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Xenonauts 2 - Kickstarter Live and Funded
Xenonauts 2 is on Kickstarter and has already funded. There is also an alpha combat demo to try out.
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While they funded the game the first day, I doubt they are going to get the 250K stretch goal. A game like phoenix point, with a bigger scope and Gollop name on it, only got around 340K from backers funds.
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Doubt they'll get that much either. Also the timing was a big unfortunate with steam sale starting tonight (supposedly) which might take away some momentum.
Personally I find xenonauts 2 more promising though. |
X2 more promising, but the engine is wretchedly slow on a machine than can run XCOM:EW smooth. Gonna tell them need for serious optimization.
Of that voting which bugst out doesn't work - cannot send - the MODDING I saw the only viable option. The other appear to be default features put onto a voting list. :-o :-/ ? |
The first game was no buy for me.
Is something improved enough to make me back this sequel? Can't spot it. |
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In my opinion it was already quite perfect. It had some issue (on ironman) with repeititiveness/grind, there were some bugs, and the last mission wasn't made well. Out of these things there isn't anything you could use to pitch in a KS project. (aka: "Our new game is featuring less bugs and the last mission won't suck!") |
Starting to look (and even sound) like Jagged Alliance 2… with aliens.
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Yep, a no-brainer for me. I can see why it funded so easily.
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Imho Jagged Alliance is also the logical "succession" of XCom mechanics. While Firaxis new XCom was turning the old principle in an abstracted and mostly simplified board game version. |
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The first game was a huge success, and we shouldn't be surprised that this new iteration scored massive funds quickly. Now, we'll see what gets changed up for the second volume, some of the changes being talked about are pretty exciting to me. We don't have a lot of companies that do games in this genre with competence.
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I had never played through the first one and it's been in my library for a while so I'll play it in parallel to my expeditions run-through.
Seems like fun but looks outdated. Sent from my SM-A520F using Tapatalk |
I tried the first and it was just too… outdated. This one looks better.
Perhaps when this is well on its way, they can dig up the Curries and do a proper Jagged Alliance 3? I couldn't throw enough money at that Kickstarter… EDIT: LinkedIn says Ian Currie is "looking for opportunities"… Hmm.. |
They have now doubled their goal… I wonder if they expected anything near this as they will likely need to delay the game potentially because of the success.
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I would be seriously disappointed if the only changes we see in the second iteration were only map changes/upgrades. That would be better accomplished at the expansion level, I'm hoping for possibly an extra class or two, more weapons/resources, and just a ridiculous amount of content.
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They are scrapping the interception system from X1 completely, which to me is kind of sad because I actually enjoyed it, it was a welcome change from the static engagements of the originals. Since it was somewhat "twitchy" it obviously didn't sit right with many other fans though. I hope they come up with something fun to replace it, where skill (tactical skill since twitch is out) can actually make a difference. It's cool if you down something "too early" if you play your cards right. |
Well I was stretching it calling them "classes", more like skill sets and traits I suppose. Don't want to give false hopes!!
I'll miss the interception program from the first one though, I quite enjoyed that. Added a little mustard to the whole experience for me. |
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