I cant wait as long as they need to work on it. I do not want this rushed. :D

I'll stick to late 2019 as the games producer Richard Borzymowski said the game can be played from start to finish. So it's farther along then Pre-Alpha probably Early-Beta.

Link - https://www.engadget.com/2018/08/23/…ght-interview/
Quote:

Cyberpunk 2077 producer Richard Borzymowski said the game still doesn't have all of its assets, and the fixes for the bugs that were discovered in playtesting haven't been implemented yet. However, you can play through the entire game and see the story unfold, which Borzymowski says is important for finishing the game's development. "[Playing through the game] gives you the answers to all of your doubts," he said. "It just feels great."
I visit other forums where developers talk about once a game gets to Alpha it does not take long to finish it. Especially with a team as large as the one working on this game.
Quote:

I don’t think people realize how fast modern games can go from Pre-Alpha to Pre-Release, especially considering the sheer size of the dev team at CDPR. Pre-Alpha is almost always the longest and hardest stage of development. Everything after that is a cake walk.

JDR13 August 27th, 2018 22:27

Quote:

Originally Posted by Ripper (Post 1061525424)
Looks good. The graphics are well-designed, but I wouldn't say the engine is particularly next-gen. Looks like it could run on this generation.

I could see that running on a PS4/Xbox One, but not with the same level of visual fidelity, and probably with significantly less NPCs and physics in the game world.

Ripper August 27th, 2018 22:32

Quote:

Originally Posted by JDR13 (Post 1061525456)
I could see that running on a PS4/Xbox One, but not with the same level of visual fidelity, and probably with significantly less NPCs and physics in the game world.

Yeah, I'm sure they'll have to dial it down. But I don't think the graphically expensive things are too hardware-busting. The overall effect is fantastic, but I'd say that's largely due to artistry and tremendous detail, rather than very advanced lighting, models, etc.

Winterfart August 27th, 2018 22:56

Quote:

Originally Posted by Ripper (Post 1061525459)
Yeah, I'm sure they'll have to dial it down. But I don't think the graphically expensive things are too hardware-busting. The overall effect is fantastic, but I'd say that's largely due to artistry and tremendous detail, rather than very advanced lighting, models, etc.

Lighting were pretty good, though. I can't wait to see Night City by night (duh!)
There's also almost no vegetation, wich is logical for the setting, so my old PC may survive this game…

Ripper August 27th, 2018 23:02

Quote:

Originally Posted by Winterfart (Post 1061525469)
Lighting were pretty good, though. I can't wait to see Night City by night (duh!)
There's also almost no vegetation, wich is logical for the setting, so my old PC may survive this game…

Oh yeah, pretty good, for sure. But I wouldn't say it's leagues ahead of something like Horizon Zero Dawn open-world lighting, which runs on the AMD integrated GPU in the PS4.

Winterfart August 27th, 2018 23:17

Quote:

Originally Posted by Ripper (Post 1061525472)
Oh yeah, pretty good, for sure. But I wouldn't say it's leagues ahead of something like Horizon Zero Dawn open-world lighting, which runs on the AMD integrated GPU in the PS4.

Yeah, if your point is that the trailer looks kind of current gen, I totally agree.
Also agree with everyone on a 2019 release.

JDR13 August 28th, 2018 00:04

I think it looks significantly better than anything I've seen on consoles. It's not in another stratosphere, but I'm pretty sure it'll be the newest system benchmark when it's released.

Gold Coin August 28th, 2018 03:32

That Gameplay Trailer sure was something, didn't expect to see it so soon.

Couchpotato August 28th, 2018 17:32

Cyberpunk 2077 Character Creation Full Analysis & Breakdown

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Couchpotato August 28th, 2018 17:50

Why the Cyberpunk 2077 developers were hesitant to show gameplay

Link - https://www.polygon.com/2018/8/27/17…o-expectations
Quote:

“What we’re releasing today was recorded from a game deep in development,” said Badowski in the press release that followed. “Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game’s UI — everything’s pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations — all this made us hesitant to release what you’re about to see.”

