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And that's even more likely considering that there're still looking to hire about 60 people to work on this game (https://en.cdprojektred.com/jobs/), which they wouldn't need just to help with further patches.
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still full of glitches like in the pic :lol:
performance seems worse, 60 fps in the city with all on max without RT is a dream now on 3060 and how come this 1.5 release wasnt posted on the news section, guess mortismal spam is more important lol |
Ooh, floating ugly ladies….yuk!
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Those are bareable for me, more annoying is teleporting npcs even in scripted scenes lol. Cars also sometimes dissapear if you turn around for a second but that happens in gta games as well, so no idea if its a glitch. I played a bit til i got all the city available, doesnt seem to me they fixed anything about the AI or traffic.
Also in the UI still the mouse doesnt work in some menus or sometimes i click something in the invetory or a quest and it opens the map or journal lol. Im replaying now with the female but looks like i made a mistake, the voice is so annoying. edit special bike :lol: loading… |
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Cyberpunk 2077 Patch 1.52 Released
Link - https://www.cyberpunk.net/en/news/42203/patch-1-52 Quote:
Link - https://www.pushsquare.com/news/2022…two-expansions Quote:
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It kind of makes sense for there to be only one expansion if sales were less than expected. The more expansions/dlc that get released the lower the audiance typically for each subsequent release i.e. someone who bought expansion 1 may not buy expansion 2 and at the same time it is very unlikely someone who decided to never buy expansion 1 would buy expansion 2.
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I seem to remember a press release saying they wanted to see how much money was rolling in after the first exp, to see if doing another was worth it.
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Something with the blue eyes dude would be interesting or at least blackwall related
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Public opinion is clearly turning around on this one, which is very hard to do. It might make sense for them to make multiple DLCs.
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The last patch has been pretty large.
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My faith in CDPR was very high going into Cyberpunk's release and that's not the case now. I don't know if CDPR is even CDPR anymore… a lot of the creatives what drove the success of games like The Witcher 3 are gone now. It's sad to me that I don't have high hopes for the eventual expansion for Cyberpunk or, by extension, a new Witcher game. I hope they get back on track in a big way. |
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You may pick one! Don't be shy and go ahead, it's tasty! :P Attachment 4075 |
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CD Projekt's new Witcher game director speaks out on crunch Well, unless you don't know the Crunch choco bar :) |
The patches have absolutely affected gameplay in a positive way. I'm not sure how anyone could claim otherwise. The AI is significantly better now than it was at release.
Of course that doesn't change the fact that it was released too early and that, while still a good game in its own right, is a disappointment compared to the prerelease hype. |
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I like Nestle crunch bars but I stopped buying them from my local convenience store because they sometimes they're stale and stale Nestle crunch bars are the devil. |
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I actually should have quoted only your 2nd paragraph above (instead of quoting the whole comment), particularly this part "(…) I don't know if CDPR is even CDPR anymore… a lot of the creatives what drove the success of games like The Witcher 3 are gone now.." And only then I should have put the Nestle Crunch picture. Of course part of those CDPR defections are due to the crunch imposed to employees. I know this thread is about CP2077 news instead of discussing the bad corporate practices, and CouchPotato would kill me if I derailed his thread, so I'll avoid further comments on this subject. Maybe I've clarified things a little more now. |
I've been playing this for the last few months - picked up on holiday sale. My expectations were low, but it is a pretty remarkable work of gaming art. The big patch dropped in the middle of my first play-thru. I noticed many new things they implemented and agree they were positive and improved the game play.
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I bought it for PS4, and while waiting I was able to get a Series X. Gave the PS4 copy to a friend then got an Xbox One game copy. Still waited. Patch 1.5 came out and started playing. Finished it already but I'm now on my second run on very hard difficulty. It's so enjoyable. Hope they release the first major DLC soon, I'd love to play more of it. :D (and maybe include a different ending - won't post spoilers but for those who finished it, you know what I'm taking about hehe). |
Cyberpunk 2077's 2023 Expansion Is Likely Its First And Last
Link - https://www.forbes.com/sites/paultas…h=36ca604f595f Quote:
Link - https://www.pcgamer.com/cyberpunk-20…oming-in-2023/ Quote:
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Yeah, it sounds to me like the first and only expansion will likely contain a lot of stuff that were originally planned for the game and likely part-way implemented, but cut due to needing to push it out. Plus, likely and hopefully, fixes and improvements to the current systems.
So it kind of seems they're cutting their losses and moving on to Unreal Engine. This is a bit of a fay cry from the amazing expansions they delivered with the Witcher. Anyway, I hope they manage to add as much story content to the game as possible, and make the final version as close to what they initially planned as possible. And I hope UE5 gives them a better developement experience, and allows them to focus on the world/story/design/mechanics and not on the plumbing/infrastructure. I also hope they keep their games as ambitios as they have been, especially since it will likely be an easier road this time. Probably not for the first game they develop using UE, but for the following ones. This'll also let them access a bigger employee pool, since people can likely come onboard with already established experience in UE. All the best to them. |
Look on the bright side they all but confirmed Cyberpunk 2. Which will probably use the Unreal Engine and release sometime after 2030 at the latest. The Witcher saga is next.
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Just for the fun, did they talk about the MP part of CP2077? That promised possibility who had all the SP lovers afraid before release. They are seriously challenging for the BS award in terms of schedules and features.
There is no bright side when you need 3 years to publish an extension :) Those guys can't manage correcting bugs and working on an extension without pushing aside the inclusion of a mod, working already perfectly well and finished, in a 7 years old game. CEO says no link but that guy has no credibility. I seriously doubt this company has the capacity to work on 2 AAA projects at the same time (Witcher + CP) without going again in total disaster mode. |
It might be easier to work on 2 AAA games, instead of one AAA game and one AAA engine… it most probably is.
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