“We are also well aware that many of you want to see what the media saw,” Badowski said in today’s press release. “Although this is probably not the same game you’ll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!”
Cyberpunk 2077 Gameplay Demo Stream Included Hidden Message
Quote:

Sorry to have kept you waiting for this for so long!

Did you like what you saw? Because for us, the fact that we're finally showing you Cyberpunk 2077 is HUGE. Please go to our forums, twitter, facebook, discord, and do tell what you think. Is the game world how you imagined? Do you see what we meant by "immersion" when we talked about CP2077 being an FPP RPG? How does our vision of "cyberpunk by day" make you feel? We really want to know.

Aside from that, we think we owe you a few words of explanation on why we're showing you this gameplay now, some time after industry professionals and media saw it at E3 and gamescom.

Each time we discussed the idea of showing the game to you (and we discussed this idea a lot), we were ending up in this "we're not 100% sure" limbo. Why? Because (for most people), when a game dev shows gameplay footage from their game, it means that this is how the game is going to look or play like. It's not the case here. Cyberpunk 2077 is deep in development. We have a lot of design ideas, a lot of mechanics being playtested, but we don't know what we'll end up with at launch. This makes publishing videos like what you just saw risky --we don't want gamers saying 'but in that previous video that gun was shooting differently', or 'why did you change the interface?'. Change is inherent to game development and there's a ton of things being modified each day. Our fear was (and kind of still is) that you'll think what you just saw is how Cyberpunk 2077 will look like 1:1.

What gave us that extra confidence to show you a work in progress game? Good initial feedback from people who are accustomed to see games at various stages of development. What they told us (and they told us they really liked what they saw) gave us the boost we needed to show the current version of Cyberpunk 2077 to the most passionate and insightful audience --you.

So… here's what Cyberpunk 2077 looks like today (or rather looked like when we recorded the video). We sincerely hope you liked it.

Again, thank you for your patience and all the thoughts you shared with us.

Yours,

CD PROJEKT RED

Couchpotato August 29th, 2018 18:33

CDPR:You Can Be Like A Ghost If You Want.
Quote:

Following the public reveal of Cyberpunk 2077’s 48-minute long gameplay demo, fans are more eager than ever to learn more about CD Projekt RED’s upcoming open world roleplaying game.

Luckily, there’s plenty of new tidbits courtesy of a community interview arranged at Gamescom 2018 by former forum moderator Kinley. Senior Quest Designer Philipp Weber and Associate Design Director Kyle Rowley answered plenty of questions from the Cyberpunk 2077 community, with Weber sharing some juicy news. For example, fans of Ghost in the Shell will like this answer on the depth of character progression.
CD Projekt “Very Aware” that Many Don’t Like First-Person Perspective.
Quote:

While Cyberpunk 2077 looks absolutely gorgeous, many appear to struggle to warm up to the game due to its first-person perspective. At Gamescom 2018 DualShockers had a chat with Quest Designer Patrick Mills, and we asked what kind of feedback the developer received, and if they’re planning to remain firm in the choice.

Couchpotato August 31st, 2018 03:28

106 Cyberpunk 2077 4k Screenshots & Quality Analysis
Quote:

106 Screenshots in 4k from the E3 gameplay demo. Quality comparisons to the CDPR screenshots recently released and finally, overall impressions.
5 Ways Cyberpunk 2077 Looks to Redefine Open-World Gaming
Quote:

Cyberpunk 2077's Night City looks like it will be on of the biggest, most vibrant settings to ever take place in a video game. Alongside that, the game is promising to change how the landscape of the open world genre works as we know it.
Cyberpunk 2077 Devs Compare Skill Progression to 'The Witcher'
Quote:

Now that fans everywhere have enjoyed over 45 minutes of glorious Cyberpunk 2077 gameplay action, it's time to dive deep into the specifics. Though this highly technical game will be much different that CD Projekt RED's The Witcher series, that doesn't mean that the RPG elements won't retain some similarities.

Couchpotato September 3rd, 2018 19:40

Cyberpunk 2077 Devs Discuss Their First Public Gameplay Demo

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Dualshockers article with Patrick Mills
Quote:

Cyberpunk 2077 devs might look into offering difficulty and sensibility options in the hope to mitigate some players' aversion to first-person perspective.
Gamingbolt has more Cyberpunk info
Quote:

I’ve watched the incredible Cyberpunk 2077 gameplay reveal four times now (rookie numbers, I know), and every time, I’m amazed at the atmosphere and the sense of place the game’s portraying. Granted, it probably won’t look exactly the way it does right now when the game finally launches, as CD Projekt RED have re-iterated themselves, but if this is the sort of world they’re going for, there’s a whole lot to be excited for.

Couchpotato September 4th, 2018 14:44

Everything Wrong With The Cyberpunk 2077 Gameplay Demo
Quote:

I’m going to say right off the bat if you’re a Centrist™, if you’re a Moderate™, if you’re an SJW, if you’re a Leftist, if you’re a Liberal, if you don’t believe SJWs exist, if you don’t see anything wrong with SJWism, if you hate the Culture War, if you don’t like people criticizing games you obsess over, if you’re incapable of dealing with criticism, if you hate it when people point out the Leftist agenda in gaming, or if you don’t mind the propaganda-laden direction that the industry has gone in, go ahead and close out the tab and do something enjoyable for yourself. Spare yourself the anguish of reading this piece and go have fun; do something nice for yourself. Donate a little of your time to the less fortunate, or go do something constructive with your time, because otherwise this is not an article for you. All ye who have not been converged, enter here.
Yeah wont apologize but wasn't sure if I was going to post this one.

Cacheperl September 4th, 2018 15:29

Why would you apologize. This wonderful piece of rightwing agenda and propaganda-laden spew of prejudice was not yours after all. :p

Couchpotato September 4th, 2018 15:34

Quote:

Originally Posted by Cacheperl (Post 1061526905)
Why would you apologize. This wonderful piece of rightwing agenda and propaganda-laden spew of prejudice was not yours after all. :p

Because apparently I discovered I'm a troll Cacheperl. :lol:

I read some of the articles on that site but this one is a good for a laugh.

Cacheperl September 4th, 2018 15:38

Ah, yes. The famous troll army of the watch. :lol:

Couchpotato September 4th, 2018 15:40

Quote:

Originally Posted by Cacheperl (Post 1061526910)
Ah, yes. The famous troll army of the watch. :lol:

I believe he forgot to add to mercy and Joxer. We travel in groups you know.:lol:

joxer September 4th, 2018 16:40

Somebody called?

https://mojtv.hr//images/bc2ed4d5-13…7a7f237a7e.jpg

Couchpotato September 4th, 2018 16:44

Quote:

Originally Posted by joxer (Post 1061526927)
Somebody called?

Yeah your forum stalker well mine now also called KeepitClean.

Link - https://www.rpgwatch.com/forums/show…3&postcount=39

joxer September 4th, 2018 16:51

My stalker? LOL
Ah well, I'm single so I guess it's expected to happen eventually.

Honestly, haven't noticed that person. Probably posts in threads I don't read at all or leave after a few posts as there is nothing for me to add. The linked thread is about BT4, I'm a KS backer so I'm avoiding it since it was made - I tend to keep away from potential spoilers.

Couchpotato September 7th, 2018 15:59

How CD Projekt and Mike Pondsmith came together for Cyberpunk 2077
Quote:

Speaking at PAX West this week, Mike Pondsmith, who created Cyberpunk 2020, the tabletop RPG on which Cyberpunk 2077 is based, detailed how he began working with Poland’s finest video game development team.

Couchpotato September 7th, 2018 17:54

Cyberpunk 2077 - Setting and Gameplay Info From Gamescom 2018

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Quote:

Julian makes an Interview with MACIEJ PIETRAS lead Animator from CD PROJECK RED about the next company game Cyberpunk.

TomRon September 7th, 2018 18:45

Quote:

Originally Posted by Couchpotato (Post 1061526892)
Everything Wrong With The Cyberpunk 2077 Gameplay Demo
Yeah wont apologize but wasn't sure if I was going to post this one.

I simply had to read that one. I smiled the whole way through it, but felt a bit sorry for the guy. He actually had some valid points but to me he's totally confusing different issues that has no correlation. As in, how is lighting related to "SJW".

Couchpotato September 9th, 2018 05:23

Mike Pondsmith In Conversation (PAX West 2018)

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Cyberpunk 2077 Gameplay Reveal with Kahlief Adams

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you September 9th, 2018 12:10

Well Mercy is predictable but Joxer is just plain annoying.

Quote:

Originally Posted by Couchpotato (Post 1061526912)
I believe he forgot to add to mercy and Joxer. We travel in groups you know.:lol:


Couchpotato September 10th, 2018 15:52

Cyberpunk 2077’s Side Quest's Something Players Have Never Seen
Quote:

At Gamescom 2018, of the many, many details CD Projekt RED shared about their upcoming Cyberpunk 2077 was about how its side quests would be intrinsically tied to the main story, and how progress in side quests would have a major impact on progress in the main narrative as well.
Why Cyberpunk 2077 Will Scratch That Terrible Mass Effect Itch
Quote:

Years have passed since a realm of science fiction has captivated us in the vein of Citadel space. I’m talking about an IP with enough commitment to couple rich concepts and intellect with immersive realism. Now Anthem is on the horizon but is less likely to scratch the narrative itch gnawing at fans since before the arrival of Mass Effect: Andromeda. Thus, much like The Witcher 3 built on the Fantasy benchmark set by Dragon Age, I’m convinced that Cyberpunk 2077 will parallel Mass Effect’s ingenious creativity and bring back a brand of storytelling BioWare has practically abandoned. Here are several reasons why I think CD Projekt RED will scratch the Mass Effect itch.

Couchpotato September 15th, 2018 00:49

Cyberpunk’s original Night City was prototyped in Sim City
Quote:

The original design for Night City, the location of Cyberpunk 2077 and the Cyberpunk 2020 tabletop RPG it’s based on, was prototyped using EA’s Sim City on an Apple II.

Speaking at PAX West this month, Cyberpunk creator Mike Pondsmith revealed that he took the classic city management game and purposefully messed his creations up to build a metropolis of juxtaposing locations.
Success of The Witcher 3 Gave Us Confidence
Quote:

Gamers are still reeling after watching the stunning 48-minute long Cyberpunk 2077 gameplay demo shortly after Gamescom last month. The hype for the game managed to get to new heights, and it was already strong to begin with. It’s hardly a surprise, then, that EDGE magazine chose to feature Cyberpunk 2077 on their November 2018 magazine cover.

In the article, CD Projekt RED’s Producer Richard Borzymowski explained that the success enjoyed by The Witcher 3 – far greater than the previous two installments – breathed additional confidence into the development team as they moved on to the new challenge of Cyberpunk 2077.
More Cyberpunk 2077 Videos

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Couchpotato September 16th, 2018 19:10

Credit to Bobo for posting these.

Cyberpunk 2077 Gameplay Trailer Tech Discussion!

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Quote:

Originally Posted by BoboTheMighty (Post 1061529081)
Also some info from Edge coverage:

https://i.lensdump.com/i/AinC2Z.jpg (Ugly as hell, I'll admit)

While plenty of other games have explored the sci-fi subgenre, none have yet managed to do it to this level of sophistication. What we've seen of Cyberpunk 2077 so far suggests a sandbox city that easily outstrips the detail and quality of GTA V; not only that, but a city in which a truly next- generation mission system ensures you feel less like a fetch-quest reticule travelling from point A to point B and more like you're really making your way in Night City as a cyberpunk for hire.

the studio refuses to use procedural elements in any of Cyberpunk 2077’s environment or quests. This time it’s not just talk – everything really is hand-crafted.

“So Pacifica, it’s this super-dangerous territory where you’ve got people who are basically gangsters, and the Psychogangs rule this district. So violence is more predominant there. But you’ve also got these superrich districts like Heybrook, and we vary animations in a way that are connected to the districts.”

Any stories, characters or themes that aren’t explored in depth in the main story are taken to be fully fleshed out in sidequests

“We want to make sure that all of them are up to the standards of the main quest – that there’s nothing that feels like filler, just something to do while waiting for the next quest, or to get more money to buy the next thing. We don’t really like to do that. We want to make sure that every quest feels like a complete story in and of itself.”

' V pulls out a katana – which vibrates uproariously as it deflects enemy bullets – then slides along the floor on his knees like a six year old at a wedding to lop off a Maelstrom goon’s legs, our fingers tingle in response. '

Your chosen backstory unlocks specific sidequests from the off, while accumulated attribute points and biostats allow for a fluid class system

There’s more choice to what we’ve just seen than is usually available in videogame quests: for instance, you could take DeShawn’s money and run at the very beginning, eschewing his mission but having to deal with the consequences later. You could make off with Stout’s eddies, too, although we presume you’d have to get the virus on the chip scrubbed off somewhere. “We don’t artificially limit ourselves,” Mills says. “Our philosophy for quest design is, ‘If the player can logically do it, then they can’. And if they can’t, then we have to come up with a damn good reason why.”

"Right now our environment artists are populating a level with the assets, and they are not afraid of testing out new things. This is exactly what we need to stay open to, because personally I believe that The Witcher turned out that good – and why Cyberpunk will turn out really good – because we are not afraid of change.”

Cyberpunk 2077’s quests have been designed to be kicked off at almost any point; you’ll be able to go to places and find items in Night City that are part of quests and pick up the trail of what’s going on here in a logical manner, without having to trigger the whole event sequence from a predetermined starting point.

Cyberpunk 2020’s ‘cyberpsychosis’ mechanic, in which players who overly augment themselves with cyberware start to see a negative effect on their mental health, will form part of the game – though CD Projekt won’t go into details. As a quest designer, the Faustian bargain behind transhumanism is fascinating to Patrick Mills. “All the travails of the flesh fade away, and you become a perfect machine of chrome. But you had to buy those body parts from someone, and now you’re in debt to them; if you need parts, you’ve got to go to their store. You have this very utopian idea of being liberated by technology. And it’s like, not so fast – you haven’t solved the problems. The problems are still there, and technology actually makes them worse. ‘High tech, low life’ is one of Mike’s mottos.


Couchpotato September 17th, 2018 16:57

Every Sidequest In Cyberpunk 2077 Will Feel Like A Complete Story
Quote:

One game folks just can’t stop talking about these days is CD Projekt Red’s upcoming RPG Cyberpunk 2077. Based on Mike Pondsmith’s Cyberpunk 2020 series of tabletop RPGs, Cyberpunk 2077 promises to take players on a neon-filled adventure like never before. The hype is real, so are the stakes, especially since CDPR’s last game- The Witcher 3 raised the bar very high in terms of quest design and narrative. CDPR is fully dedicated to making Cyberpunk 2077 bigger and better from their past titles in almost every way imaginable.

Couchpotato September 21st, 2018 20:16

Cyberpunk 2077 and the Gamescom Afterglow

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Quote:

Gamescom came and went with a whimper this year, but thankfully, we don't need to rely on the show for news to discuss. After all, CD Projekt finally publicly released its Cyberpunk 2077 demo, giving us much to chat about. But our show doesn't nearly stop there. Supermassive Games announced an Until Dawn-like anthology of horror games, NPD numbers for last month illustrate how PS4 games are selling in the US, Assassin's Creed is taking another much-needed break, and Shenmue III finally has a release date. We cover all of that, plus much more, wrapped up with plenty of your questions, and information about our coverage plans for Insomniac's Spider-Man, which is just around the corner.

joxer September 21st, 2018 21:49

Not sure if you posted this one:
https://www.polygon.com/2018/9/13/17…k-2077-twitter
Keep an empty bucket close before reading it.


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